Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
11L LL(+19) v Gamerman01(x) '41 no tech
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A clarification:
On the sea zones and amphibious assaults - I didn’t mean you need to list the sea zone if there’s only one possible, of course. If you attack Japan, I know it’s Z62 and you don’t have to type that. But if you assault Australia, and your transport or transports (if you assault from more than one zone, of course, you need to declare during combat move exactly where everything is, and where it’s being unloaded from) can make it to more than one Australian sea zone (there are 4), I expect you will list the sea zone. If only one is possible (you are coming from Z53, for example), then no need. -
Yes, thank you for the information, all very helpful.
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Mighty Soviets turn 1
Purchase
30 IPCinfantry
3 tanks
bomberCombat Moves
EPL (tank) v infantry (EUK), 2 infantry (BEL)
Z62 (transport) v fighter (BRY)dice
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Z62 taken with fighter
EPL
A - 3 infantry
Rolls: 3@1; Total Hits: 13@1: (3, 4, 1)
D - tank
Rolls: 1@3; Total Hits: 11@3: (2) -
EPL taken with 2 infantry
Noncombat Moves
5 infantry, artillery, AA gun from KAR to BEL
2 infantry from ARC to BEL
3 infantry, artillery from RUS to BEL
tank from RUS to CAU
infantry from CAU to EUK
2 infantry from KAZ to CAU
2 infantry from NOV to RUS
infantry from EVE to URA
infantry from YAK to EVE
2 infantry from STC to BRY
2 infantry from FAR to BRY
fighter from Z62 to NIN
submarine from Z4 to Z2Mobilize
infantry in RUS
3 tanks, bomber in CAUIncome
27 + 5 NO = 32 -
Gamerman:
On second thought, I think I would like to alter that noncombat move considerably if you don’t mind. Since we aren’t going to fast, I hope it’s ok with you if you give me a little more time to think it through.
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OK, here it is.
Noncombat Moves
4 infantry, artillery, AA gun from KAR to ARC
infantry from KAR to BEL
3 infantry, artillery, tank from RUS to CAU
infantry from CAU to EUK
2 infantry from KAZ to CAU
2 infantry from NOV to RUS
infantry from EVE to NOV
infantry from YAK to EVE
2 infantry from STC to BRY
2 infantry from FAR to BRY
fighter from Z62 to NIN
submarine from Z4 to Z6Mobilize
infantry in RUS
3 tanks, bomber in CAUIncome
27 + 5 NO = 32 -
Gamerman:
On second thought, I think I would like to alter that noncombat move considerably if you don’t mind. Since we aren’t going to fast, I hope it’s ok with you if you give me a little more time to think it through.
It’s fine since my next move was not affected. No problem.
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Gamerman, I know you have your hands full with Dutchman in the tourney and several other games you started before this one, but I would hope we could get a turn per week in at least. What do you think?
Cheers
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PM sent
Sorry, took a week off. I know this game will be very enjoyable. Will post tonight. -
J1 with 17, buy INF, 2 TP
Combat moves -
Z50 - CA, BB (Z61)
Phi - INF (Oki) INF (Car) INF, ART (Z61)
Bor - 2 INF (Z61)
Sum - 2 INF (Car)
Z53 - DD (Z51) 2 FTR (Z57)
Z56 - 2 FTR (Z57)
Z35 - 2 FTR (Z61)
Sui - 3 INF (Man) 3 INF (Kia)
Kwa - FTR (Jpn) INF (FIC)
Yun - 2 INF (FIC) FTR (Man) FTR (For)Z50
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (2) -
Z50 round 2
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Z50 round 3?!
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (2) -
Wow Z50 round 4
Rolls: 1@4; Total Hits: 11@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Almost failed a 99 5/6% battle
Miraculous that you even got the cruiser (2% chance)
Anything’s possible with dice
Phi
Rolls: 2@1 2@2; Total Hits: 12@1: (5, 5)2@2: (1, 3)
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Phi2
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Phi3
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (2, 6)
Rolls: 1@2; Total Hits: 01@2: (4) -
Z35
Rolls: 2@3; Total Hits: 12@3: (5, 2)
Rolls: 1@2; Total Hits: 01@2: (3) -
Z56
Rolls: 2@3; Total Hits: 02@3: (4, 5)
Rolls: 1@2; Total Hits: 01@2: (3) -
Apparently the USA developed Aegis destroyers a few decades early. Although the radar on this one must have been malfunctioning.
Z56 round 2
Rolls: 2@3; Total Hits: 02@3: (5, 6)
Rolls: 1@2; Total Hits: 11@2: (1)





