11L 41' - souL (Axis) v. LuckyLindy (Allies +10)


  • here’s the right map, with units mobilized in GBR.

    souLvLuckyLindy08dB.AAM


  • Ita8:
    purchase:
    6 inf

    combat:
    art pol, 2 arm ita -> bul
    inf art fra -> nwe
    arm trj -> per -> kaz

    kaz first hit wins
    aDiceRolls: 10@3; Total Hits: 510@3: (1, 5, 1, 6, 2, 5, 6, 3, 1, 5)
    dDiceRolls: 10@2; Total Hits: 310@2: (4, 3, 4, 1, 2, 1, 5, 4, 6, 6)

    bul
    aDiceRolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (5, 4)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • kaz twol

    bul
    aDiceRolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (6, 1)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • bul twol

    nwe
    aDiceRolls: 2@2; Total Hits: 02@2: (5, 4)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)


  • nwe, first hit wins
    aDiceRolls: 10@2; Total Hits: 210@2: (5, 4, 4, 3, 4, 2, 3, 6, 6, 1)
    dDiceRolls: 10@2; Total Hits: 210@2: (6, 5, 2, 3, 6, 4, 1, 6, 4, 5)


  • ncm:
    6 inf fra -> ger
    10 inf art ita -> fra
    2 inf trj -> per

    mobilize:
    6 inf ita

    collect:
    12+0=12, has 12

    souLvLuckyLindy08eI.AAM


  • America turn 8

    Purchase
    55 IPC

    2 transports
    2 infantry
    tank
    3 fighters

    Combat Moves
    MAN (7 infantry, artillery) v 2 infantry (WAK), 2 fighters (Z62), 8 fighters (Z51)
    Z64 (transport) v bomber (WCA)

    dice


  • MAN
    A - 2 infantry, 10 fighters
    DiceRolls: 2@1 10@3; Total Hits: 42@1: (5, 3)10@3: (6, 1, 5, 5, 3, 1, 4, 4, 1, 4)
    D - 7 infantry, artillery
    DiceRolls: 8@2; Total Hits: 38@2: (2, 1, 5, 4, 6, 6, 2, 4)


  • ouch

    USA loses infantry, 3 fighters

    MAN round 2
    A - infantry, 7 fighters
    DiceRolls: 1@1 7@3; Total Hits: 21@1: (2)7@3: (5, 6, 6, 2, 1, 4, 5)
    D - 3 infantry, artillery
    DiceRolls: 4@2; Total Hits: 34@2: (2, 1, 1, 3)


  • :?

    USA loses 3 more fighters

    MAN round 4
    A - infantry, 4 fighters
    DiceRolls: 1@1 4@3; Total Hits: 21@1: (6)4@3: (3, 1, 4, 5)
    D - infantry, artillery
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)


  • I see I took away one too many fighters after round 1 (took infantry, 3 fighters when it should have been infantry, 2 fighters)

    If I rolled the fighter again in round 2, it wouldn’t matter since your second unit missed in round 3 anyway, so I’ll just leave the battle as rolled…

    yikes, what were the chances of that?

    I’d say about 4 or 5%.  The risk was high to lose a bunch of fighters, but I decided it was a risk the Allies could afford at this point…  we’ll see.

    MAN taken with infantry, 4 fighters…  wow.

    Noncombat Moves
    4 fighters from MAN to Z62
    13 destroyers, 3 ac from Z51 to Z62
    6 submarines from Z51 to Z60
    bomber from Z64 to IWO
    2 fighters from Z56 to Z62
    ac from Z51 to Z56
    infantry, tank from WUS to Z59

    Mobilize
    2 ac, 3 fighters in Z56
    2 infantry, tank in WUS

    Income
    40 + 15 NO = 55

    souLvLuckyLindy08fUSA.AAM


  • I don’t have the heart to continue.  Man was a linchpin as obvious to my resignation.


  • @souL:

    I don’t have the heart to continue.  Man was a linchpin as obvious to my resignation.

    are you sure?  you still have a lot of firepower!


  • What I have is 2 major powers reeling and not being able to gain any ground :(


  • Ok, I will post the result…  GG.

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