@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
I guess the M84 rule is used in these games?
Do you mean the economic victory for the Axis? If yes, then yes that is a standard victory condition.
The USA doesnt automatically declare war on any of the Axis. At the start of the Collect income phase of its 3rd turn they may choose to go to war with any Axis. Also when declaring war with UK its counted as all of UK not just UK Europe or Pacific, as all the units are collectively UK.
Right, I shouldn’t have used the word automatically and I did the UK and Anzac separate to be safe as well.
I believe you don’t have any escorts because all the bombers are doing separate runs?
I’ll scramble both fighters for the 2 strategic bombers please.
Yeah UK and ANZAC are separate. Yup I have no fighters. If I did they would cover all my bombers even though they are all bombing diferent Complexes. So I could have sent escorts with what I am doing now. So first off my bombers fire at 1 and your interceptors fire at 2. Choosing the casualties from interceptors is still up to me. At the moment in ALpha 2 the casualties from AAGun fire are separated between different classes of aircraft but in Alpha 3 It comes back to the owner of the casualties to pick what he or she loses.
UK - SBR
A - bmb
Rolling 4d6:
(1, 2, 2, 4)
D - intercept
Rolling 2d6:
(2, 2)
Ok you got lucky, in this example ( which is reality :cry:) you got 2 hits on me which I will choose to take on the tacs. I also got 1 hit so that is one fig off of you.
So now for the AAgun fire. Sorry if Im explaining this a bit too much Im just of the understanding that you have just started playing Global and want to get familar with it before the tournament.
UK - SBR
D - AAGun
Rolling 2d6:
(6, 6)
Sweet AAGuns miss, now I get to bomb the MIC.
UK - SBR
A
Rolling 2d6:
(2, 3)
So after all that, I lose 2 tactical bombers, you lose 1 fighter and your MIC gets 9 hits of damage. Yay. Ill NCM my bombers back to FRA. Have fun with Russia. New map.
yes I’m still learning, can you explain the damage to me?
You rolled a “2” and a “3” and got 9 hits?
Yup sure can in Alpha +2, well in OOB as well I think, Strategic Bombers have +2 to their dice. So I got a 2 + 2 = 4 and a 3 + 2 = 5. 4 and 5 are 9. Tactical bombers dont have the +2.
Here are the official rules for SBR for Alpha 2.
8. Strategic Bombing Raids procedure:
• Escorts fire @1, and interceptor casualties are immediately removed.
• Bombers fire @ 1 and interceptors fire @ 2. Remove bomber and interceptor casualties (escorts may be taken as casualties only after all bombers are eliminated).
• Surviving bombers are assigned a specific target (IC, airbase or naval base) if more than one type is in the territory.
• The target fires its AA defenses at the attacking aircraft - @1
• Surviving bombers attack their target, looking for the highest number possible.
When bombing, each Strategic bomber rolls one die. The number rolled +2 is the total number of hits the target will receive. Gray chips are placed under the target for each hit received.
Tactical bombers
Tactical Bombers can also conduct bombing raids. They are limited to attacking only naval bases and airbases, however. Other wise they follow the exact procedure as strategic bombers presented above. When bombing they roll one die. The number rolled is the number of hits the target receives. Do not add to the dice roll when bombing with tactical bombers.
Russia Round 4 (37)
Purchase: 7 Inf (21), 2 Mech (4), 1 Arm (12)
NCM:
7 Inf from Suk to Ros
4 Inf from Vad to Ros
1 BB, 1 SS from SZ 114 to SZ 115
2 fgts, 1 tac from Suk to Nod
14 Inf, 2 art, 1 AA from Nuk to Suk
1 Inf from Russia to BSK
6 Inf from tim to Nod
12 Inf, 1 AA from Yen to Tim
1 Mech, 2 arm from Nod to BSK
5 Inf from Bel to Nod
Placement:
3 Inf on Nod
3 Inf on Suk
1 Inf, 1 mech, 2 arm on Moscow
Russia collects: $37
Thanks for the information, I can kind of see how good they can be on Russia or in general then “strat bombers”.
I’m sure you had a different plan in mind for all your air-power instead of what happened between the last 1-2 turns?
You’ll have to tell me when the game is complete.
J4
Purchase Units 44 IPCs
1 fig @ 10
6 inf @ 18
2 m.inf @ 8
1 tank @ 6
Save 2
CM
IND – SBR
2 bmb from YUN SBR MIC
HON (2 inf)
2 inf from KWA
2 fig, 1 tac from YUN
MAL (1 inf)
1 inf, 1 art from KWA
1 fig, 1 tac from YUN
Sz 37 (1 DD)
1 BB, 1 DD from sz 36
JAV – walk in
2 inf from KWA via 1 trns in sz 36
BOR (3 inf)
3 inf, 1 art from KWA via 2 trns in sz 36
1 CA from sz 35 – bombard
1 fig, 1 tac from sz 36
PHI (2 inf)
1 inf from SHA, 1 art from JEH via 1 trns in sz 6
1 CA from sz 19 – bombard
1 fig, 1 tac from sz 19
Sz 44 (1 trns)
1 DD from sz 33
CEL (1 inf)
1 inf from PAU, 1 art from CAR via 1 trns in sz 33
Sz 45 (1 trns)
1 fig from sz 33
SZE (2 inf)
3 inf, 1 tank from KWE
HOP (2 inf)
3 inf from KWE
1 fig, 1tac from YUN
CC
IND - SBR
D - AAGun
Rolling 2d6:
(3, 5)
A - bmb+2
Rolling 2d6:
(2, 4)
AAGuns miss. 10 damage to IND MIC
HON
A
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (2, 1)2@3: (6, 1)1@4: (5)
D
Rolls: 2@2; Total Hits: 02@2: (4, 3)
HON twol
sz 37
A
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2)
D
Rolls: 1@2; Total Hits: 11@2: (2)
sz 37 cwol, 1 hit on BB
MAL
A
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 3)1@3: (2)1@4: (6)
D
Rolls: 1@2; Total Hits: 01@2: (4)
MAL twol
BOR
A - bombard
Rolls: 1@3; Total Hits: 01@3: (4)
A
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 32@1: (5, 5)2@2: (1, 4)1@3: (1)1@4: (1)
D
Rolls: 3@2; Total Hits: 13@2: (5, 4, 2)
BOR twlo 1 inf
PHI
A - bombard
Rolls: 1@3; Total Hits: 01@3: (5)
A
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (3, 2)1@3: (5)1@4: (3)
D
Rolls: 2@2; Total Hits: 12@2: (2, 6)
PHI twlo 1 inf
sz 44 cwol
CEL
A
Rolls: 2@2; Total Hits: 12@2: (1, 4)
D
Rolls: 1@2; Total Hits: 01@2: (3)
CEL twol
sz 45 cwol
SZE
A
Rolls: 3@1 1@3; Total Hits: 13@1: (6, 3, 5)1@3: (2)
D
Rolls: 2@2; Total Hits: 02@2: (6, 4)
SZE rnd 2
A
Rolls: 3@1 1@3; Total Hits: 13@1: (4, 6, 4)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (5)
SZE twol
HOP
A
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (6, 1, 4)1@3: (4)1@4: (6)
D
Rolls: 2@2; Total Hits: 02@2: (5, 6)