Axisplaya(Axis) vs NoMercy (Allies) G40\. A+2

  • 2007 AAR League

    Stupid Hop :)

    Round 2
    hop Attack (3 Mech)
    DiceRolls: 3@1; Total Hits: 03@1: (3, 5, 4)
    Hop Defense (1 Tac)
    DiceRolls: 1@3; Total Hits: 01@3: (6)

    EPL Attack (2 Inf, 1 Art, 1 fgts, 1 tac)
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (3)2@2: (6, 4)1@3: (6)1@4: (3)
    EPL Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 2007 AAR League

    Round 3
    hop Attack (3 Mech)
    DiceRolls: 3@1; Total Hits: 13@1: (1, 3, 2)
    Hop Defense (1 Tac)
    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • 2007 AAR League

    Hop Cleared with 2 Mech
    Yen Taken WOL
    EPL taken WOL
    Nod Taken WOL

    NCM
    6 Inf, 2 Art from Moscow to Smo
    3 Arm, 3 Mech from Nov to smo
    5 Inf from Vad to Cau
    1 fgt, 1 tac from EPL to Bel
    1 fgt from Nod to Bel
    3 Mech, 3 arm from BSk to BEl
    6 Inf,1 AA from Tim to Kan
    11 Inf from Tim to Nov
    1 AA from Nuk to Suk

    Placement:
    3 Arm on Suk
    2 Arm on Vad

    collect: $30 + $2 saved = $32

    I think Russia might be the only decent allied country I may have played this game.
    I’ll be interested what you do with Japan, you have options but need to be careful with them I think.

  • 2007 AAR League

  • 10

    @NoMercy:

    I think Russia might be the only decent allied country I may have played this game.
    I’ll be interested what you do with Japan, you have options but need to be careful with them I think.

    I agree. I have played Japan badly in this game. They’re clearly not suposed to go down so fast.
    And you have played well in the pacific.

  • 10

    Ok, i decided to go wild with this J6… It will probably not be a success, but at least it’ll be fun lol.

    So…

    J6

    Buy:
    6mec (24)
    3dd (24)
    2fgt (20)

    CM

    Yen (1inf)
    11inf, 1art, 1mec Yak

    sz20 (1ss, 5dd, 3CA, 3AC, 2BB, 5fgt, 1tac)
    2BB, 4AC, 7fgt, 1tac sz35
    2fgt Phi
    2fgt Jap
    1fgt, 1tac, 2bmb Kwa

    Yen

    DiceRolls: 11@1 2@2; Total Hits: 311@1: (5, 4, 2, 5, 3, 3, 6, 3, 1, 3, 1)2@2: (3, 2)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 10

    Yen twol

    And now, the big one…

    sz 20

    Attack

    DiceRolls: 12@3 6@4; Total Hits: 912@3: (1, 3, 2, 5, 4, 5, 3, 6, 5, 1, 5, 5)6@4: (2, 1, 6, 3, 2, 6)

  • 10

    Need your OOL

    Map

    Axisp_vs_NoMercy_G40_6cJap.AAM

  • 2007 AAR League

    I actually expected that Pacific Fleet of mine to be toast… Just hope I can take yours down with it.
    It’s clearly an Attackers advantage; although I did take 3 Tac’s out of the question (you would have creamed my fleet with those but you will take heavy losses I assume); I was kind of hoping an extra fighter/tac from KWA would have scrambled and been lost as well  :lol:

    I have no idea with Japan, I’ve never played a game this far yet but it sounds like they can last a long time.

    My OOL for that round is:

    1 AC (2 hits), 2 BB (1 hit each), 1 SS, 4 DD (1 Anzac, 3 USA)

  • 10

    Ok

    Defense

    DiceRolls: 1@1 8@2 4@3 7@4; Total Hits: 81@1: (3)8@2: (5, 4, 3, 6, 1, 6, 4, 1)4@3: (5, 5, 1, 5)7@4: (3, 3, 3, 6, 6, 2, 3)

  • 2007 AAR League

    Was hoping for least 10 hits there  :-D

  • 10

    I lose 2AC (4), 4hits on ACs and BB remaining.

    sz20 rd2

    DiceRolls: 12@3 6@4; Total Hits: 912@3: (3, 5, 4, 6, 6, 4, 3, 3, 1, 6, 3, 1)6@4: (2, 2, 5, 6, 5, 3)

  • 10

    OOL please

  • 2007 AAR League

    1 AC completely destroyed, 1 tac, 1 DD, 3 CA, 2 Anzac fgts

  • 10

    Defense

    DiceRolls: 3@2 4@3 7@4; Total Hits: 53@2: (6, 6, 5)4@3: (4, 5, 5, 5)7@4: (3, 5, 4, 1, 3, 6, 1)

  • 10

    phew…5 hits, that’s cool !

    I lose 5fgt

    sz20 rd3

    DiceRolls: 7@3 6@4; Total Hits: 107@3: (3, 1, 3, 2, 1, 5, 1)6@4: (6, 1, 6, 3, 1, 4)

  • 10

    Lol, too bad i didn’t get those rolls on rd1 !

    Defense

    DiceRolls: 1@2 5@4; Total Hits: 31@2: (5)5@4: (6, 5, 3, 2, 3)

  • 2007 AAR League

    Yeah I knew I would lose the battle there, but really, 8 hits, 5 hits, 3 hits on defense… I was thinking 11 hits first round little own only 16 in total

    Like I said earlier I would trade any amount of small battles of good dice for the larger more important ones; you can replace these losses in like 1-2 turns and any major allied advancements just got stopped; oh well I figured if the dice went a little bad for either you or me on 1 round in a large battle like that it would be a disaster.

  • 10

    That’s right, 1 bad early round for me and it’s all over in the pacific. Happy to get my share of good luck for once. Still, it did cost me a lot. and i don’t have anymore the capacity to rebuild as fast as you.

    NCM

    All air sz20 » Kwa
    2tr sz35 with 1inf, 1art Phi » sz36 » Kwa
    3mec Anh » Kwa
    3mec Man » Anh
    3mec Sha » Anh
    AAgun Yak » Yen

    Place units:
    2fgt Jap
    3dd sz36
    3mec Man
    3mec Sha

    Collect : 57 IPC

    Axisp_vs_NoMercy_G40_6cJap.AAM

  • 2007 AAR League

    USA Round 6 ($79)

    7 SS ($42) , 1 AC (16), 1 fgts (10), 1 tac (11) save 0$

    I can’t send a DD against the SZ 20 fleet without you using a Kami attack correct?
    I think my sub by itself is ok but a DD you can target in this case even though it’s not a Amphi assult?

    Do damaged units have to stay at the naval base right away or they can repair and move on the same turn?
    And Can ships move through SZ 99 to SZ 100?

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