Scramble 3 fighters to 99.
11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech, Game 2
-
Kar IC damaged 3
worthless fighters
Nwe
A-3inf art 4ftr
Rolls: 2@1 2@2 4@3; Total Hits: 12@1: (6, 6)2@2: (6, 6)4@3: (5, 4, 3, 4)
D-art
Rolls: 1@2; Total Hits: 01@2: (6) -
Nwe lwol
NCM
4ftr Nwe => sz5
bmr Kar => Ger
inf Ger => Pol
4inf aa gun Fra => GerMobilize
sub 2dd in sz5
inf art 2arm in GerCollect: 35
-
Soviet turn 5
Purchase
34 IPC6 infantry
artillery
bomberCombat Moves
POL (infantry) v infantry (EPL), artillery (BST)
BUL (empty) v infantry (UKR)
BRY (empty) v infantry (FAR)dice
-
POL
A - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (6, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
POL round 2
A - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (1, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
POL taken with infantry, artillery
Noncombat Moves
4 infantry, AA gun from UKR to BUL
tank from CAU to BUL
tank from IND to CAU
4 tanks from BST to BUL
4 infantry, artillery, AA gun from BST to KAR
2 tanks from RUS to KAR
2 infantry from RUS to CAU
infantry from RUS to NOV
2 infantry from STC to FARMobilize
3 infantry, artillery in CAU
3 infantry, bomber in RUSIncome
35 -
-
Jap5-Buy: 7 arm, 3 inf, 3 art…save 0
CM
1. 2inf art arm sz48/2inf art Bur => Ind
2. art Sol/inf Aus => Nze
3. inf Iwo/inf Jap/3arm Man => Bry inf
4. 3arm 2ftr Bur => Per 2inf 2art
5. inf Chi/arm Sik => Nov infBry
A-2inf 3arm
Rolls: 2@1 3@3; Total Hits: 12@1: (2, 4)3@3: (6, 5, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Bry twol
Per
aa gun
Rolls: 2@1; Total Hits: 02@1: (6, 2) -
Per
A-3arm 2ftr
Rolls: 5@3; Total Hits: 25@3: (4, 3, 5, 5, 1)
D-2inf 2art
Rolls: 4@2; Total Hits: 24@2: (5, 1, 2, 6) -
Per
A-arm 2ftr
Rolls: 3@3; Total Hits: 33@3: (3, 3, 3)
D-2art
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
Per twol
Nov
A-inf arm
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Nov
A-inf arm
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Nov twlo inf
NCM
2inf Nin => Chi
2arm FIC => Sik
inf aa gun sz48 => Ind
2cv 2ftr dd cru sz48 => sz35
2ftr Per => sz35
dd cv bb 2ftr sz46 => sz52
dd cv ftr sz62 => sz52
ftr sz48 => sz52Mobilize
inf art in Jap
2inf 2art in Sum
2arm in Bur
2arm in FIC
3arm in ManCollect: 63
-
Britain turn 5
Purchase
38 IPC2 infantry
fighter
battleshipsave 2 IPC
Combat Moves
NWY (infantry) v 2 infantry (GBR) unload Z6, fighter (Z6), *battleship support shot
FIN (artillery) v infantry (KAR), 2 fighters (Z6)dice
-
NWY
A - 2 infantry, fighter, battleship
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (2, 1)1@3: (3)1@4: (2)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
NWY taken with infantry, fighter
FIN
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 01@1: (5)2@3: (4, 4)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (4) -
FIN round 2
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 01@1: (2)2@3: (5, 6)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (6) -
Ok…
FIN round 3
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 21@1: (5)2@3: (1, 2)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (4) -
FIN taken with infantry, 2 fighters
Noncombat Moves
tank from SUD, 3 infantry from TRJ to EGY
fighter from NWY, fighter from TRJ to BUL
2 fighters from FIN to Z6
submarine, ac from Z6 to Z12 (has 2 US fighters aboard)
infantry, tank from BRA to ALGMobilize
fighter, battleship in Z6
2 infantry in GBRIncome
29 + 2 saved = 31





