@surfer Scramble? You have 6 planes!
11L '41 DM (Axis) vs. LL (Allies + 6) Game 2
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FUK round 3
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
shoot. Chinese fighter pilot lost his glasses while infantry were firing at 2.
fuk holds with 2 infantry
Noncombat Moves
China - fighter from FUK to CHI
infantry from ALA to WCA
infantry, AA gun from WUS to ALA
infantry from CUS to ALA
fighter from Z44 and fighter from HAW to AUS
bomber from EUS to GBR
bomber from WUS to AUS
infantry, artillery, AA gun from EUS to ECA
destroyer, ac from Z44 to Z56
fighter from EUS to Z7Mobilize
fighter, 2 destroyers, submarine in Z56
destroyer in Z10China - 2 infantry in CHI
Income
38 + 10 NO = 48 -
Germany Round 2
Buy 1 ftr, 4 arm, 5 inf
Combat Move
1) Euk - mt vs. 1 arm (epl, blitz back to epl)
2) Sud - mt vs. 1 arm (lib)
3) Fin - 1 inf vs. 2 inf (nor), 1 bom (nor)
4) Kar - 1 inf vs. 2 inf (bst), 2 ftrs (pol, nor) -
Fin
2 inf, 1 bom
Rolls: 2@1 1@4; Total Hits: 02@1: (3, 3)1@4: (6)1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Fin
2 inf, 1 bom
Rolls: 2@1 1@4; Total Hits: 22@1: (6, 1)1@4: (3)1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Kar
2 inf, 2 ftrs
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 3)2@3: (2, 6)1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Results
euk - taken, blitz
sud - taken, walk-in
fin - taken, wol
kar - taken, wolNon-Combat Move
1 bom to ger
2 ftr to epl
1 ftr to epl from fra
2 inf, 4 arm to epl from bst
1 inf, 1 rt to epl from pol
5 arm to epl from ger
2 inf to pol from ger
4 inf to ger from fra
1 aa to ger from fra
1 rt to egy from lib
1 trn to sz 15 from sz 16Placement
5 inf, 4 arm, 1 ftr on Ger
Collect 37 + 15 (NO) = 52 total
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Soviet turn 2
Purchase
35 IPC
5 infantry
5 artilleryCombat Moves
KAR (2 infantry) v 2 infantry, artillery (BEL)
BST (empty) v infantry (BEL)
EUK (empty) v infantry (CAU)dice
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KAR
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (6, 5)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
KAR round 2
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (5, 3)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
not good
KAR round 3
A - infantry, artillery
Rolls: 2@2; Total Hits: 22@2: (1, 2)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
whew.
KAR taken with artillery
I forgot to list the walkin to MAN from BRY… if you’ll allow. Was looking so close at KAR and the western front that I forgot to type it. If you decline to allow it, just put the infantry in STC with the other 6.
Cheers
Noncombat Moves
2 infantry, tank from UKR to CAU
7 infantry, artillery, AA gun from BEL to RUS
AA gun from RUS to NOV
infantry from NOV to RUS
infantry from EVE to NOV
6 infantry from BRY to STC
3 infantry from RUS to CAUMobilize
4 infantry in CAU
infantry, 5 artillery in RUSIncome
29 + 5 NO = 34 -
Japan Round 2
Buy 1 IC, 5 inf, 1 arm
Combat Move
1) Bur - mt vs. 1 arm (kwa)
2) Yun - mt vs. 1 inf (fuk)
3) Hup - mt vs. 1 inf (sui)
4) Nin - mt vs. 1 inf (sui)
5) Ind - 1 inf vs. 4 inf (2 sum, 2 bor), 5 ftrs (2 sz 37, 3 fic)
6) Phil - 1 inf vs. 2 inf (jap via trn), 2 ftrs (sz 60), 1 ca, 1 bb
7) Man - 1 inf vs 2 inf (1 fuk via trn from sz 61, 1 jap via trn from sz 50), 1 rt (jap via trn from sz 50), 2 ftrs (sz 62) -
Ind
4 inf, 5 ftrs
Rolls: 4@1 5@3; Total Hits: 64@1: (6, 1, 1, 1)5@3: (5, 5, 2, 2, 2)1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Phil
2 inf, 2 ftrs, ca, bb
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (5, 4)3@3: (3, 2, 6)1@4: (3)1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Those Phil troops really came to fight.
Man
2 inf, 1 rt, 2 ftrs
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (4)2@2: (5, 2)2@3: (6, 6)1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Results
bur - taken, walk-in
yun - taken, walk-in
hup - taken, walk-in
nin - taken, walk-in
ind - taken, wol
phil - taken with 1 inf, 2 ftrs
man - taken, wolNon-Combat Move
1 ac to sz 35 from sz 37
2 ftrs to sz 35 (ind)
3 ftrs to fic (ind)
2 ftrs to sz 62 (man)
1 ac to sz 50 from sz 60
2 ftrs to sz 50 (phil)Placement
1 IC on Fic
5 inf, 1 arm on JapanCollect 38 + 15 (NO) = 53 total
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America turn 9
Purchase
52 IPC3 ac
transport
infantryCombat Moves
Z50 (destroyer) v destroyer, 4 fighters (Z51), bomber (AUS)
Z60 (destroyer) v submarine (Z62), 4 fighter (Z51), bomber (AUS)
PHI (empty) v infantry (Z51)dice
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changing that purchase
America turn 9
Purchase52 IPC
2 ac
fighter
transport
2 infantrysave 1 IPC
Combat Moves
Z50 (destroyer) v destroyer, 4 fighters (Z51), bomber (AUS)
Z60 (destroyer) v submarine (Z62), 4 fighter (Z51), bomber (AUS)
PHI (empty) v infantry (Z51)dice
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Z60
A - submarine, 4 fighters, bomber
Rolls: 1@2 4@3 1@4; Total Hits: 31@2: (2)4@3: (4, 1, 6, 5)1@4: (1)
D - destroyer
Rolls: 1@2; Total Hits: 11@2: (2)





