Scramble sz110?
11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech, Game 2
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Nov twlo inf
Yak
A-3arm
Rolls: 3@3; Total Hits: 23@3: (2, 6, 2)
D-4inf
Rolls: 4@2; Total Hits: 24@2: (4, 1, 2, 4) -
Yak
A-arm
Rolls: 1@3; Total Hits: 11@3: (2)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Yak first hit…again
A-arm
Rolls: 10@3; Total Hits: 410@3: (6, 3, 6, 6, 4, 3, 2, 4, 5, 2)
D-inf
Rolls: 10@2; Total Hits: 210@2: (3, 2, 1, 3, 6, 3, 5, 5, 6, 3) -
Yak hwlo 4inf
NCM
2arm FIC => Sik
2arm Man => Nin
arm Man => Stc
cv dd sz52 => sz53
cv dd sz52 => sz57
2ftr Mid => sz57
2ftr Haw => sz53
fleet sz35 => sz34Mobilize
IC in Ind
2trn in sz38
2arm in Bur
2arm in FIC
2arm in ManCollect: 70 + 4 = 74
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Britain turn 6
Purchase
31 IPC5 infantry
artillery
cruiserCombat Moves
FRA (2 infantry, 2 artillery, tank, AA gun) v infantry, tank (ALG) unload Z7, 3 infantry, tank (GBR), 2 fighters (BUL)
Z5 (4 submarines, 4 destroyers, cruiser, 2 ac, 2 transports) v 3 submarines, destroyer, 2 ac, 2 battleships, 3 fighters (Z6)dice
FRA AA gun
Rolls: 2@1; Total Hits: 02@1: (4, 6) -
FRA
A - 4 infantry, 2 tanks, 2 fighters
Rolls: 4@1 4@3; Total Hits: 34@1: (1, 6, 4, 2)4@3: (1, 6, 4, 1)
D - 2 infantry, 2 artillery, tank
Rolls: 4@2 1@3; Total Hits: 34@2: (4, 2, 4, 1)1@3: (2) -
Brits lose 3 infantry, Italians lose 2 infantry, artillery
FRA round 2
A - infantry, 2 tanks, 2 fighters
Rolls: 1@1 4@3; Total Hits: 31@1: (6)4@3: (6, 1, 1, 1)
D - artillery, tank
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3) -
FRA taken with 2 tanks, 2 fighters
Z5
A - 2 ac, 3 submarines, destroyer, 3 fighters, 2 battleships
Rolls: 2@1 4@2 3@3 2@4; Total Hits: 72@1: (1, 5)4@2: (1, 2, 5, 4)3@3: (3, 3, 6)2@4: (1, 3) -
Casualties?
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The ftrs from Bul cannot attack France…they have no place to land due to all your carriers being occupied or moved too far and the ftrs moved 3 territories.
sz5 casualties…4 sub, 2 cv, dd
D-4sub 2cv 4dd cru
Rolls: 10@2 1@3; Total Hits: 410@2: (3, 1, 5, 1, 1, 5, 5, 6, 3, 6)1@3: (2) -
ah you are right about the fighters not being able to get to france, I needed to not take one of the carriers into Z5 so they havd a valid landing spot.
so how do you want to handle it? should we cancel the attack of FRA entirely, or should I redo the turn from the beginning, or what do you suggest?
Cheers
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Well, since one of the carriers hit as well as some ftr hits in France, how about we just start your turn over? I don’t think it would be fair or sporting if I said to cancel the attack in France.
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After reviewing, as it turns out, the fighters that were in each of the battles can get to the respective locations. The 2 fighters from BUL can go to the Z5 battle and two fighters from Z5 can go to the FRA battle.
Nevertheless, it was my mistake and I am willing to go ahead and reroll the battles.
Britain turn 6
Purchase
31 IPC5 infantry
artillery
cruiserCombat Moves
FRA (2 infantry, 2 artillery, tank, AA gun) v infantry, tank (ALG) unload Z7, 3 infantry, tank (GBR), 2 fighters (Z6)
Z5 (4 submarines, 4 destroyers, cruiser, 2 ac, 2 transports) v 3 submarines, destroyer, 2 ac, 2 battleships, fighter (Z6), 2 fighters BULdice
FRA AA gun
Rolls: 2@1; Total Hits: 02@1: (4, 6) -
FRA
A - 4 infantry, 2 tanks, 2 fighters
Rolls: 4@1 4@3; Total Hits: 14@1: (2, 5, 4, 1)4@3: (6, 4, 5, 4)
D - 2 infantry, 2 artillery, tank
Rolls: 4@2 1@3; Total Hits: 14@2: (2, 6, 3, 4)1@3: (4) -
wow.
FRA round 2
A - 3 infantry, 2 tanks, 2 fighters
Rolls: 3@1 4@3; Total Hits: 23@1: (4, 2, 6)4@3: (1, 5, 4, 2)
D - infantry, 2 artillery, tank
Rolls: 3@2 1@3; Total Hits: 03@2: (5, 6, 5)1@3: (5) -
FRA round 3
A - 3 infantry, 2 tanks, 2 fighters
Rolls: 3@1 4@3; Total Hits: 33@1: (6, 6, 1)4@3: (5, 2, 6, 3)
D - artillery, tank
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2) -
FRA taken with infantry, 2 tanks, 2 fighters
Z5
A - 2 ac, 3 submarines, destroyer, 3 fighters, 2 battleships
Rolls: 2@1 4@2 3@3 2@4; Total Hits: 72@1: (1, 3)4@2: (2, 1, 5, 1)3@3: (1, 6, 4)2@4: (2, 4) -
well, the same number of hits, so we know your casualty choice. Germans lose 4 submarines, 2 ac, destroyer
Z5
D - 4 submarines, 2 ac, 4 destroyers, cruiser
Rolls: 4@1 6@2 1@3; Total Hits: 24@1: (6, 4, 4, 3)6@2: (4, 3, 3, 4, 2, 4)1@3: (3) -
the battleships absorb the two hits
Z5 round 2
A - 2 ac, 3 submarines, destroyer, 3 fighters, 2 battleships
Rolls: 2@1 4@2 3@3 2@4; Total Hits: 52@1: (4, 6)4@2: (4, 6, 2, 1)3@3: (1, 4, 2)2@4: (5, 4) -
Z5 round 2
D - 3 destroyers, cruiser
Rolls: 3@2 1@3; Total Hits: 23@2: (2, 2, 4)1@3: (5)





