Axisplaya(Axis) vs NoMercy (Allies) G40\. A+2

  • 10

    another 50% hits for your def @2….it goes on
    At this point, i’ll stop doing any comment on the dices. Sorry for that if i was annoying you with this.

    She rd2

    DiceRolls: 4@2 3@3 1@4; Total Hits: 44@2: (2, 5, 2, 6)3@3: (6, 3, 5)1@4: (4)

    DiceRolls: 3@2; Total Hits: 23@2: (2, 5, 2)

  • 10

    She cwlo 3inf, 2mec

    Yun

    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 6)1@3: (5)1@4: (3)

    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

  • 10

    Yun rd2

    DiceRolls: 2@2 1@3 1@4; Total Hits: 32@2: (5, 1)1@3: (1)1@4: (2)

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 10

    Yun twol

    NCM

    3fgt, 1tac sz22 » sz35
    3fgt sz46 » sz35
    1fgt, 1tac sz41 » sz36
    2bmb sz41 » Kwa
    1AC sz35 » sz36
    1fgt sz34 » sz35
    1CA sz35 » sz34
    1fgt, 1tac Yun » Kwa
    3tac She » Hop
    2fgt sz34 » Phi
    All units Yen » Yak
    3mec Man » Anh

    Place units:
    2inf, 2fgt Jap
    3mec Man
    3mec Sha
    3dd sz36

    Collect : 68 IPC

    Axisp_vs_NoMercy_G40_5cJap.AAM

  • 2007 AAR League

    No worries on the dice;

    If it means anything (and it probably really doesn’t) I am getting even better dice against Alsch in my other game.
    Case in point Italy just lost in 1 turn 3 trns, 1 DD, 2 fgts and I only lost 1 UK fgt. (it was 4 fgts vs 1 ac, 1 tac).
    And his Japan got a little below odds on Round 2 and the whole fleet got mauled pretty well except for all his new sub purchases and few left-over ships around the coast (case in point the UK India fleet is on par with Japan round 3).

    And my poor friend GlobalFan (The only guy I can play against face-to-face when he’s down from college) I just rolled 4@2 and 5@3 on attack and got 8 hits round 1.

    But I know the dice always come around…the comments don’t bother me; if anything I feel bad when they go bad for my opponent; nobody wants to win because solely of dice.

  • 2007 AAR League

    USA Round 5: ($75)

    Purchase:
    5 ss (30), 1 dd (8), 1 AC (16), 2 fgts (20) save 1$

    I mulled over this for a bit, not sure if it’s the right move or not… figure I will pull the trigger on it.

    SZ 36 (1 AC, 1 fgts, 1 tac, 3 DD) vs 2 SS (SZ 33) , 1 Tac + 1 bmb (Caroline islands) , 5 fgts (SZ 33)
    SZ 22 (1 DD) vs 1 DD & 1 fgts (SZ 31), 1 fgts (SZ 33)
    Iwo Jima (1 Inf) vs 2 Inf, 2 Art from Caroline islands vs 2 trns in SZ 33 - I don’t believe Kamikazees work against lone transports? if they do I don’t wish to do this attack then.

    Scramble orders for SZ 36?

  • 10

    No scramble. You can take Iwo Jima.

  • 2007 AAR League

    I thought you might not; gives you better odds in a future battle not to mention it would have been near mutual destruction on that battle I think.

    SZ 37 Attack:
    DiceRolls: 2@2 5@3 2@4; Total Hits: 22@2: (6, 1)5@3: (5, 5, 1, 6, 4)2@4: (6, 6)

    OOL?

  • 10

    1hit on AC, 1dd

  • 2007 AAR League

    Defense:
    DiceRolls: 4@2 1@3 1@4; Total Hits: 34@2: (5, 2, 5, 3)1@3: (3)1@4: (1)

  • 2007 AAR League

    I lose 2 subs, 1 fgt

    SZ 37 Attack Round 2:
    DiceRolls: 4@3 2@4; Total Hits: 24@3: (3, 5, 6, 4)2@4: (3, 6)

    OOL?

  • 2007 AAR League

    I would rather trade any “good dice” from earlier battles which are less significant to some of these more “important” battles.

  • 10

    lose 2dd

  • 2007 AAR League

    SZ 37 Defense:
    DiceRolls: 3@2 1@3 1@4; Total Hits: 33@2: (1, 4, 3)1@3: (1)1@4: (1)

  • 2007 AAR League

    Imagine if you scrambled? disaster… (round 3 which should have been done by round 2 :) )

    DiceRolls: 1@3 2@4; Total Hits: 21@3: (1)2@4: (2, 6)

    OOL?

  • 10

    lose AC and tac

  • 2007 AAR League

    SZ 37 Defense:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (5)1@4: (3)

  • 2007 AAR League

    I’ll lose the bomber.

    SZ 37 Attack:
    DiceRolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)
    Defense:
    DiceRolls: 1@4; Total Hits: 01@4: (5)

    Iwo Jima (1 Inf)
    DiceRolls: 4@2; Total Hits: 34@2: (1, 2, 1, 6)
    Defense:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    SZ 22 (1 DD)
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (3, 3)
    Defense:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 2007 AAR League

    SZ 37 is not going well, remember the dice before you decide how to counter-attack  :-D
    I bet if you knew in advance you would have scrambled  :-D

    SZ 37 Attack:
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
    Defense
    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • 10

    @NoMercy:

    SZ 37 is not going well, remember the dice before you decide how to counter-attack  :-D
    I bet if you knew in advance you would have scrambled  :-D

    I sure would have !

    For once that a battle goes my way in this  game !

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