@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
'11 L souL (Axis) v. Ol'Blood&Guts (Allies +10)
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Ger3:
Purchase:
5 dmg ger, 2 ftr 6 inf art armcombat:
inf art epl, bmb ger -> bel
arm lib -> egy -> lib
3 inf fin, 2 inf arm bst, 2 arm epl, 2 ftr fra -> kar
2 bmb fra -> gbr *sbrgbr
aa
Rolls: 2@1; Total Hits: 02@1: (4, 4) -
dmg
Rolling 2d6:
(2, 3)kar
a
Rolls: 5@1 5@3; Total Hits: 35@1: (3, 4, 2, 4, 2)5@3: (1, 5, 1, 6, 1)
d
Rolls: 4@2; Total Hits: 04@2: (5, 6, 4, 5) -
kar2
a
Rolls: 5@1 5@3; Total Hits: 45@1: (6, 3, 1, 3, 4)5@3: (6, 2, 6, 3, 1)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
kar twol
bst
a
Rolls: 2@2 1@4; Total Hits: 32@2: (2, 2)1@4: (4)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
ncm:
2 bmb gbr, bmb bel -> ger
2 ftr kar -> fin
inf pol -> epl
3 inf art pol, arm ger -> bul
2 inf ger -> fra
4 inf art ger -> pol
sub 5 -> 3
sub 2 -> 6mobilize:
2 ftr 6 inf art arm gercollect:
38+15=53, has 53 -
Rus3-Buy: 4 inf, 4 art, arm…save 0
CM
1. 2inf art Ukr => Epl inf
2. 2inf Arc/inf Euk/4arm Rus/5arm Ukr => Bel inf artEpl
A-2inf art
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (1, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Epl lwol
Bel
A-3inf 9arm
Rolls: 3@1 9@3; Total Hits: 43@1: (2, 6, 5)9@3: (3, 6, 5, 1, 5, 6, 5, 2, 1)
D-inf art
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
Bel lwlo inf
NCM
7inf Stc => Yak
inf Nov => Chi
6inf Ukr => Euk
4inf Cau => Euk
aa gun Rus => BelMobilize
4art in Cau
4inf arm in RusCollect: 32
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Jpn3:
Purchase:
ic dd 2 trn inf 2 art ftrcombat:
trn 48 load inf, 3 trn 39 load 3 inf art aa aus -> 35 unload ind
bb ca 48 -> 35 support ind
2 trn 50 load 2 inf art -> 53 unload
2 ftr 50 -> haw
trn 62 load art jpn -> 59 load inf -> 52 unload
2 ftr 50 -> wak
trn 62 load 2 inf jpn -> 57 unload
2 ftr 62 -> mid
2 inf arm sik, inf nin, 2 ftr 34 -> chi
inf sud -> feqhaw
a
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (3)2@2: (4, 5)2@3: (4, 1)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
mid
a
Rolls: 2@2 2@3; Total Hits: 22@2: (5, 5)2@3: (3, 3)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
mid twlo inf
wak
a
Rolls: 2@1 2@3; Total Hits: 22@1: (4, 1)2@3: (5, 1)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
ind
a
Rolls: 3@1 2@2 1@3 1@4; Total Hits: 23@1: (5, 4, 3)2@2: (3, 5)1@3: (2)1@4: (4)
d
Rolls: 3@2; Total Hits: 13@2: (5, 2, 4) -
ind2
a
Rolls: 2@1 2@2; Total Hits: 12@1: (6, 6)2@2: (2, 5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
ind twlo inf
chi
a
Rolls: 3@1 3@3; Total Hits: 13@1: (4, 6, 5)3@3: (5, 2, 5)
d
Rolls: 4@2 1@4; Total Hits: 14@2: (4, 6, 3, 3)1@4: (4) -
I’m assuming chinese first.
chi2
a
Rolls: 2@1 3@3; Total Hits: 12@1: (5, 2)3@3: (3, 4, 6)
d
Rolls: 3@2 1@4; Total Hits: 33@2: (1, 2, 2)1@4: (5) -
retreat
2 ftr chi -> sik
inf fuk -> hup
2 inf kwa -> fuk
cv 62, 2 ftr mid -> 57
cv 50, 2 ftr wak -> 52
cv 50, 2 ftr haw -> 53
ca trn 34 -> 35mobilize:
ic sum, 2 trn dd 62, inf 2 art ftr jpncollect:
45+15=60, has 60 -
I’m assuming chinese first.
Actually I would chose the Russians first since the Chinese go before them for a counter-attack…I will change the map.
UK3-Buy: 5 repairs, 3 trn, 2 dd…save 1
CM
1. 2bmr Trj => Ita sbr
2. bmr Ger => Kar sbr
3. 4inf art Trj => Egy
4. arm Trj => Egy => SudKar sbr
damage
Rolling 1d6:
(3)Ita sbr
aa gun
Rolls: 2@1; Total Hits: 02@1: (4, 2)
damage
Rolling 2d6:
(1, 4) -
Kar IC damaged 3, Ita IC damaged 5
NCM
bmr Kar => UK
2bmr Ita => UK
2ftr UK => sz10
aa gun Trj => Egy
loaded trn sz21 => sz19Mobilize
3trn 2dd in sz8Collect: 25 + 1 saved = 26
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I always assume the Chinese first just because they have the handicap of not being able to leave china. But yes, in this case it might make more sense.
Ita3:
Purchase:
1 dmg, inf arm save 1combat:
2 inf 2 arm ukr -> eplepl
a
Rolls: 2@1 2@3; Total Hits: 22@1: (3, 5)2@3: (1, 1)
d
Rolls: 3@2; Total Hits: 13@2: (5, 2, 3) -
retreat.
ncm:
inf 2 arm epl, arm ita -> bul
2 inf ita -> framobilize:
inf arm itacollect:
10+0=10, has 11





