Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsEM (Axis) vs AxisPlaya (Allies) G40_A2 +NO -Tech Game 3
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I think one of my NCM didn’t get saved to the map, the German figters in Irq were suppose to be in Sita. I’ll fix it on the next map.
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J4
Purchase $52
2SS, 2DD
3mech, 2tnkCM:
1SS sz36>sz45 (1tp)Philippines (2inf)
1inf Man; 1inf Sha via 1tp sz19
1inf, 1art Japan via 1tp sz6
1fgt, 1tac sz36
1CA, 1BB sz6>sz35 bombardmentSZ37 (1DD)\Mal (1inf)
1fgt, 1tac sz6>sz37
2DD, 1CA, 1BB sz36>sz37
2inf, 1art Kwa>Mal via 2TP sz36
1fgt, 1tac sz36>MalHon (2inf)
3inf, 1art, 1fgt, 1tac KwaDice…
Philippines rd1
A: 3inf, 1art, 1fgt, 1CA, 1tac, 1BB
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (5, 2)2@2: (3, 5)2@3: (2, 5)2@4: (4, 3)
D: 2inf
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
SZ37rd1
A: 2DD, 1CA, 1fgt, 1tac, 1BB
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (5, 6)2@3: (3, 3)2@4: (6, 1)
D: 1DD
Rolls: 1@2; Total Hits: 01@2: (5) -
Forgot to list
11inf, 1art, 1mech, 1Tnk Yak>Yen (mt) -
Mal rd1
A: 2inf, 1art, 1fgt, 1tac
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (6)2@2: (2, 5)1@3: (1)1@4: (2)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Hon rd1
A: 3inf, 1art, 1fgt, 1tac
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 32@1: (6, 3)2@2: (6, 1)1@3: (3)1@4: (2)
D: 2inf
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
Results:
SZ45 cleared (UT)
Philippines taken, 1inf lost.
SZ37 cleared, no losses.
Mal taken, 1inf lost.
Hon taken, 1inf lost.NCM: Per Map
Place Units:
2SS, 2DD-SZ6
1mech, 1tnk-Man
2mech, 1tnk-ShaCollect $50
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@Emperor:
I think one of my NCM didn’t get saved to the map, the German figters in Irq were suppose to be in Sita. I’ll fix it on the next map.
Hmm…We have a little problem here…
These figthers in Irq are the only reason i didn’t attack Irq on UK3.
If you want them in SIta during G3 NCM, i got no problem with that, but you then have to let me do my attack in Irq on UK3.
Just take a look at any map from G3 to China 3 and let me know if you want your 2 fgt in SIta and let me have my attack in Irq or if you prefer to leave them in Irq.
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Not a big deal leave them in Irq.
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@Emperor:
I think one of my NCM didn’t get saved to the map, the German figters in Irq were suppose to be in Sita. I’ll fix it on the next map.
Hmm…We have a little problem here…
These figthers in Irq are the only reason i didn’t attack Irq on UK3.
If you want them in SIta during G3 NCM, i got no problem with that, but you then have to let me do my attack in Irq on UK3.
Just take a look at any map from G3 to China 3 and let me know if you want your 2 fgt in SIta and let me have my attack in Irq or if you prefer to leave them in Irq.
@Emperor:
Not a big deal leave them in Irq.
Wait, they would still be there on UK3, It was G4 that they were suppose to be moved, so it should cause no issue. Keep them in Sita.
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Yeah, you’re right. Sorry. No big deal at all.
Allies turn within 2 hours.
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Yeah, you’re right. Sorry. No big deal at all.
Allies turn within 2 hours.
Ok, i’ll keep an eye out.
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US 5
Buy:
1AC (16)
2fgt (20)
3dd (24)
1ss (6)
1tr (7)
1inf (3)
Save 1CM
sz104 (1ss)
1dd, 1fgt sz102
1fgt Eussz16 (1dd)
1ss sz26
1bmb HawCar (2inf, 1AAgun)
2inf, 1art, 1mec Haw » sz33 » Car
2CA, 1BB sz26 » sz33 » Bombardsz104
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (5, 1)
Rolls: 1@1; Total Hits: 01@1: (6) -
sz104 cwol
sz16
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz16 cwol
Car
Bombard
Rolls: 2@3 1@4; Total Hits: 32@3: (2, 1)1@4: (3)Attack
Rolls: 2@1 2@2; Total Hits: 22@1: (5, 1)2@2: (2, 4)Defense
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
Car twol
NCM per map
Place units :
1tr, 1ss, 1dd, 1AC sz101
1inf Cus
2fgt Eus
2dd sz10Collect : 77+1 saved = 78 IPC
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China 4
Buy: 1inf (3)
CM
Yun (1inf)
1inf Sze
1fgt SikYun
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (4) -
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UK 4
Buy:
UK: 6inf (18), 2art (8 )
Ind: 6inf (18), 2mec (8 )
No CM !
NCM per map
Place units:
6inf, 2art UK
6inf, 2mec IndCollect :
23 IPC UK
14 IPC Ind -
Anzac 4
Buy:
1AC (16), 1dd (8), 1inf (3)CM
sz45 (1ss)
1dd sz 62sz45 (1st hit win)
Rolls: 10@2; Total Hits: 310@2: (4, 2, 4, 2, 6, 3, 6, 6, 2, 5)
Rolls: 10@1; Total Hits: 010@1: (2, 3, 6, 2, 3, 6, 2, 2, 4, 3)





