11L SAS (Axis) vs. LuckyLindy (Allies +6) -tech


  • Soviet turn 5

    Purchase
    33 IPC

    8 infantry
    artillery
    tank

    Combat Moves
    BEL (2 tanks) v 3 infantry (KAR), tank (RUS)
    EUK (2 tanks) v 3 infantry, tank (RUS)

    dice


  • gonna change that a bit

    Soviet turn 5

    Purchase
    33 IPC

    8 infantry
    artillery
    tank

    Combat Moves
    BEL (2 tanks) v 3 infantry, tank (KAR)
    EUK (2 tanks) v 4 infantry, tank (RUS)

    dice

    BEL
    A - 3 infantry, tank
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (5, 3, 5)1@3: (5)
    D - 2 tanks
    DiceRolls: 2@3; Total Hits: 02@3: (6, 5)


  • BEL round 2
    A - 3 infantry, tank
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (3, 6, 4)1@3: (2)
    D - 2 tanks
    DiceRolls: 2@3; Total Hits: 22@3: (1, 3)


  • BEL round 2
    A - infantry, tank
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
    D - tank
    DiceRolls: 1@3; Total Hits: 11@3: (3)


  • BEL taken with tank - ouch

    EUK
    A - 4 infantry, tank
    DiceRolls: 4@1 1@3; Total Hits: 14@1: (1, 6, 2, 5)1@3: (4)
    D - 2 tanks
    DiceRolls: 2@3; Total Hits: 12@3: (6, 3)


  • EUK round 2
    A - 3 infantry, tank
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (6, 1, 3)1@3: (4)
    D - tank
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • EUK taken with 3 infantry, tank

    Noncombat Moves
    4 infantry from PER to TRJ
    infantry from RUS to NOV
    6 infantry from YAK to EVE
    AA gun from CAU to KAZ
    tank from KAR to RUS
    AA gun from KAR to ARC
    submarine from Z12 to Z23

    Mobilize
    4 infantry in CAU
    4 infantry, artillery, tank in RUS

    Income
    24 + 5 NO = 29

    SAS_Lindy_05bRUS.AAM


  • Japan 5

    Production:
    57 IPCs
    5 tnk, 4 sub, 1 des
    57 - 25 - 24 - 8 = 0 saved

    Combat Move:
    Madagascar (B: empty)
    1 trn (z37 > z35 > z32)
    1 inf (FIC > trn z37 > Mad)

    New Guinea (B: empty)
    1 trn (z37 > z38 > z48)
    1 inf (FIC > trn z37 > NGu)

    Hawaii (A: empty)
    1 trn (z50 > z51 > z53)
    1 inf (Phi > trn z50 > Haw)

    Soviet Far East (R: empty)
    1 inf (StC > Far)

    Persia (B: empty)
    3 inf, 1 art (Ind > Per)

    Novosibirsk (R: 1 inf)
    2 inf, 1 tnk (Chi > Nov)

    Kazakh (R: 1 inf)
    2 inf, 1 tnk (Chi > Kaz)
    1 ftr (Ind > Per > Kaz)


  • Novosibirsk Round 1

    A: 2 inf, 1 tnk
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (6)

    D: 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Novosibirsk Round 2

    A: 2 inf, 1 tnk
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 3)1@3: (2)

    D: 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Lost - J: none - R: 1 inf

    Kazakh Round 1

    A: 2 inf, 1 tnk, 1 ftr
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (3, 6)2@3: (3, 6)

    D: 1 inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Lost - J: 1 inf - R: 1 inf

    Results:
    Mad walk-in; 1 inf remains
    NGu walk-in; 1 inf remains
    Haw walk-in; 1 inf remains
    Far walk-in; 1 inf remains
    Per walk-in; 3 inf, 1 art remain
    Nov twol; 2 inf, 1 tnk remain
    Kaz twlo 1 inf; 1 inf, 1 tnk, 1 ftr remain

    Non-Combat Move:
    1 ftr (Kaz > Chi)
    1 trn, 1 ac (z62 > z60 > z50)
    1 inf (Bry > trn z62 > Phi)
    2 ftr (z62 > z61 > z50 > Phi)
    2 ftr (z34 > z35 > z37 > z36 > z50)
    1 ac (z34 > z35 > z37)
    1 trn (z34 > z35 > z34)
    2 inf (Ind > Egy)
    1 inf, 1 tnk (Sik > Chi)
    1 inf, 1 art (Hup > Sik)
    1 ftr (Ind > z35 > z37)

    Placement:
    2 tnk (French Indo-China)
    3 tnk (Manchuria)
    4 sub, 1 des (Japan > z62)

    Collect:
    51 (territories)
    15 (NOs)
    66 IPCs total

    SAS_Lindy_05cJAP.AAM


  • By the way, OOL for any attack on Egypt is the Japanese infantry first, then the Italian infantry, then the German infantry and artillery, the German bombers, then the German fighter, and finally the Italian fighter.


  • Britain turn 5

    Purchase
    43 IPC

    4 infantry
    4 artillery
    IC

    Combat Moves
    FRA (3 infantry) v 2 tanks (WAF) unload Z13, 4 fighters (Z7), bomber (ECA)
    LIB (infantry) v tank (ALG)
    PER (3 infantry, artillery) v 6 infantry, tank (TRJ)

    dice


  • FRA
    A - 2 tanks, 4 fighters, bomber
    DiceRolls: 6@3 1@4; Total Hits: 46@3: (2, 1, 1, 5, 5, 4)1@4: (1)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 23@2: (2, 3, 2)


  • I’m getting a bit weary of fighting these dice all game…

    FRA taken with tank, 4 fighters

    LIB
    A - tank
    DiceRolls: 1@3; Total Hits: 01@3: (6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • LIB round 2
    A - tank
    DiceRolls: 1@3; Total Hits: 11@3: (1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • incredible

    all units killed in LIB

    I cringe to roll this battle after your performance thus far…

    PER
    A - 6 infantry, tank
    DiceRolls: 6@1 1@3; Total Hits: 16@1: (5, 4, 2, 1, 3, 2)1@3: (6)
    D - 3 infantry, artillery
    DiceRolls: 4@2; Total Hits: 14@2: (4, 2, 3, 5)


  • merciful so far in comparison…

    PER round 2
    A - 5 infantry, tank
    DiceRolls: 5@1 1@3; Total Hits: 15@1: (5, 3, 2, 3, 5)1@3: (3)
    D - 2 infantry, artillery
    DiceRolls: 3@2; Total Hits: 33@2: (2, 1, 2)


  • how did I know that would happen???

    PER round 2
    A - 2 infantry, tank
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (3, 1)1@3: (2)
    D - infantry, artillery
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)

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