Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsWheatbeer (Allies) vs The Definitive S (Axis) Global Alpha+2 Tech
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Non-combat:
2 fig que >> phi
6 fig, 4 tact, 6 strat sita >> nita
1 sub, 1 dest, 2 carrier SZ97 >> SZ98
1 dest SZ99 >> SZ98
3 trans SZ97 (loaded with Soviet troops) >> SZ98
2 sub SZ95 >> SZ98Mobilize:
1 fig uk
2 trans SZ110Collect 29 + Italian 13 = 42 (43 total)
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ANZAC 14
Buy (22/25)
2 tank
1 figNon-combat:
1 trans SZ44 >> SZ46
1 art que >> nswMobilize:
2 tank, 1 fig nswCollect 23 (26 total)
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I14
Purchase Units 0 IPCs
NoneCM
JAV – walk in
4 inf, 2 tanks, 1art, 1 m.inf from IND via 4 trns in sz 39NCM
Sz 42
2 BB, 3 CA, 3 DD, 2 AC, 2 fig, 2 tac from sz 39Z 79
2 fig from SAFWIND
1 tank, 1 inf from ETH via 1 trns in sz 76RHO
1 inf from SAFG15
NCM
HON
1 fig, 1 tac from IND -
France 14
Buy
save allCollect 13 IPC (26 total)
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USSR 15
Buy (93/94)
3 inf
7 stratCombat:
SBR on KSU minor IC
1 strat kanEGY
4 inf, 1 tank SZ98 unload egyBURY (+ YAK)
1 mech, 1 tank yen >> burySHA (+ JEH)
3 mech, 3 tank cha blitz through jehKSI (+ HUN)
4 mech, 2 tank kwe blitz through hunYUN
3 inf, 1 art szeANH
2 mech, 1 tank hop
4 mech, 4 tank sheVYB
1 mech fin -
egy, sha, jeh, ksi, hun, yun liberated walk in
bury, yak, vyb taken no lossSBR on KSU minor IC
aa fire
Rolls: 1@1; Total Hits: 11@1: (1) -
dang, strat killed
ANH
A 6 mech, 5 tank
Rolls: 5@1 6@3; Total Hits: 35@1: (4, 3, 6, 3, 3)6@3: (2, 2, 4, 5, 1, 5)D 1 mech
Rolls: 1@2; Total Hits: 11@2: (2) -
Aww, are you not going to humour me with some French purchases.
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anh liberated 1 mech lost
Non-combat:
1 tact, 7 fig kan >> hop
7 tact rus >> hop
2 tact, 3 fig kaz >> hop
1 aa gun sze >> yun
3 mech sik >> hop
5 mech, 1 tank novo >> she
1 aa gun kan >> she
4 art npr >> irq
3 tank sukr >> cau
3 mech nukr >> tam
2 tank wgr >> yugo
5 art, 1 aa gun nita >> yugoMobilize:
3 inf irq
7 tact rusCollect 95 IPC (96 total)
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If it makes you feel better, you can stick a strategic bomber on SFR :-P
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Righto I think thats game. Well it was game a couple of rounds ago, but I thought I could try and get as much as possible with the amount of units I had. Good game anyway, longest one ive played. I look forward to this tournament now :lol:. Maybe a debrief of things that could have been done better. I know I shouldnt have taken back Germany and probably should have pulled the Italian fleet out of the Med faster and the Italians out of Europe even faster. I still have this thought that it should be a global game with global victories, not have two games pushed together with seperate ways to win.
Anyway Good Game, hopefully we can have a rematch soon. -
You were really close in the Pacific and before I built the naval base on JOH I thought I’d lose.
Aside from the points you mentioned and going against the odds to try for Sydney before the US arrived, I’m not sure what would have served Axis better.
I’m willing to rematch as switched sides. Dunno if you want to squeeze one in before the tournament or not.
If you want me to start up a thread as Axis, let me know. I have a good chunk of free time this weekend (gf out of town).
Good luck in the tourney :-)
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Yeah why not, bring it on. I need some playing time with the Allies. Start one up when you are free.
Cheers. -
I have been tinkering with G1s for the tourney, so I had one ready to go … threads up :-)





