BOOM AND DOOM!
Stalingradski vs Infrastructure Alpha2 game 4.
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It dawned on me that I took off 6 IPCs for convoy raiding for Germany, and only 4 IPCs worth of territories were affected… could you add 2 IPCs to Germany on your map? It should come up to 75 IPCs.
It was great seeing you two!
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fixed.
I am not liking this games outlook at all…
US$; 2carr, 2dest, 1bmb, 1ftr, 1sub, 1art, 3inf = 89.
no combat.
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Good to see you, man.
I hate saying stuff like this, but yes. If I don’t make any major mistakes, and the luck is relatively close, it seems like time is on my side.
We should start talking about our ruleset for the next two games… we shouldn’t hold our breath for Alpha .3… we can use some of the rules that seem certain, and tweak our LL variation.
I’ll be around all day, and Heather’s taking it easy, so call if you want or can.
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Changed a couple of american non-combats.
UK$; 3damage, 1dest, 8inf, save1 = 36.
UKP$; 1inf, save2= 5.Burma;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
forgot britian.
Scotland;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
forgot US collects 57 +25 = 82.
UK collects 34 - 5CNV +1 save = 30.
UKP collects 6 + 2save =8.Anzac $; airbase, save 2 = 17.
Anzac collects 15 +2 =17.
French ftr lands in northern persia stack.
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actually the french ftr stay where it is.
great to see you sat. allie is not around tonight, if you would like to chat for a bit.
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Italy purchases a Fighter, Destroyer, Artillery, Infantry = 25 IPCs.
No combat. I’m not sure if this is a good thing or a bad thing.
Italy collects 26 +10 NO - 8 CO = 28 IPCs.
I’ll send the complete map after Germany’s turn.
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Germany purchases Tac Bomber, Destroyer, Transport, 2 Armor, Mech Infantry, 3 Artillery, 7 Infantry = 75 IPCs.
Combat
Kazahkstan
a Hit+
Rolls: 1@1, 1@3, 2@4; Total Hits: 31@1,: (2)1@3,: (1)2@4: (1, 3)
d
Rolls: 3@2; Total Hits: 13@2: (5, 6, 2) -
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Russia
Volgo;
aa;
Rolls: 1@1; Total Hits: 01@1: (4)Kaza;
A; Hit+
Rolls: 1@2, 1@3; Total Hits: 11@2,: (3)1@3: (2)
d;
Rolls: 3@3; Total Hits: 23@3: (2, 6, 1) -
Volgo;
bombs away;
Rolls: 1@6; Total Hits: 11@6: (4)+2Kaza;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
russia end
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Japan purchases Naval Base, Fighter, Destroyer, Transport, Sub, 5 Infantry, 2 Mech Infantry, Armor = 75 IPCs.
Combat
Burma
a Hit+
Rolls: 1@3, 1@4; Total Hits: 21@3,: (1)1@4: (2)
d
Rolls: 2@2; Total Hits: 22@2: (2, 1)S F East
a Hit+
Rolls: 1@1, 1@4; Total Hits: 11@1,: (5)1@4: (4)
d
Rolls: 2@2; Total Hits: 12@2: (1, 5)SZ54 cleared.
SZ45
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (4)Dutch New Guinea
a Hit+
Rolls: 1@2, 3@3, 1@4; Total Hits: 01@2,: (3)3@3,: (5, 5, 5)1@4: (5)
d
Rolls: 2@2; Total Hits: 12@2: (2, 6)SZ42
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (3) -
Your Burmese were rugged… my fault for not bringing 3 Infantry.
Dutch New Guinea
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5) -
why do I play. I knew I had to leave an anzac ftr tyo defend that transport in queensland. thats what I get for taking my turn over two days. this stupidity makes me want to give up. That transport was all important and I f’ed it the f’ up.
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how do i not hit one of those destroyers. again huge. I just needed to hit one of those 2 2s to open a hole.
grr. -
I’m done being a bad loser. sorry. I will take my lumps. looking forward to your impressive japan end map.
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My man, I got lucky with the destroyers. I’ve learned in this particular game, with Japan, it’s ok to kill blockers with air power… should be one fighter hit for every three destroyers. We keep learning!
Japan collects 72 + 5 NO = 77 IPCs.
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Please use this map instead - changed placement.





