Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs'11 L souL (Axis) v. Ol'Blood&Guts (Allies +10)
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retreat.
ncm:
inf 2 arm epl, arm ita -> bul
2 inf ita -> framobilize:
inf arm itacollect:
10+0=10, has 11 -
Sorry it took me so long…I actually forgot and missed seeing it as I scrolled through
US3-Buy: trn, 2 inf, 7 arm…save 1
CM
1. 2bmr UK => Ger sbr
2. 2ftr sz20/2bmr Eus => sz53 cv 2ftrGer sbr
aa gun
Rolls: 2@1; Total Hits: 02@1: (4, 3)
damage
Rolling 2d6:
(1, 1) -
Well…Ger IC damaged 2
sz53
A-2ftr 2bmr
Rolls: 2@3 2@4; Total Hits: 02@3: (4, 5)2@4: (6, 6)
D-cv 2ftr
Rolls: 1@2 2@4; Total Hits: 31@2: (1)2@4: (1, 3) -
OK……sure does suck when the dice are like this!
sz53 hwol
NCM
bmr sz53 => Wus
2bmr Ger => UK
2inf 2art Eca => UK
fleet sz10 => sz8
fleet sz20 => sz10Mobilize
trn in sz10
2inf 7arm in WusCollect: 42 + 1 saved = 43
That sz53 fiasco is gonna cost me any chance at all I think
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Oops forgot China…upcoming
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Well, let’s go down swinging…no conscripts
Sik
A-2inf ftr
Rolls: 2@1 1@3; Total Hits: 22@1: (4, 1)1@3: (1)
D-2ftr
Rolls: 2@4; Total Hits: 12@4: (3, 6) -
Well, blind squirrel….but I would have rather have that happen in sz53 :-(
Sik lwlo inf
ftr back to China…map
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I 80% expected to lose sz 53, but to take Americans with me. If you had a chance before, you don’t now.
Ger4:
Purchase:
2 dmg ger, 3 dmg kar, 8 inf art 2 arm ftrcombat:
2 inf art arm lib, 3 bmb ger -> egy
inf art bur, ftr ger -> ukr
inf art pol, ftr ger -> eplegy
aa
Rolls: 3@1; Total Hits: 13@1: (1, 4, 2) -
egy
a
Rolls: 1@1 2@2 1@3 2@4; Total Hits: 31@1: (6)2@2: (1, 4)1@3: (4)2@4: (4, 4)
d
Rolls: 5@2; Total Hits: 25@2: (1, 1, 5, 5, 6) -
egy2
a
Rolls: 1@2 1@3 2@4; Total Hits: 21@2: (5)1@3: (4)2@4: (3, 3)
d
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
egy twlo 2 inf, bmb
epl
a
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 3)1@3: (2)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
epl twol
ukr
a
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 5)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
ukr2
a
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 6)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
ukr twol
ncm:
ftr ukr -> bul
ftr epl -> blk
ftr fin -> kar
ftr fin -> fra
2 bmb egy -> lib
sub 7 -> 13
sub 3 -> 4
2 sub 6 -> 5
inf pol -> bst
2 inf pol -> bul
5 inf art arm ger -> pol
inf ger -> framobilize:
2 inf kar, 6 inf art 2 arm ftr gercollect:
39+15=54, has 54 -
I 80% expected to lose sz 53, but to take Americans with me. If you had a chance before, you don’t now.
While I tend to agree with your assessment, the one thing this site has taught me is anything can happen with the dice roller in charge. I think I will play a few more rounds to see if the fat lady is only tuning up instead of singing 8-)
Rus4-Buy: 4 inf, 4 arm….save 0
CM
1. 4inf Euk/4art Cau => Ukr inf art
2. 6inf Euk => Epl inf art
3. 2inf 9arm Bel/arm Rus => Kar 7inf 3arm ftrUkr
A-4inf 4art
Rolls: 8@2; Total Hits: 38@2: (5, 4, 3, 1, 2, 1, 5, 3)
D-inf art
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
Ukr lwol
Epl
A-6inf
Rolls: 6@1; Total Hits: 16@1: (5, 2, 1, 6, 4, 3)
D-inf art
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
Epl
A-5inf
Rolls: 5@1; Total Hits: 15@1: (5, 6, 5, 2, 1)
D-art
Rolls: 1@2; Total Hits: 01@2: (4) -
Epl lwlo inf
Kar
A-2inf 10arm
Rolls: 2@1 10@3; Total Hits: 62@1: (2, 2)10@3: (4, 3, 3, 1, 2, 1, 2, 4, 4, 5)
D-7inf 3arm ftr
Rolls: 7@2 3@3 1@4; Total Hits: 17@2: (6, 3, 4, 5, 5, 4, 3)3@3: (4, 2, 5)1@4: (5) -
Kar
A-inf 10arm
Rolls: 1@1 10@3; Total Hits: 41@1: (3)10@3: (2, 5, 4, 1, 4, 6, 5, 2, 5, 2)
D-inf 3arm ftr
Rolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (6, 6, 2)1@4: -
Not sure what happened with the ftr…fat finger I guess
D-ftr
Rolls: 1@4; Total Hits: 11@4: (2)





