@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
11L LL(+19) v Gamerman01(x) '41 no tech
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Like I said in the PM, I’m going to try to make time for a move on this game tonight. I aim to move daily now in this game, but I’m afraid reality doesn’t always follow my goals…. thanks for your patience and understanding
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Like I said in the PM, I’m going to try to make time for a move on this game tonight. I aim to move daily now in this game, but I’m afraid reality doesn’t always follow my goals…. thanks for your patience and understanding
No problem. Good luck in the tournament, that should be your first priority! :-)
Look forward to this one, I feel like I have a good start but I know there is quite likely going to be a lot of learning for me here, which is the most exciting part.
Cheers
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Fighter move to Persia is illegal. India to Sudan is 3 spaces. I will wait for your correction.
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Fighter move to Persia is illegal. India to Sudan is 3 spaces. I will wait for your correction.
I’ll assume it’s in Egypt.
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Fighter move to Persia is illegal. India to Sudan is 3 spaces. I will wait for your correction.
I’ll assume it’s in Egypt.
Uuups sorry. Yeah that is ok.
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Working on digging out of this big hole the Japs are in. It’s only round 4 - jeez, you did something right.
Wife gets computer now - will finish tonight tho. -
By the time she was done, I was too tired to come back to the cpu.
I was 80% done making decisions. Maybe today during a free period or tonight I can finish it.
I’m thinking I’ll move fleet to 61, army to Fuk.
I was going to take Alaska, but am not sure about that now. You can’t take it back immediately, but I’m not sure I want to go down to 2 transports and send ground units there, even though it would be a swing of 8 income…. still thinking about thatCan’t build fleet in 38, you have way too much aimed at it. My 34 fleet is stranded. I will probably have to move it to 33.
Japan is in trouble. I feel like it’s “mate in 3” right now. And it’s only round 4, so kudos to you. As I said in PM, axis always wins in my experience with 6-8 NO’s per turn. You’re getting me down to about 4 already, so I’m in trouble by that gauge. However, I think your European theater strategy needs a lot of work based on the first four rounds of this one game. You are putting the hurt on Japan so fast that I may not be able to make significant gains against Russia fast enough.
I think there’s a very good chance this game will be over before the league deadline. Unless it’s reasonably close or if I am somehow ahead, I plan to resign before the 2011 season ends, because you need the game for qualification. Not that it would be charity or anything like that!
Before I play 41 Axis again, I need to review this game and learn from it.
Can’t remember which game is which sometimes, but I think I recall getting set back big time by dice a few times…
Combination of big bid, some backfiring dice, and your skill has me in a pickle to say the least.
We should talk about the European theater once the game is over, though.You talk very humbly about your play and my play, which I appreciate! :-)
I think you are either
1) Underestimating your own abilities (I see you racking up win after win)
2) Trying to get me to underestimate you
3) Fishing for compliments
4) Just a nice, gracious personDon’t take it as harsh criticism - I exhibit all 4 of these traits at one time or another! :lol:
I’ve already learned some things from this game that I used in my tournament game - namely the use of Australia and India and American air in the South Pacific…
You didn’t teach me to leave 5 bombers almost unprotected in the Congo, though! :lol:Always enjoyable to talk tactics and strategy with a nice guy. TTYL Luck
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J4 with 52, buy INF, ARM, AA, SS, DD, 2 BMB
Combat moves -
Yak - INF (StC)
Chi - INF (Nin)
Ala - INF (Bry) offload from 64NCM -
Fuk - 2 INF, 2 ARM (Jpn)
Z28 - 3 TP, CV, BB (Z34)
Sum - FTR (Z34)
Z61 - DD, CV, FTR (Z62) CV, 2 FTR (Z63) FTR (Sui)
Z60 - SS (Z62)
Sui - INF (Man)
Kia - ARM (Man)
Far - ART (Bry)
Bry - FTR (Sui)
Z50 - SS (Z38)Place AA (Sum)
Place INF, ARM, SS, DD, 2 BMB (Jpn)
Collect 43, 43 on hand -
Britain turn 4
Purchase
38 IPC7 infantry
ICsave 2 IPC
Combat Moves
EAF (empty) v infantry (CNG)
BOR (empty) v infantry, tank (Z46)
Z16 (transport) v fighter (Z14)Noncombat Moves
2 fighters, bomber from TRJ to FIC
4 infantry, artillery, AA gun from BUR to FIC
2 infantry, artillery from PER to IND
fighter from Z34 to Z14 US carrier
fighter, ac, battleship from Z14 to Z34
2 infantry from EGY to TRJ
tank from EGY to PER
2 fighters from GBR to WCA
3 submarines from Z13 to Z15Mobilize
7 infantry in GBR
IC in INDIncome
39 + 10 NO + 2 saved = 51 -
Ger7
43 buys 6arm 3inf 1artcombat
Epl - 1inf 2ftr Pol, 1bmb Ger
Bst - 2inf Pol, 3ftr 1bmb GerEpl
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (6)2@3: (5, 5)1@4: (2)
Rolls: 1@3; Total Hits: 11@3: (2) -
Sorry wrong one
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Gamer, I may want to reconsider that move, I just realized, having the British in FIC will cause the Russians to lose their NO right?
