@Ghostglider note - edited sub from 34 to kill lone TP instead of go to 55
11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech, Game 2
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The ftrs from Bul cannot attack France…they have no place to land due to all your carriers being occupied or moved too far and the ftrs moved 3 territories.
sz5 casualties…4 sub, 2 cv, dd
D-4sub 2cv 4dd cru
Rolls: 10@2 1@3; Total Hits: 410@2: (3, 1, 5, 1, 1, 5, 5, 6, 3, 6)1@3: (2) -
ah you are right about the fighters not being able to get to france, I needed to not take one of the carriers into Z5 so they havd a valid landing spot.
so how do you want to handle it? should we cancel the attack of FRA entirely, or should I redo the turn from the beginning, or what do you suggest?
Cheers
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Well, since one of the carriers hit as well as some ftr hits in France, how about we just start your turn over? I don’t think it would be fair or sporting if I said to cancel the attack in France.
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After reviewing, as it turns out, the fighters that were in each of the battles can get to the respective locations. The 2 fighters from BUL can go to the Z5 battle and two fighters from Z5 can go to the FRA battle.
Nevertheless, it was my mistake and I am willing to go ahead and reroll the battles.
Britain turn 6
Purchase
31 IPC5 infantry
artillery
cruiserCombat Moves
FRA (2 infantry, 2 artillery, tank, AA gun) v infantry, tank (ALG) unload Z7, 3 infantry, tank (GBR), 2 fighters (Z6)
Z5 (4 submarines, 4 destroyers, cruiser, 2 ac, 2 transports) v 3 submarines, destroyer, 2 ac, 2 battleships, fighter (Z6), 2 fighters BULdice
FRA AA gun
Rolls: 2@1; Total Hits: 02@1: (4, 6) -
FRA
A - 4 infantry, 2 tanks, 2 fighters
Rolls: 4@1 4@3; Total Hits: 14@1: (2, 5, 4, 1)4@3: (6, 4, 5, 4)
D - 2 infantry, 2 artillery, tank
Rolls: 4@2 1@3; Total Hits: 14@2: (2, 6, 3, 4)1@3: (4) -
wow.
FRA round 2
A - 3 infantry, 2 tanks, 2 fighters
Rolls: 3@1 4@3; Total Hits: 23@1: (4, 2, 6)4@3: (1, 5, 4, 2)
D - infantry, 2 artillery, tank
Rolls: 3@2 1@3; Total Hits: 03@2: (5, 6, 5)1@3: (5) -
FRA round 3
A - 3 infantry, 2 tanks, 2 fighters
Rolls: 3@1 4@3; Total Hits: 33@1: (6, 6, 1)4@3: (5, 2, 6, 3)
D - artillery, tank
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2) -
FRA taken with infantry, 2 tanks, 2 fighters
Z5
A - 2 ac, 3 submarines, destroyer, 3 fighters, 2 battleships
Rolls: 2@1 4@2 3@3 2@4; Total Hits: 72@1: (1, 3)4@2: (2, 1, 5, 1)3@3: (1, 6, 4)2@4: (2, 4) -
well, the same number of hits, so we know your casualty choice. Germans lose 4 submarines, 2 ac, destroyer
Z5
D - 4 submarines, 2 ac, 4 destroyers, cruiser
Rolls: 4@1 6@2 1@3; Total Hits: 24@1: (6, 4, 4, 3)6@2: (4, 3, 3, 4, 2, 4)1@3: (3) -
the battleships absorb the two hits
Z5 round 2
A - 2 ac, 3 submarines, destroyer, 3 fighters, 2 battleships
Rolls: 2@1 4@2 3@3 2@4; Total Hits: 52@1: (4, 6)4@2: (4, 6, 2, 1)3@3: (1, 4, 2)2@4: (5, 4) -
Z5 round 2
D - 3 destroyers, cruiser
Rolls: 3@2 1@3; Total Hits: 23@2: (2, 2, 4)1@3: (5) -
Brits lose 2 submarines, Z5 taken with 2 ac, submarine, destroyer, 3 fighters, 2 battleships
Noncombat Moves
3 fighters from Z5 to BLK
2 fighters from FRA to BLK
ac from Z12 to Z7
submarine from Z12 to Z22Mobilize
5 infantry, artillery in GBR
cruiser in Z7Income
26 + 5 NO = 31 -
Ita6-Buy: 2 arm…save 0
CM
1. 4inf art Ita => Fra inf 2armFra
A-4inf art
Rolls: 3@1 2@2; Total Hits: 13@1: (2, 5, 4)2@2: (5, 1)
D-inf 2arm
Rolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (4, 6) -
Fra
A-4inf art
Rolls: 3@1 2@2; Total Hits: 23@1: (6, 6, 1)2@2: (2, 4)
D-i2arm
Rolls: 2@3; Total Hits: 12@3: (4, 1) -
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America turn 6
Purchase
45 IPC2 infantry
tank
2 fighters
acCombat Moves
sbr GER with bomber (BLK)
NWY (infantry) v 2 fighters (Z6), fighter (GBR), fighter (Z5), 2 fighters (Z7)dice
GER AA gun
Rolls: 1@1; Total Hits: 01@1: (6) -
GER bombing
Rolls: 1@6; Total Hits: 11@6: (5)NWY
A - 6 fighters
Rolls: 6@3; Total Hits: 46@3: (2, 6, 4, 3, 3, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
5 damage in GER
NWY taken with 6 fighters, not controlled
Noncombat Moves
fighter from NWY to Z5
4 fighters from NWY to BLK
fighter from NWY to Z7 UK carrier
2 destroyers, ac from Z6 to Z7
2 fighters from ECA to Z7 US carrier
2 submarines from Z7 to Z17
submarine from Z13 to Z17
transport from Z12 to Z9
2 transports from Z10 to Z9
submarine from Z15 to Z13
tanks from EUS to WUS
2 tanks from EUS to ECA
infantry, AA gun from WCA to ECA
5 infantry from WCA to WUS
7 fighters, bomber from BUL to BLK
infantry, artillery from LIB to ALG
bomber from GER to BLKMobilize
2 infantry, tank in WUS
2 fighters, ac in Z10Income
39 + 5 NO = 44 -
Sorry…Labor Day weekend and last weekend at the campground for the year…I will do my turn tonight
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I have never seen so many US ftrs this early in a game….nicely done. You may post your win. I think I will lick my wounds a bit before asking for a third game.





