Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsEM (Axis) vs AxisPlaya (Allies) G40_A2 +NO -Tech Game 3
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Kwe rd1
A: 1inf, 1mech, 2bmb
Rolls: 2@1 2@4; Total Hits: 22@1: (3, 1)2@4: (2, 5)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Sui rd1
A: 2mech, 2tnk
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 6)2@3: (3, 5)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Urals rd1
A: 3inf, 1art
Rolls: 2@1 2@2; Total Hits: 22@1: (3, 1)2@2: (2, 4)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Results:
SZ44 cleared (ut), 1SS submerges
Volo taken, 1AA destroyed, no losses.
Java taken, 1art lost.
SZ35 cleared (UT)
Philippines taken, no losses.
SZ23 cleared, no losses.
SZ37 cleared, no losses.
SZ22 cleared, 1fgt lost.
Kwe taken, no losses.
Sui taken, 1mech lost.
Urals taken, 1inf lost.NCM: Per Map
Place Units:
1mIC-Ksu
1CV, 2DD-SZ6
1inf, 2tnk-ShaCollect 61-4=57
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I forgot my russian NO for no Axis warship in sz125. I will correct it and add 5 IPC on US turn.
US 7
Buy:
1tr (7)
1art (4)
1AC (16)
2fgt (20)
3dd (24)
2ss (12)
save 1CM
sz45 (1dd)
1ss sz44
2fgt sz33sz22 (1dd)
1dd sz33
3fgt Hawsz17 (1dd)
2fgt sz33
1bmb Carsz23 (1ss)
1dd sz30
1fgt sz33sz45
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (4, 1)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz45 cwlo 1ss
sz22
Rolls: 1@2 3@3; Total Hits: 31@2: (6)3@3: (1, 3, 3)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz22 cwlo 1dd
sz17
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 3)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (6) -
sz17 cwol
sz23
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
Rolls: 1@1; Total Hits: 01@1: (3) -
sz23 rd2
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
Rolls: 1@1; Total Hits: 01@1: (2) -
sz23 cwol
NCM
1bmb sz17 » Car
2fgt sz17 » sz33
1fgt sz23 » Car
3fgt sz22 » sz33
2fgt sz45 » sz33
1ss, 1AC sz30 » sz33
1ss 6dd sz10 » sz30
1ss sz94 » sz97
1ss sz93 » sz97
1ss sz91 » sz93
3dd sz101 » sz91
2fgt Gib » sz91Place units:
1art, 2fgt Wus
1tr, 2ss, 3dd, 1AC sz10Collect : 77 + 1 saved = 78 IPC
Map with Russian NO adjusted.
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China 7
Buy: 3inf (9), 1art (4)
CM
Hun (1inf)
2inf, 1fgt YunKwe (1inf, 1mec)
2inf Sze
1art YunHun
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 6)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (5) -
Hun twol
Kwe
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (1, 6)
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
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UK 7
Buy:
UK = 1AAgun (5), 1fgt (10), 5inf (15)
Ind= 4inf (12), 1AAgun (5)
CM
sz111 (1tr)
1fgt UKSco (1inf)
13inf, 2art EirCon (1inf)
2mec, 1tnk Saf
1mec, 41tnk KenEth (1inf)
2inf, 1art KenSud (1inf)
4inf KenKwa (1inf)
1inf Fic
1inf, 2fgt, 1tac YunSco
Rolls: 11@1 4@2; Total Hits: 411@1: (4, 3, 4, 6, 4, 1, 5, 6, 1, 6, 1)4@2: (5, 1, 4, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Sco twol
Con
Rolls: 3@1 2@3; Total Hits: 13@1: (4, 3, 3)2@3: (1, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Con twol
Eth
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Eth rd2
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (2, 6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Eth twol
Sud
Rolls: 4@1; Total Hits: 24@1: (1, 2, 1, 3)
Rolls: 1@2; Total Hits: 01@2: (3) -
Sud twol
Kwa
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (2, 5)2@3: (4, 3)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (3) -
Kwa twol
NCM per map
Place units:
UK = 1AAgun, 2inf, 1fgt
Saf = 3inf
Ind = 1AAgun, 4infCollect:
UK= 31 IPC
Ind= 15 IPC





