11L SAS (Axis) vs. LuckyLindy (Allies +6) -tech


  • Germany 3

    Production:
    46 IPCs
    5 inf, 3 tnk, 1 ftr, 1 AA
    46 - 15 - 15 - 10 - 6 = 0 saved

    Combat Move:
    Russia (R: 1 IC)
    1 bmr (Pol > EPl > EUk > Rus)

    Italian East Africa (B: empty)
    1 tnk (Egy > Sud > EAf)

    French Equatorial Africa (B: empty)
    1 tnk (Sud > FEq)

    French West Africa (B: empty)
    1 tnk (FEq blitz> WAf)

    Karelia (R: 1 IC)
    2 inf (Fin > Kar)
    2 inf (Ger > trn z5 > Kar)

    Northwestern Europe (B: 1 inf)
    2 inf, 1 ftr (Fra > NWE)
    2 ftr (z5 > NWE)
    1 bmr (Ger > NWE)


  • Russia SBR

    1 bmr

    DiceRolling 1d6:
    (6)


  • Nice. Payback. :-D

    Northwestern Europe Round 1

    A: 2 inf, 3 ftr, 1 bmr
    DiceRolls: 2@1 3@3 1@4; Total Hits: 22@1: (5, 4)3@3: (4, 6, 1)1@4: (2)

    D: 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • @SAS:

    Russia SBR

    1 bmr

    DiceRolling 1d6:
    (6)

    payback with interest  :|


  • Results:
    Rus sbr for 6 damage; 1 bmr remains
    EAf walk-in; 1 tnk remains
    FEq blitzed
    WAf walk-in; 1 tnk remains
    Kar walk-in; 4 inf remain
    NWE twol; 2 inf, 3 ftr, 1 bmr remain

    Non-Combat Move:
    1 bmr (Rus > EUk > EPl > Pol)
    2 ftr (NWE > Ger)
    1 ftr, 1 bmr (NWE > Ger > Pol)
    1 AA (Ger > Pol)
    3 inf (Fra > Ger)
    4 inf (Ger > Pol)
    2 inf (Pol > Bul)
    5 tnk (BSt > Pol)
    3 inf, 1 art, 1 ftr (Egy > TrJ)

    Placement:
    5 inf, 3 tnk, 1 ftr, 1 AA (Germany)

    Collect:
    37 (territories)
    15 (NOs)
    52 IPCs total

    SAS_Lindy_03aGER.AAM


  • Soviet turn 3

    Purchase
    32 IPC

    4 repair to RUS
    6 infantry
    2 tanks

    Combat Moves

    EPL (infantry) v 2 infantry, tank (UKR)
    BST (empty) v infantry (BEL)
    KAR (4 infantry) v 8 infantry (BEL), infantry (ARC), 2 tanks (RUS)
    EUK (empty) v tank (UKR) blitz to RUS
    BUL (2 infantry, artillery) v 2 infantry, 2 tank (UKR)

    dice


  • EPL
    A - 2 infantry, tank
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (2, 2)1@3: (6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • EPL round 2
    A - infantry, tank
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • EPL taken with infantry, tank

    KAR
    A - 9 infantry, 2 tanks
    DiceRolls: 9@1 2@3; Total Hits: 09@1: (5, 4, 4, 4, 2, 2, 6, 4, 4)2@3: (6, 4)
    D - 4 infantry
    DiceRolls: 4@2; Total Hits: 04@2: (3, 5, 4, 4)


  • interesting

    KAR round 2
    A - 9 infantry, 2 tanks
    DiceRolls: 9@1 2@3; Total Hits: 19@1: (6, 2, 6, 6, 2, 3, 2, 2, 6)2@3: (4, 2)
    D - 4 infantry
    DiceRolls: 4@2; Total Hits: 04@2: (5, 4, 5, 4)


  • amazing

    KAR round 3
    A - 9 infantry, 2 tanks
    DiceRolls: 9@1 2@3; Total Hits: 39@1: (3, 3, 6, 4, 2, 1, 3, 6, 4)2@3: (2, 1)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 33@2: (1, 2, 2)


  • silly - in the end the axis came out well above average

    KAR taken with 6 infantry, 2 tanks

    BUL
    A - 3 infantry, tank
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (2, 5, 3)1@3: (2)


  • I assume you will lose the infantry then the artillery

    D - 2 infantry, artillery
    DiceRolls: 3@2; Total Hits: 23@2: (1, 3, 2)


  • :roll: again

    BUL round 2
    A - infantry, tank
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)
    D - infantry, artillery
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)


  • seems the dice are really pulling for you this game huh?  :lol:

    UKR holds with artillery

    ouch - what an incredible round of defense by your infantry

    Noncombat Moves
    AA gun from UKR to CAU
    AA gun from CAU to RUS
    AA gun from BEL to KAR
    infantry from NOV to CHI
    2 tanks from CAU to CHI
    2 infantry, artillery from RUS to CAU
    7 infantry from STC to YAK
    submarine from Z6 to Z12

    Mobilize
    4 infantry in CAU
    2 infantry, 2 tanks in RUS

    Income
    30

    SAS_Lindy_03bR.AAM


  • Why thank you.  I put them through enough training, so… :wink:


  • up.

    FYI, I will not be on much from about Sept 10-18.  I hope we can get this game moving faster so we can complete it before Nov 1.

    Cheers


  • Ok, will do my best.


  • Japan 3

    Production:
    46 IPCs
    4 inf, 2 ftr, 1 ac
    46 - 12 - 20 - 14 = 0 saved

    Combat Move:
    India (B: empty)
    1 inf (Bur > Ind)

    Buryatia (R: empty)
    1 trn (z36 > z61 > z62)
    1 inf (Jap > trn z62 > Bry)

    Results:
    Ind walk-in; 1 inf remains
    Bry walk-in; 1 inf remains

    Non-Combat Move:
    1 trn (z61 > z62 > z61)
    1 inf, 1 art (Jap > trn z62 > Kia)
    1 inf (Hup > Sik)
    2 inf (Nin > Sik)
    1 inf, 1 tnk (Fuk > Yun)
    2 inf, 2 ftr (FIC > Bur)
    1 tnk (FIC > Yun)
    2 trn (z38 > z37)
    1 inf, 1 art, 1 tnk (Sum > 2 trn z38 > Bur)
    1 bmr (Jap > z62 > z61 > z36 > z37 > Bur)
    2 ftr, 1 ac (z48 > z38 > z37)
    1 crs, 1 bat (z48 > z50)
    1 sub, 1 des, 4 ftr, 2 ac (z62 > z61 > z50)

    Placement:
    2 inf (French Indo-China)
    2 ftr, 1 ac (Japan > z62)
    2 inf (Japan)

    Collect:
    40 (territories)
    15 (NOs)
    55 IPCs total

    SAS_Lindy_03cJPN.AAM


  • Britain turn 3

    Purchase
    34 IPC

    fighter
    2 bombers

    Combat Moves
    ALG (empty) v infantry, tank (GBR)
    Z5 (transport, ac, cruiser) v destroyer, 2 fighters (Z6), bomber (GBR)
    EAF (tank) v infantry (RHO), fighter (PER)
    IND (infantry) v infantry, artillery (PER)

    dice

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