Wheatbeer vs TerrorBane G40 a2
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o the phillipines never saw that there. oops.
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You have a shot at retaking ksu. Not sure about the real odds of Honolulu are given the size of the fleets.
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Yeah well see… I think I have a 20 percent chance of taking sz 26 to land my troops… Assuming we both turf our subs first and then our carriers.
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If you decide to go for it, my OOL would be: damage my battleships and carriers, sink all subs, sink 3 (not all 4) destroyers.
After that, it would depend how the dice were going. I might want to keep some carriers alive.
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2% chance I make it in hawaii so I might as well hold out for China, because hawaii won’t happen.
US
Purchase 1 air base (12)
4 fighters (40)
1 destroyer (8)
save 5Combat
1 transport w/ 1 mech sz 64 >> sz 91 unload gibraltar
1 transports 1 inf 1 tk sz 64 >> sz 91 unload morocco
2 fighters, 2 tac bombers 1 battleship sz 108 1 bomber england >> moroccomorocco
attack: bombardment first
Rolls: 1@4 2@2 2@3 3@4; Total Hits: 31@4: (3)2@2: (4, 2)2@3: (6, 5)3@4: (6, 5, 2)defend
Rolls: 4@2; Total Hits: 14@2: (1, 4, 3, 4) -
there’s my sixes and fives again woot
us loses 1 inf italy loses 3 inf
attack
Rolls: 1@2 2@3 3@4; Total Hits: 41@2: (4)2@3: (2, 3)3@4: (5, 1, 2)defend
Rolls: 1@2; Total Hits: 01@2: (5) -
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China buys 6 artillery (24/25)
Combat
walkin manchksu
2 inf 1 art
pls dice godsattack
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (4, 5)defend
Rolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (4, 3) -
o well that should be it, we’ll see if hong kong can have another miracle
attack
Rolls: 1@2; Total Hits: 11@2: (1)defend
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (4, 3) -
ksu remains japanese
NCM on map and deployment on map
china collects 23 + 1 saved -
UK Europe buys
5 tks (30)
1 mech (4)
1 transport (7)Uk pacific buys 1 fighter (10)
Combat
HKO
2 inf 1 fighter 1 tacattack
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 5)1@3: (6)1@4: (2)defend
Rolls: 5@2 1@3; Total Hits: 45@2: (3, 2, 4, 2, 2)1@3: (3)sik
attack
Rolls: 2@2; Total Hits: 22@2: (2, 2)defend
Rolls: 1@2; Total Hits: 01@2: (4)1 tk blitzes from tun >> alg and then back to tun
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and its over
deployment and ncm on map for anzac and uk
and learnings for next time… know all the victory cities :P i kept thinking you had to take wus or calcutta.
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Sorry about that. I’ve been caught off-guard by Japanese VCs myself.
If you’d like a rematch let me know. I’d play either side.
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Hmm if you’d humour me for exhibition sake, I’d be interested to see how my strategy would have worked out if I could go back and reverse china’s turn. Obviously for statistics or whatever this was a win for you. (ie I would have moved China’s troops within reach of ksu had I known that phillipines was a vc the turn previously).
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I’d have to redo at least my last Japanese turn, but we can do that (maybe Italy, can’t remember what the board looked like). Turns might be slow due to tourney, other games, and real life though. I think Allies would have had good chances though, so I am interested as well.
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Yeah everything after China’s turn would be redone
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K, i only adjusted china’s move kept UK and Anzac the same. China bought 4 art 1 inf (19/20) and saved 1 and collected 25… I also fixed the income for UK Pacific/europe as I hadn’t done it previously…
Yeah no worries if its slow for the tourney… speaking of which… I have no idea what to bid for axis :P so scared I’ll bid to high and the other team will have big advantage. but I’m not too sure what I’d need and where to help… I was thinking for Japan 2-3 infantry in kwa… and germany?.. maybe a sub? that’s already 12ipcs… seems like a high bid
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I would say that’s pretty high, but I have no clue what average will be. I will be very interested to see the winning bids. I don’t want to give away my bid, but I will say, I’m focusing my bid on just one power rather than splitting it.
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Yeah I remember most bids in other games being like 6-9 ipcs. I think the only advantage of playing axis is it takes less time because you got three nations instead of 5 or 6 :D
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Looking it over, my Italian movements wouldn’t have changed, so I’ll leave that the same (despite rolling lousy in SZ97).
I based this off your fixed map though, so any fixes you made weren’t changed.





