Axisplaya(Axis) vs NoMercy (Allies) G40\. A+2

  • 2007 AAR League

    I actually expected that Pacific Fleet of mine to be toast… Just hope I can take yours down with it.
    It’s clearly an Attackers advantage; although I did take 3 Tac’s out of the question (you would have creamed my fleet with those but you will take heavy losses I assume); I was kind of hoping an extra fighter/tac from KWA would have scrambled and been lost as well  :lol:

    I have no idea with Japan, I’ve never played a game this far yet but it sounds like they can last a long time.

    My OOL for that round is:

    1 AC (2 hits), 2 BB (1 hit each), 1 SS, 4 DD (1 Anzac, 3 USA)

  • 10

    Ok

    Defense

    DiceRolls: 1@1 8@2 4@3 7@4; Total Hits: 81@1: (3)8@2: (5, 4, 3, 6, 1, 6, 4, 1)4@3: (5, 5, 1, 5)7@4: (3, 3, 3, 6, 6, 2, 3)

  • 2007 AAR League

    Was hoping for least 10 hits there  :-D

  • 10

    I lose 2AC (4), 4hits on ACs and BB remaining.

    sz20 rd2

    DiceRolls: 12@3 6@4; Total Hits: 912@3: (3, 5, 4, 6, 6, 4, 3, 3, 1, 6, 3, 1)6@4: (2, 2, 5, 6, 5, 3)

  • 10

    OOL please

  • 2007 AAR League

    1 AC completely destroyed, 1 tac, 1 DD, 3 CA, 2 Anzac fgts

  • 10

    Defense

    DiceRolls: 3@2 4@3 7@4; Total Hits: 53@2: (6, 6, 5)4@3: (4, 5, 5, 5)7@4: (3, 5, 4, 1, 3, 6, 1)

  • 10

    phew…5 hits, that’s cool !

    I lose 5fgt

    sz20 rd3

    DiceRolls: 7@3 6@4; Total Hits: 107@3: (3, 1, 3, 2, 1, 5, 1)6@4: (6, 1, 6, 3, 1, 4)

  • 10

    Lol, too bad i didn’t get those rolls on rd1 !

    Defense

    DiceRolls: 1@2 5@4; Total Hits: 31@2: (5)5@4: (6, 5, 3, 2, 3)

  • 2007 AAR League

    Yeah I knew I would lose the battle there, but really, 8 hits, 5 hits, 3 hits on defense… I was thinking 11 hits first round little own only 16 in total

    Like I said earlier I would trade any amount of small battles of good dice for the larger more important ones; you can replace these losses in like 1-2 turns and any major allied advancements just got stopped; oh well I figured if the dice went a little bad for either you or me on 1 round in a large battle like that it would be a disaster.

  • 10

    That’s right, 1 bad early round for me and it’s all over in the pacific. Happy to get my share of good luck for once. Still, it did cost me a lot. and i don’t have anymore the capacity to rebuild as fast as you.

    NCM

    All air sz20 » Kwa
    2tr sz35 with 1inf, 1art Phi » sz36 » Kwa
    3mec Anh » Kwa
    3mec Man » Anh
    3mec Sha » Anh
    AAgun Yak » Yen

    Place units:
    2fgt Jap
    3dd sz36
    3mec Man
    3mec Sha

    Collect : 57 IPC

    Axisp_vs_NoMercy_G40_6cJap.AAM

  • 2007 AAR League

    USA Round 6 ($79)

    7 SS ($42) , 1 AC (16), 1 fgts (10), 1 tac (11) save 0$

    I can’t send a DD against the SZ 20 fleet without you using a Kami attack correct?
    I think my sub by itself is ok but a DD you can target in this case even though it’s not a Amphi assult?

    Do damaged units have to stay at the naval base right away or they can repair and move on the same turn?
    And Can ships move through SZ 99 to SZ 100?

  • 10

    You right about the kamis. if you send the dd, i can use them.

    My boats will be repaired at the begining of my next japan turn, before any CM.

    You can’t go to sz 100, otherwise, you have to DOW all neutrals, then when you have taken Turkey, you can pass. But DOW on any true neutral will turn them all into Axis friendly neutrals…and believe me, you don’t want to do that… :-D

  • 2007 AAR League

    AH well, Like I said, I made a lot of mistakes this game (considering it’s my first, I learnt a lot).
    And to think I was protecting the southern flank like Suk as well more because this whole time I thought the italians might go in  :-D

    USA Combat:
    SZ 20 (2 dmg BB, 2 dmg CV) vs 1 SS from SZ 6

    It’s a Nuclear sub (early experiment) meant to sneak and self-destruct on a un-suspecting Navy

    Attack:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 2007 AAR League

    Well at least he rammed one un-suspecting boat.

    Let me know your casualty before the remaining 3 sink him.

  • 10

    i, of course, lose an AC.

  • 2007 AAR League

    SZ 20 Defense
    DiceRolls: 1@2 2@4; Total Hits: 21@2: (6)2@4: (4, 3)

  • 2007 AAR League

    I was tempted to try and take “Sha” this turn and slow down a bit of production, trns are more valuable then to waste on a hope and slow down attack though.

    NCM

    1 DD from SZ 22 to SZ 33
    2 trn, 1 AC from SZ 17 to SZ 33 (load 1 Inf, 2 art from Iwo Jima + 1 inf Mar and unload on Car)
    1 SS from SZ 26 to SZ 6
    7 DD, 1 SS from SZ 26 to SZ 33
    5 SS from SZ 10 to SZ 26

    Placement:

    1 AC, 1 fgt, 1 tac in SZ 101
    4 SS in SZ 101
    3 SS in SZ 10

    USA collects: $51 + $25 (NO) = $76

    Axisp_vs_NoMercy_G40_6dUsa.AAM

  • 2007 AAR League

    China ($5) purchase 1 Inf save $2

    Combat:

    SZe (empty) , kew (empty) 1 Inf each from She

    NCM:
    fgt remains in Kan

    Place 1 inf on Hop

    China collects: $8 + $2 saved + $6 NO = $16

    Axisp_vs_NoMercy_G40_6eChi.AAM

  • 2007 AAR League

    UK Pacific ($7)
    Purchase 1 Mech ($4), 1 Inf ($3)

    Combat:

    Fic (empty) vs 1 Inf from Yun
    Sia (empty) vs 1 Inf from Burma
    Mal (empty) vs 1 Inf from Burma

    NCM
    2 inf from Win to India
    11 Inf, 1 Art, 1 AA from Yun to Burma

    Placement:
    1 Mech, 1 Inf on India

    UK Pacific collects: $13

    Axisp_vs_NoMercy_G40_6gUKP.AAM

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