Scramble 3 fighters to 99.
11L '41 DM (Axis) vs. LL (Allies + 6) Game 2
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Alg
1 inf, 1 rt, 1 ca, 1 bb
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 6)1@3: (3)1@4: (4)1 inf, 1 arm
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4) -
Hm, didn’t think you would “possibly” (have to see what the dice say) sacrifice cruiser, battleship for that NO…
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Results
trj - taken, walk-in
fra - taken with 1 inf, 1 rt
ukr - taken, wol
alg - taken, wolNon-Combat Move
1 ca to sz 13 from sz 15
1 arm to epl from bulPlacement
4 inf, 1 arm on Ita
Collect 15 + 10 (NO) = 25 total
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Hm, didn’t think you would “possibly” (have to see what the dice say) sacrifice cruiser, battleship for that NO…
Wasn’t going too, then was just going to send over the 2 CA, finally figured I’d go all in and see what the Allies send in to sink the fleet.
I’m not to sure about the move overall, but we’ll see how it comes out. -
Hm, didn’t think you would “possibly” (have to see what the dice say) sacrifice cruiser, battleship for that NO…
Wasn’t going too, then was just going to send over the 2 CA, finally figured I’d go all in and see what the Allies send in to sink the fleet.
I’m not to sure about the move overall, but we’ll see how it comes out.I’m not used to the Italian fleet “coming to me” but sometimes when you think you have that bugger sunk, it backfires huge, like it just did to me against Zhukov. It led to the quick fall of Russia when he took out almost all my attackers when I had overwhelming odds on it :|
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America turn 2
Purchase
48 IPCdestroyer
4 fightersChina gets 1 infantry
Combat Moves
ALG (infantry, artillery) v infantry, artillery (ECA), bomber (GBR), fighter (Z7)dice
ALG
A - infantry, artillery, fighter, bomber
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 4)1@3: (2)1@4: (6)
D - infantry, artillery
Rolls: 2@2; Total Hits: 22@2: (2, 2) -
that’s how it’s going for me lately :| - may have to think long and hard about attacking Z13…
ALG holds with artillery
China CM
NIN (infantry) v infantry, fighter (CHI)
dice
NIN
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4) -
NIN taken with infantry, fighter
Noncombat Moves
2 destroyers from Z10 to Z12
fighter from ALG to ECA
infantry from WCA to ECA
bomber from ALG to GBR
2 fighters from Z56 to AUS
submarine from Z56 to Z46
fighter from NIN to CHIMobilize
destroyer, fighter in Z56
3 fighters in EUSChina infantry in CHI
Income
38 + 10 NO = 48 -
that’s how it’s going for me lately :| - may have to think long and hard about attacking Z13…
Wow. Yeah, I hate those streaks of bad luck. Looks like the move to Alg paid off. Kept both UK/US reinforcements off. I got lucky there.
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Yeah like I said, got to wait until we have heard from the dice…
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Germany Round 3
Buy 1 IC, 1 AA, 7 inf, 2 arm
Combat Move
1) Mad - mt vs. 1 rt (egy, trn to sz 33)
2-3) Eaf and Rhi - mt vs. 1 arm (blitz from Sud)
4) Euk - 1 inf vs. 2 inf (epl), 1 bom (ger)
5) Bel - 1 inf vs. 2 inf (epl), 1 ftr (epl)
6) Bst - 1 inf vs. 2 inf (pol), 1 ftr (epl)
7) Kar - 1 rt vs. 2 inf (fin), 2 ftrs (1 ger, 1 epl) -
Euk
2 inf, 1 bom
Rolls: 2@1 1@4; Total Hits: 22@1: (1, 6)1@4: (2)1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Bel
2 inf, 1 ftr
Rolls: 2@1 1@3; Total Hits: 22@1: (2, 1)1@3: (1)1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Bst
2 inf, 1 ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 6)1@3: (2)1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Kar
2 inf, 2 ftrs
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 3)2@3: (6, 1)1 rt
Rolls: 1@2; Total Hits: 01@2: (4) -
Results
mad - taken, walkin
eaf and rho - taken, blitz
euk - taken with 1 inf, 1 bom
bel - taken, wol
bst - taken, wol
kar - taken, wolNon-Combat Move
1 bom to ger
1 ftr to fra (bst)
3 ftrs to ger
5 inf, 3 arm, aa to fra from ger
4 inf to pol from gerPlacement
1 IC on Fra
7 inf, 2 arm, 1 aa on GerCollect 41 + 15 (NO) = 56 total
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Soviet turn 3
Purchase
34 IPC8 infantry
2 tanksCombat Moves
UKR (2 infantry, tank) v 4 infantry, tank (CAU)
EUK (infantry) v infantry, artillery (RUS)
BEL (2 infantry) v 2 infantry, artillery (RUS)dice
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BEL
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (5, 1)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
BEL round 2
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (4, 2)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
BEL taken with infantry, artillery
EUK
A - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (6, 6)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)