If so, I will just put all the British units that are in FIC in Burma instead.
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Gamer, I may want to reconsider that move, I just realized, having the British in FIC will cause the Russians to lose their NO right?
If so, I will just put all the British units that are in FIC in Burma instead.
Yes. It’s one of the significant reasons I let FIC go.
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You can change your move (even though you have me on the ropes in the Pacific theater :-)) I always allow non-com changes as long as I’m not starting to work on my move, which I am not. You can beat me 5 times in a row and I’d still be happy, because I think I’m in the driver’s seat in the 3rd round of the tournament! Even though I’m LOSING 99% battles… :roll:
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Re-read your post…. Are you saying you want all Brit ground units to stay in Burma rather than nullify the Russian NO? You didn’t mean Yun, did you?
What I’m saying is, I won’t move until you say exactly what you want to do and post your map, ok? :-)
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Re-read your post…. Are you saying you want all Brit ground units to stay in Burma rather than nullify the Russian NO? You didn’t mean Yun, did you?
What I’m saying is, I won’t move until you say exactly what you want to do and post your map, ok? :-)
Everything British that I moved to FIC in noncombat will instead be in BUR. I think the map I posted shows that.
So were you trying to trick me into fully occupying FIC while it was controlled by Russia? I was wondering why you didn’t take it back.
Cheers
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I wouldn’t consider it a trick, exactly…
There were several factors- Lose a transport
- Lose ground units
- Brits can move into FIC without penalizing Russia’s NO
- Brits collect 2 extra from FIC
Only positive was gaining 7 IPC’s and preventing UK landing of aircraft in FIC if I took it. And the way I’ve been rolling dice lately, nothing is a given.
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I wouldn’t consider it a trick, exactly…
There were several factors- Lose a transport
- Lose ground units
- Brits can move into FIC without penalizing Russia’s NO
- Brits collect 2 extra from FIC
Only positive was gaining 7 IPC’s and preventing UK landing of aircraft in FIC if I took it. And the way I’ve been rolling dice lately, nothing is a given.
Thanks for the explanation, I continue to learn the nuances of this game, they never seem to end, especially when playing the top players.
As to your earlier post, I am certainly not fishing for compliments or trying to make you overconfident. I just feel like there are still many things about this game I do not understand than a more experienced player will be able to exploit against me. Like when I lost three transports against RisingDragon because I didn’t know a fighter could get to Z4 if it wasn’t going to be able to land just because he attacked my Z6 fleet with a submarine, which in a 1 in 100,000 chance would clear Z6 and allow his fighter to land on a carrier in Z3… :roll:
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You’re very welcome.
So that’s it! To beat you I need to pull out every trick in the rulebook! Still probably too late for me! :-)
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One of the nuances of the game is the ability for an alliance to collect from the same territory more than once per turn while the other alliance collects only once.
Prime example - France
UK conquers France from Germany, collecting an additional 11 IPC’s.
Italy liberates France
USA conquers France (controlled by Germany, but with all Italian forces) and also collects 11 IPC’s. The Bank of France is open!It is possible for an alliance to collect from a territory 3 times per round, while the other side collects only once.





