shitty dice all around, but ok
11L-LL(allies+9) vs EB(axis) game 2
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Sorry man should have read through your move firstĀ :-)
Ger4
46 buys 1aa, 1ftr, 3arm, 5infcombat
Mos - 1bmb Pol SBR
Euk - 1arm Bul
Bst - 2inf 2ftr Pol, 2ftr Ger
Epl - 2inf 1art 3arm Pol, 3arm Ger , 5inf Bul
Sud - 1arm Egy blitz back to Egyaa gun
Rolls: 1@1; Total Hits: 01@1: (2) -
damage
Rolls: 1@6; Total Hits: 11@6: (3) -
Mos 3 damage
Bst
Rolls: 2@1 4@3; Total Hits: 32@1: (4, 1)4@3: (6, 3, 3, 6)
Rolls: 1@2; Total Hits: 01@2: (5) -
Bst twol
Epl
Rolls: 6@1 2@2 6@3; Total Hits: 46@1: (6, 6, 6, 1, 3, 6)2@2: (3, 4)6@3: (2, 2, 5, 4, 1, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Epl twol
Euk twol
Sud twolnoncombat
1bmb Mos - Pol
3ftr Bst - Pol
1ftr Bst - Ger
1aa Pol - Epl
1aa 2arm 5inf Ger - Pol
1ftr Bul - Egybuild
1aa 5inf 3arm 1ftr Gercollect
32 + 10 = 42 -
Soviet turn 4
Purchase
34 IPC4 infantry
3 artillery
2 tanksCombat Moves
UKR (infantry) v 3 infantry (CAU)
EUK (tank) v 2 infantry (CAU), fighter (RUS)
BST (2 infantry) v infantry, artillery (BEL), infantry (KAR)dice
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EUK
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 3)1@3: (2)
D - tank
Rolls: 1@3; Total Hits: 01@3: (5) -
EUK taken with 2 infantry, fighter
UKR
A - 3 infantry
Rolls: 3@1; Total Hits: 03@1: (2, 2, 4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
UKR round 2
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (3, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
UKR round 3
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (4, 2)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
letās just run this one out - you are getting all the ones unfortunately
UKR 4 to completion
A - infantry
Rolls: 20@1; Total Hits: 420@1: (3, 1, 1, 5, 4, 4, 3, 5, 5, 2, 3, 4, 4, 1, 4, 5, 4, 1, 5, 3)
D - infantry
Rolls: 20@2; Total Hits: 920@2: (1, 3, 4, 5, 5, 2, 1, 6, 1, 1, 1, 4, 2, 2, 2, 5, 5, 4, 3, 3) -
That is one nasty infantry there man.
BST
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (3, 3)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
BST round 2
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (4, 2)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
BST round 3
A - infantry, artillery
Rolls: 2@2; Total Hits: 22@2: (1, 1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
thereās my missing ones.
BST taken with infantry, artillery
Noncombat Moves
fighter from EUK to CAU
4 infantry from BEL to RUS
tank from BEL to CAU
AA gun from BEL to KAR
infantry from KAZ to RUS
2 infantry, 2 artillery from PER to CAU
2 tanks from IND to CAU
6 infantry from YAK to EVE
tank from NWY to KAR
tank from RUS to CAU
AA gun from BEL to KAR
submarine from Z5 to Z7Mobilize
2 infantry in KAR
2 infantry, 2 tanks in CAU
3 artillery in RUSIncome
31 + 5 NO = 36 -
hey Lucky I didnāt mean to be an ass about the inf in Chi. I am very new to this game and still unsure about some of the rules. Anyway I appreciate you playing with me. Good luck in your other games.
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No problem man, was understandable what you thought, and you are correct, you canāt place if there are 3 or more chinese units in a territory already.
Cheers
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The map shows 2 damage to Fic but the US only hit for 1. Did I miss something? If I did we can just change my buy from arm to art.
Jap4
45 buys 1 repair 1ic 1arm 4sscombat
Ind - 1inf Bur
Far - 1inf Bry
Stc - 1inf Bry
Sik - 1inf Hup
Nin - 2inf Hup 1ftr BurNin
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3) -
Nin twol
Sik twol
Far twol
Stc twol
Ind twolNoncombat
1ftr Nin - Hup
2arm Fic - Hup
2ftr Bur - sz36
3inf 1arm Jap - Fic via 2trn sz62 to sz36
2inf 1art Fic - Bur
1ac 2ftr 4dd 2cru sz62 - sz36build
1arm Fic
4ss sz62
1ic Burcollect
42 + 15 = 57 -
British turn 4
Purchase
32 IPC4 infantry
2 tanks
fighterCombat Moves
Z16 (transport, 2 cruisers, battleship) v fighter (TRJ), 3 fighters (Z5), bomber (GBR)
FRA (empty) v infantry (GBR) unload Z7 using Z5 transport
NWE (2 infantry, tank) v 3 infantry, tank (GBR) unload in Z7, *support shot with battleship
SUD (empty) v infantry (CNG)
CAR (empty) v infantry (Z46), tank (SOL)
ALG (empty) v infantry (GBR) unload Z12dice





