Oh I forgot the walk to Alexandria. I will add that on NCM.
11L '41 DM (Axis) vs. Extra Billy (Allies + 8) +NO, No Tech
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Torture!!!
first to hit
Arm
Rolls: 10@3; Total Hits: 710@3: (5, 2, 6, 2, 6, 3, 3, 1, 3, 1)arm
Rolls: 10@3; Total Hits: 510@3: (1, 1, 6, 1, 3, 6, 3, 5, 5, 6) -
grrrrrrrrrr
Per
2 inf, 1 rt
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (2, 6)1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Results
trj - taken, walk-in
egy - held with 1 arm
per - taken, wolNon-Combat Move
4 ftrs to ita from sz 35
4 ftrs to ita from ger
2 ac to sz 34 from sz 35
1 trn to sz 38 from sz 36
2 arm to trj from ind
2 inf, 2 arm to ind from bur
1 arm to ind from fic
3 inf to bur from fic
7 inf, 1 rt to nin from chi
2 inf to nin from sui
4 inf to sui from man
2 inf to fic from jap, trn to sz 36
2 inf to man from japPlacement
2 inf on Sum
2 trns to sz 38
3 inf on Ind
2 inf on Bur
2 inf on Fic
1 trn in Sz 62
6 inf on JapanCollect 49 + 15 (NO) = 64 total
Summary
Ita: 10 ftrs
Sz 34: 3 trn, 2 ac, 1 ca, 1 bb
Trj: 2 inf, 2 arm
Per: 2 inf, 1 rt
Ind: 11 inf, 6 arm
Bur: 5 inf
Fic: 4 inf
Sz 36: 1 trn
Sum: 6 inf
Sz 38: 3 trn
Chi: 1 inf
Nin: 11 inf, 1 rt
Sui: 4 inf
Man: 2 inf
Eve: 1 inf
Yak: 5 inf, 1 rt
Japan: 6 inf
Sz 62: 2 trns, 2 dd, 1 ac, 1 ftrAll the rest empty.
I think that is everything. I can update the map tonight unless you were going to do UK.
Tough break in Egy. :cry:
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I will do UK and update the map, but you probably better double check it to make sure. If you want to make any changes that is cool also. I am in this for entertainment. Not life and death like I have read in some of these people’s games. Very serious gamers here LOL
Egy was lucky for me. I had a huge break earlier in Epl also. It is amazing how much the dice can effect things. I don’t think I would like Low Luck. The randomness of the dice make it much more fun
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Wow Japan has a lot of stuff didnt realize what I was in for!
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UK8
41 buys 1bmb 4arm 3infcombat
nonenoncombat
3arm 1art 3inf Gbr - Fra via 4trn sz7
1inf 1art Lib - Blk via 1trn sz12 to sz14
1arm Egy - Alg
1trn sz24 - sz17
1inf Lib - Egy
1dd sz12 - sz7build
3inf 4arm 1bmb Gbrcollect
34 + 5 = 39 -
Thanks for doing the map. The only thing I noticed was a “4th” trn in Sz 38. There should only be 3 there and 3 trns in Sz 34 (2 used for egy, and 1 for Trj).
Italy is easy to do…
Italy Round 8
Buy 2 inf
Combat Move
Sz 14 trn vs. 1 ftr (ita)
Results
sz 14 - cleared, autokill
Non-Combat Move
1 ftr to ita
Placement
2 inf on Ita
Collect 6
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US8
58 buys 2bmb 4arm 4inf save 2combat
Ger - 2bmb Gbr SBRaa gun
Rolls: 2@1; Total Hits: 02@1: (3, 3) -
damage
Rolls: 2@6; Total Hits: 22@6: (1, 6) -
7 damage Ger
noncombat
2bmb Ger - Gbr
6trn sz7 - sz9
5inf 7arm Eus - Eca
1arm Wca - Eca
7inf 1art Alg - Fra via 4trn sz12 to sz7
1ac 2ftr sz12 - sz7build
4inf 4arm Euscollect
39 + 15 + 2saved = 56 -
This is bad for Ger
Pay 4 damage
Buy 2 inf
Combat Move
None
Non-Com
None
Place 1 inf on Ger
1 inf held in reserve (I put him on Spain)
Collect 10
My understanding is you can buy excess stuff, but can’t place until you have the slot available (with bombing or without)
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Rus9
55 buys 11armcombat
Per - 2inf 3arm Cau, 1inf KazPer
Rolls: 3@1 3@3; Total Hits: 23@1: (4, 2, 5)3@3: (2, 4, 2)
Rolls: 3@2; Total Hits: 03@2: (6, 6, 6) -
Per rd2
Rolls: 3@1 3@3; Total Hits: 13@1: (6, 3, 4)3@3: (3, 4, 5)
Rolls: 3@2; Total Hits: 13@2: (5, 2, 4) -
Rolled 2 extra inf for the Japanese but the 1st die did not hit so I guess take that one? If not we can roll it again.
noncombat
23 arm 1aa Kaz - Cau
1inf Nov - Kaz
1ftr Bul - Cau
8arm Mos - Epl
2arm Kar - Pol
1inf Pol - Cze
1art Cze - Polbuild
2arm Kar
4arm Cau
5arm Moscollect
40 + 15 = 55 -
Japan Round 9
Buy 1 ftr, 12 inf, 4 arm
Combat Move
1) Sud - mt vs. 1 inf (ind via trn)
2) Eaf - mt vs. 1 inf, 1 arm (ind via trn)
3) Per - 3 inf, 3 arm vs. 5 inf, 3 arm (ind) [2 inf via trn), ca, bb shot
4) Egy - 1 inf vs. 2 inf, 2 arm (trj) -
Per
5 inf, 3 arm, 1 ca, 1 bb
Rolls: 5@1 4@3 1@4; Total Hits: 35@1: (3, 4, 1, 4, 2)4@3: (6, 1, 5, 1)1@4: (5)3 inf, 3 arm
Rolls: 3@2 3@3; Total Hits: 23@2: (4, 3, 3)3@3: (1, 3, 4) -
Per
3 inf, 3 arm
Rolls: 3@1 3@3; Total Hits: 23@1: (3, 6, 5)3@3: (2, 1, 5)3 arm
Rolls: 3@3; Total Hits: 23@3: (1, 4, 3) -
Per
1 inf, 3 arm
Rolls: 1@1 3@3; Total Hits: 01@1: (5)3@3: (6, 5, 4)1 arm
Rolls: 1@3; Total Hits: 11@3: (2) -
Per
3 arm
Rolls: 3@3; Total Hits: 23@3: (2, 5, 3)1 arm
Rolls: 1@3; Total Hits: 01@3: (6) -
Egy
2 inf, 2 arm
Rolls: 2@1 2@3; Total Hits: 02@1: (2, 3)2@3: (4, 6)1 inf
Rolls: 1@2; Total Hits: 01@2: (6)





