@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
11L '41 Ol' Blood&Guts (Axis) vs. ExtraBilly (Allies+9)
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Nwe
A-2inf 2art
Rolls: 4@2; Total Hits: 04@2: (6, 6, 5, 6)
D-art
Rolls: 1@2; Total Hits: 11@2: (1) -
Nwe
A-inf 2art
Rolls: 3@2; Total Hits: 13@2: (4, 1, 6)
D-art
Rolls: 1@2; Total Hits: 11@2: (1) -
Nwe lwlo 2inf
Pol
A-4inf arm ftr
Rolls: 4@1 2@3; Total Hits: 24@1: (3, 4, 4, 6)2@3: (2, 3)
D-3inf
Rolls: 3@2; Total Hits: 23@2: (5, 1, 2) -
Pol
A-2inf arm ftr
Rolls: 2@1 2@3; Total Hits: 22@1: (3, 3)2@3: (1, 1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Pol lwlo 2inf
NCM
ftr Pol => Ger
inf art Fra => GerMobilize
5inf art 3arm ftr in GerCollect: 53
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Rus5
34 buys 3arm 5inf 1artcombat
Ukr - 2arm Euk
Epl - 2arm 2art Bel
Arc - 2inf 1art Mos
Kaz - 3inf Mos, 3arm 2inf Cau
Per - 1inf 1bmb Cau
Kar - 1arm BelUkr
Rolls: 2@3; Total Hits: 12@3: (5, 2)
Rolls: 1@3; Total Hits: 11@3: (1) -
Ukr twlo 1arm
Epl
Rolls: 2@2 2@3; Total Hits: 02@2: (4, 6)2@3: (6, 6)
Rolls: 2@3; Total Hits: 12@3: (2, 6) -
Epl rd2
Rolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (3, 1)
Rolls: 2@3; Total Hits: 12@3: (5, 1) -
Epl twlo 2art
Arc
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (5) -
Arc rd2
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (6, 6)
Rolls: 1@2; Total Hits: 01@2: (6) -
Arc rd3
Rolls: 1@1 2@2; Total Hits: 21@1: (2)2@2: (1, 2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Arc twlo 1inf
Kaz
Rolls: 5@1 3@3; Total Hits: 25@1: (6, 3, 5, 4, 4)3@3: (2, 3, 6)
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
Kaz twlo 1inf
Per
Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (3)
Rolls: 1@3; Total Hits: 01@3: (6) -
Per twol
Kar twolnoncombat
1bmb Per - Mos
5inf Eve - Ura
1inf Yak - Eve
1aa Mos - Kazbuild
3inf 1art Cau
1inf 3arm Mos
1inf Karcollect
27 + 5 = 32 -
Hey EB…You have to have possession of the IC at the beginning of your turn to use it during troop placement, therefore the inf in Kar must be put in Moscow since you just liberated Kar.
Jap5-Buy: 3 inf, 5 arm, 2 trn, 2 dd…save 0
CM
1. art Far => Yak twol
2. arm Man => Stc twol
3. inf Ind => Trj twol
4. inf art ftr Ind with bb support from sz35 => Egy inf art
5. inf ftr Chi/arm Sik => Nov infEgy
aa gun
Rolls: 1@1; Total Hits: 11@1: (1) -
Just my luck!
Egy
A-inf art bb
Rolls: 2@2 1@4; Total Hits: 02@2: (3, 5)1@4: (5)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
The aa hits a 1 and my bb can’t hit a 4 or less……sometimes this dice roller is frustrating
Just my luck!
Egy
A-inf art
Rolls: 2@2; Total Hits: 02@2: (4, 3)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
Egy
A-inf art
Rolls: 2@2; Total Hits: 22@2: (1, 2)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
Egy twlo ftr…I guess that will work
Nov
A-inf arm ftr
Rolls: 1@1 2@3; Total Hits: 01@1: (2)2@3: (5, 4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
I think the Japanese forgot their coffee this morning…or too much saki last night :-D
Nov
A-inf arm ftr
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (1, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)





