NoMercy (Allies) vs The Definitive S (Axis) G40 A+2


  • EGY rnd 2
    A
    DiceRolls: 3@1 2@2 1@3; Total Hits: 13@1: (4, 3, 2)2@2: (3, 4)1@3: (3)
    D
    DiceRolls: 3@2 1@3; Total Hits: 13@2: (4, 4, 3)1@3: (3)


  • EGY rnd 3
    A
    DiceRolls: 2@1 2@2 1@3; Total Hits: 42@1: (3, 1)2@2: (1, 2)1@3: (2)
    D
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (1, 5)1@3: (5)


  • EGY twlo 2 inf

    NCM

    SYR
    3 fig, 1 tac from TRJ

    KEN
    2 inf, 1 art from TANG

    sz 98
    1 trns from sz 97
    2 DD from sz 99

    sz 92
    1 ss from sz 95

    NITA
    2 inf from SFR

    Mobilize Units
    1 ss in sz 95
    3 inf, 2 art 1 tank in NITA

    Collect Income
    25(territories)+12(NOs)-1(convoy)= 36 IPCs

    NoMercy vs TDS 3IIta.AAM


  • I also changed you UK income as you have $26 for UKE and $25 for UKP. Hope this is ok.

    G4
    Purchase Units 52 IPCs
    1 trns @ 7
    2 ss @ 12
    8 m.inf @ 32
    Save 1

    CM

    UK – SBR
    2 bmb SBR MIC
    1 tac SBR NB
    1 tac SBR AB

    -Need intercept orders-

    Sz 106
    2 ss from sz 123


  • CC

    sz 106
    A
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)
    D
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • sz 106 rnd 2
    A
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • sz 106 cwol

    NCM

    EGY
    2 inf from sz 98

    sz 109
    1 ss from sz 113

    sz 125
    1 ss from sz 113

    sz 112
    1 BB, 1 CA, 1 trns from sz 119

    ROM
    4 m.inf, 1 tank from GER

    HUN
    5 inf from POL

    POL
    5 art, 4 inf from GER
    1 tank, 1 m.inf from WGR

    WGR
    1 inf from GER

    Mobilize Units
    1 trns, 2 ss in sz 112
    8 m.inf in GER

    Collect Income
    40(territories)+15(NOs)+1(saved)= 56 IPCs

    So just waiting on intercept orders for UK… 2 availiable fighters.

    NoMercy vs TDS 4aGer.AAM


  • 2007 AAR League

    The USA doesnt automatically declare war on any of the Axis. At the start of the Collect income phase of its 3rd turn they may choose to go to war with any Axis. Also when declaring war with UK its counted as all of UK not just UK Europe or Pacific, as all the units are collectively UK.

    Right, I shouldn’t have used the word automatically and I did the UK and Anzac separate to be safe as well.

    I believe you don’t have any escorts because all the bombers are doing separate runs?

    I’ll scramble both fighters for the 2 strategic bombers please.


  • Yeah UK and ANZAC are separate. Yup I have no fighters. If I did they would cover all my bombers even though they are all bombing diferent Complexes. So I could have sent escorts with what I am doing now. So first off my bombers fire at 1 and your interceptors fire at 2. Choosing the casualties from interceptors is still up to me. At the moment in ALpha 2 the casualties from AAGun fire are separated between different classes of aircraft but in Alpha 3 It comes back to the owner of the casualties to pick what he or she loses.

    UK - SBR
    A - bmb
    DiceRolling 4d6:
    (1, 2, 2, 4)  
    D - intercept
    DiceRolling 2d6:
    (2, 2)


  • Ok you got lucky, in this example ( which is reality  :cry:) you got 2 hits on me which I will choose to take on the tacs. I also got 1 hit so that is one fig off of you.
    So now for the AAgun fire. Sorry if Im explaining this a bit too much Im just of the understanding that you have just started playing Global and want to get familar with it before the tournament.

    UK - SBR
    D - AAGun
    DiceRolling 2d6:
    (6, 6)


  • Sweet AAGuns miss, now I get to bomb the MIC.

    UK - SBR
    A
    DiceRolling 2d6:
    (2, 3)


  • So after all that, I lose 2 tactical bombers, you lose 1 fighter and your MIC gets 9 hits of damage. Yay. Ill NCM my bombers back to FRA. Have fun with Russia. New map.

