11L SAS (Axis) vs. LuckyLindy (Allies +6) -tech


  • :|  i guess the pain isn’t over for me yet…  these dice are insufferable.


  • Lost Cau - G: 1 inf - R: 4 inf

    Results:
    SAf blitzed
    Kar walk-in; 1 inf remains
    Bel walk-in; 5 inf remain
    Arc blitz-in; 1 tnk, 1 captured AA remain
    TrJ twlo 2 inf; 1 art, 1 ftr, 2 bmr remain
    EUk twlo 1 inf; 3 tnk, 4 ftr remain
    Cau twlo 1 inf; 5 tnk, 1 captured AA remain

    Non-Combat Move:
    1 tnk (Rho > Cng > FEq)
    1 ftr (TrJ > z15 > z16 > Ukr)
    2 bmr (TrJ > z15 > z14 > Blk > Ger)
    1 ftr (EUk > Ukr)
    3 ftr (EUk > EPl > Pol)
    6 inf, 1 art (Pol > EPl)
    10 inf (Ger > Pol)
    3 inf (NWE > Ger)

    Placement:
    3 inf (Poland)
    9 inf, 1 bmr (Germany)

    Collect:
    47 (territories)
    15 (NOs)
    62 IPCs total

    SAS_Lindy_06aGER.AAM


  • you bought a fighter, not a bomber.


  • How long can I hang in there when I’m losing more than you are when I attack and you are slaughtering me 4 to 1 when you attack?  :|


  • Oops, sorry.  Earlier plan that didn’t get changed.

    Placement:
    2 inf, 1 ftr (Poland)
    10 inf (Germany)

    SAS_Lindy_06aGER.AAM


  • @LuckyLindy:

    How long can I hang in there when I’m losing more than you are when I attack and you are slaughtering me 4 to 1 when you attack?  :|

    I agree the dice haven’t helped, but I’ve also had the economic advantage for all but 2 rounds this game, so it might not have done more than speed up the outcome.  If you like I can give you an analysis from my perspective if you’re like me and try to learn new strategy from playing others.  For instance, I will definitely be copying your American air force strategy in the future; I think it’s brilliant.


  • Let’s see what happens from here.  It’s never too late for the dice to turn around…  :lol:


  • a lot is going to be determined from the results of this round…

    Soviet turn 6

    Purchase
    29 IPC

    3 infantry
    2 tanks
    fighter

    Combat Moves
    ARC (tank) v infantry, tank (RUS)
    NOV (2 infantry, tank) v 6 infantry (EVE)
    KAZ (infantry, tank) v 2 infantry, tank (RUS)
    EUK (3 tanks) v 2 infantry, artillery, tank (RUS)
    CAU (5 tanks) v 2 infantry, 4 tanks (RUS)

    dice


  • NOV
    A - 6 infantry
    DiceRolls: 6@1; Total Hits: 16@1: (6, 1, 4, 4, 3, 5)
    D - 2 infantry, tank
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (2, 5)1@3: (3)


  • so it continues…

    NOV round 2
    A - 4 infantry
    DiceRolls: 4@1; Total Hits: 14@1: (5, 4, 3, 1)
    D - infantry, tank
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3)


  • NOV round 3
    A - 3 infantry
    DiceRolls: 3@1; Total Hits: 13@1: (1, 6, 5)
    D - tank
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • NOV taken with 2 infantry

    ARC
    A - infantry, tank
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
    D - tank
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • it just is so friggin nuts

    ARC to the death - first to hit
    A - tank
    DiceRolls: 10@3; Total Hits: 610@3: (2, 5, 1, 4, 3, 5, 3, 2, 2, 6)
    D - tank
    DiceRolls: 10@3; Total Hits: 910@3: (3, 3, 1, 3, 1, 5, 1, 3, 2, 3)


  • all units killed in ARC.  again, through these two battles, although I have yet again had odds on you in both, you have killed more units than I have, and you have now denied Russia an additional 7 IPC.

    let’s see if the carnage continues…

    CAU
    A - 2 infantry, 4 tanks
    DiceRolls: 2@1 4@3; Total Hits: 12@1: (2, 5)4@3: (1, 4, 5, 4)
    D - 5 tanks
    DiceRolls: 5@3; Total Hits: 45@3: (2, 1, 2, 5, 1)


  • ok, now it is officially just stupid.

    CAU round 2
    A - 2 tanks
    DiceRolls: 2@3; Total Hits: 12@3: (6, 3)
    D - 4 tanks
    DiceRolls: 4@3; Total Hits: 34@3: (2, 2, 2, 4)


  • CAU holds with 3 tanks

    EUK
    A - 2 infantry, artillery, tank
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (1, 6)1@3: (6)
    D - 3 tanks
    DiceRolls: 3@3; Total Hits: 23@3: (5, 2, 2)


  • EUK round 2
    A - artillery, tank
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
    D - 2 tanks
    DiceRolls: 2@3; Total Hits: 02@3: (5, 6)


  • EUK round 3
    A - artillery, tank
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)
    D - 2 tanks
    DiceRolls: 2@3; Total Hits: 02@3: (4, 4)


  • EUK round 4
    A - artillery, tank
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
    D - tank
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • my attacking is so weak its laughable

    EUK round 5
    A - artillery, tank
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
    D - tank
    DiceRolls: 1@3; Total Hits: 11@3: (2)

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