Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs11L - Game 2 - RD (axis) v OBG (allies), 12 bid, NO, - tech
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Actually, you rolled 2 few two’s for me. Trj has 6inf art arm…7@2 1@3. I will roll two more for the first 2 rounds. If I get a hit, then the 3rd round does not count.
Also, you spent 13 in your buys and Italy only has 10 to begin with.
Trj defense
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
In closer observation, the 2 extra rolls you did would be for round 1, and I only get 1 extra roll for round 2. The first dice hit, so still no round 3 and Trj holds with losing 1 inf.
I will wait on the resolution for the Italian purchases.
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hey obg, sorry about that and the delay, i’ll take a closer look, don’t have the map on me now. it’s been a crazy few weeks in the stock market (where i unfortunately have the pleasure of attempting to earn my living) so entirely possible i’m goofing up.
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No worries RD….I have seen the rise and fall of the markets and do not envy you…I think I will stick with nuclear power…far more stable.
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LOL
so you’re are absolutely right. pls drop the infantry as i can’t afford it and that takes spend down to 10. pls leave the inf in ita that went to fra
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sounds good to me RD
US1-Buy: cv, trn, ftr, inf, art…save 2
China recruits 2 inf
CM
None for the USChina
1. inf Hup => KiaNCM
US
bb sz53 => sz45
cv dd ftr sz44 => sz45
ftr Wus => sz45
ftr Haw => Aus
bmr Wus => Aus
inf Wus/Cus/Ala => Wca
inf art bmr Eus => UK
ftr Eus => sz10
dd sz10 => sz8Chi
NoneMobilize
US
inf art in Eus
cv trn ftr in sz10Chi
2inf in ChiCollect: 48 + 2 saved = 50
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G2
1 ic 10 inf-kar mt
bst 1 inf twol
-bel 1 inf
bst 1 inf
nwy 2 ftr
-euk 1 inf
epl 1 inf
nwy 1 bmb
-sud mt
lib 2 arm blitz twolbel
a
Rolls: 1@1 2@3; Total Hits: 01@1: (4)2@3: (4, 5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
a
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (6, 1)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
bel twol
euk
a
Rolls: 1@1 1@4; Total Hits: 11@1: (1)1@4: (5)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
euk cwlo 1 inf
ncm
euk-pol 1 bmb
bel-epl 2 ftr
z6-z5 1 ss
lib-egy 3 inf 1 rtl
ukr-bul 1 inf 1 rtl
ukr-epl 3 arm
epl-bst 1 rtl
ger-fra 7 inf
ger-pol 2 inf 1 rtlplace
ger 10 inf
fra 1 ic52
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updated flags
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Hey RD…this map does not appear to be from our game
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i’ve recreated it here, noted that also a z14-z15 1 trn thx
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Rus2-Buy: 3 inf, 3 art, bmr…save 0
CM
1. 2inf art Fin => Nwy inf
2. 3inf Stc => Bry inf
3. inf Cau => Ukr
4. 3inf Fin/inf Arc => Kar
5. 3inf Rus/inf Arc => Bel infNwy
A-2inf art
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (1, 6)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Nwy twlo inf
Bry
A-3inf
Rolls: 3@1; Total Hits: 13@1: (4, 4, 1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Bry lwol
Kar
A-4inf
Rolls: 4@1; Total Hits: 14@1: (2, 5, 6, 1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Kar lwol
Bel
A-4inf
Rolls: 4@1; Total Hits: 14@1: (2, 4, 2, 1)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Bel lwlo inf
NCM
inf Rus => Euk
inf Nov => Chi
inf Eve => Nov
4inf Yak => Eve
arm Rus => CauMobilize
2inf art in Rus
inf 2art bmr in CauCollect: 38
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J2
1 ic 2 arm 1 rtl 1 ac-nin mt
sui 2 inf twol
-sik mt
yun 1 inf twol
-hup mt
sui 1 inf twol
-kia 1 inf
sui 2 inf
fic 2 ftr
-fuk 1 inf
kwa 2 inf
fic 1 ftr
-z48 1 dd
z50 1 bb 1 cru
z37 1 ac 2 ftr
z60 1 ac 1 ftr
-ngu mt
bor 2 inf
phi 1 inf 1 rtl twol
-bry 3 inf
jpn 1 inf 1 rtl
phi 1 inf 1 arm
z60 3 ftr
-bur mt
yun 2 inf twolz48
a
Rolls: 2@1 4@3 1@4; Total Hits: 32@1: (1, 2)4@3: (5, 2, 5, 2)1@4: (6)
d
Rolls: 1@2; Total Hits: 01@2: (4)bry
a
Rolls: 1@1 2@2 4@3; Total Hits: 51@1: (5)2@2: (5, 2)4@3: (3, 1, 2, 1)
d
Rolls: 3@2; Total Hits: 13@2: (2, 5, 6) -
z48 cwol
bry twlo 1 inf
kia
a
Rolls: 2@1 2@3; Total Hits: 22@1: (2, 1)2@3: (1, 5)
d
Rolls: 1@2; Total Hits: 01@2: (4)