    NoMercy vs TDS 4aGer.AAM

  • 2007 AAR League

    yes I’m still learning, can you explain the damage to me?

    You rolled a “2” and a “3” and got 9 hits?


  • Yup sure can in Alpha +2, well in OOB as well I think, Strategic Bombers have +2 to their dice. So I got a 2 + 2 = 4 and a 3 + 2 = 5. 4 and 5 are 9. Tactical bombers dont have  the +2.
    Here are the official rules for SBR for Alpha 2.

    8. Strategic Bombing Raids procedure:
    • Escorts fire @1, and interceptor casualties are immediately removed.
    • Bombers fire @ 1 and interceptors fire @ 2. Remove bomber and interceptor casualties (escorts may be taken as casualties only after all bombers are eliminated).
    • Surviving bombers are assigned a specific target (IC, airbase or naval base) if more than one type is in the territory.
    • The target fires its AA defenses at the attacking aircraft - @1
    • Surviving bombers attack their target, looking for the highest number possible.

    When bombing, each Strategic bomber rolls one die. The number rolled +2 is the total number of hits the target will receive. Gray chips are placed under the target for each hit received.

    Tactical bombers
    Tactical Bombers can also conduct bombing raids. They are limited to attacking only naval bases and airbases, however. Other wise they follow the exact procedure as strategic bombers presented above. When bombing they roll one die. The number rolled is the number of hits the target receives. Do not add to the dice roll when bombing with tactical bombers.

  • 2007 AAR League

    Russia Round 4 (37)

    Purchase: 7 Inf (21), 2 Mech (4), 1 Arm (12)

    NCM:
    7 Inf from Suk to Ros
    4 Inf from Vad to Ros
    1 BB, 1 SS from SZ 114 to SZ 115
    2 fgts, 1 tac from Suk to Nod
    14 Inf, 2 art, 1 AA from Nuk to Suk
    1 Inf from Russia to BSK
    6 Inf from tim to Nod
    12 Inf, 1 AA from Yen to Tim
    1 Mech, 2 arm from Nod to BSK
    5 Inf from Bel to Nod

    Placement:
    3 Inf on Nod
    3 Inf on Suk
    1 Inf, 1 mech, 2 arm on Moscow

    Russia collects: $37

    NoMercy vs TDS 4bRus.AAM

  • 2007 AAR League

    Thanks for the information, I can kind of see how good they can be on Russia or in general then “strat bombers”.

    I’m sure you had a different plan in mind for all your air-power instead of what happened between the last 1-2 turns?
    You’ll have to tell me when the game is complete.


  • J4
    Purchase Units 44 IPCs
    1 fig @ 10
    6 inf @ 18
    2 m.inf @ 8
    1 tank @ 6
    Save 2

    CM

    IND – SBR
    2 bmb from YUN SBR MIC

    HON (2 inf)
    2 inf from KWA
    2 fig, 1 tac from YUN

    MAL (1 inf)
    1 inf, 1 art from KWA
    1 fig, 1 tac from YUN

    Sz 37 (1 DD)
    1 BB, 1 DD from sz 36

    JAV – walk in
    2 inf from KWA via 1 trns in sz 36

    BOR (3 inf)
    3 inf, 1 art from KWA via 2 trns in sz 36
    1 CA from sz 35 – bombard
    1 fig, 1 tac from sz 36

    PHI (2 inf)
    1 inf from SHA, 1 art from JEH via 1 trns in sz 6
    1 CA from sz 19 – bombard
    1 fig, 1 tac from sz 19

    Sz 44 (1 trns)
    1 DD from sz 33

    CEL (1 inf)
    1 inf from PAU, 1 art from CAR via 1 trns in sz 33

    Sz 45 (1 trns)
    1 fig from sz 33

    SZE (2 inf)
    3 inf, 1 tank from KWE

    HOP (2 inf)
    3 inf from KWE
    1 fig, 1tac from YUN


  • CC

    IND - SBR
    D - AAGun
    DiceRolling 2d6:
    (3, 5)  
    A - bmb+2
    DiceRolling 2d6:
    (2, 4)


  • AAGuns miss. 10 damage to IND MIC

    HON
    A
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (2, 1)2@3: (6, 1)1@4: (5)
    D
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)

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