@SuperbattleshipYamato no scramble thanks
Kobu vs. JamesAleman G1940 Alpha+.2
-
So I gave you a fight in Bryansk I think you can win, but if you fail, it’s probably the game there. England is also takeable at great risk, but then you’re likely to lose your fleet and I can take it back. Italy isn’t exactly weak, but you can potentially take it and get in and take the north. You can at least deny bonuses again. Time is running out for the Allies. It looks like it’s a tossup between one or two more turns depending on what Russia does. Maybe even three if Russia annihilates my stack. My major factory will quickly replace those loses though while Russia cannot keep pace. I’ve been spending less time looking at my moves so I may be missing something crucial again, but I think I’m just about to wrap this up.
Sadly, I was prevented from attacking Canada this game, which was really my one desire.
-
USSR10
19 buys
6 inf
save 1Combat Moves:
Ros 1 inf 2 fighters vs 1 inf
Rolls: 1@1 2@3; Total Hits: 01@1: (4)2@3: (5, 4)
vs
Rolls: 1@2; Total Hits: 01@2: (3)
Volo 1 inf 2 fighters vs 1 inf
Rolls: 1@1 2@3; Total Hits: 01@1: (6)2@3: (5, 5)
vs
Rolls: 1@2; Total Hits: 11@2: (1)
-
I forgot to move your French fighter.
-
Wow, I am not getting any breaks with my air force
Ros again
Rolls: 1@1 2@3; Total Hits: 11@1: (2)2@3: (4, 2)
vs
Rolls: 1@2; Total Hits: 01@2: (5)
-
French moved
Its going to be close, I have 2 rounds to save this or go down it seems.
USSR collects 14+1 = 15
-
Hmm…you know that I can strike the fleet at Australia, right?
-
Nope, I didn’t see the naval base there, if you want, I can leave a DD as a blocker, your call.
-
Go ahead. The game would be over regardless if you didn’t block.
-
Yes, that fleet is vital to the game continuing…that’s the only reason do it, otherwise you win.
If I end up losing this as it looks in 3 rounds, care for a rematch, I’ll focus on Japan early to still test the Spain concept.
-
A rematch will have to wait until I’ve got some more free time. I usually go a few months on then a few off for playing by forum. I’m starting up a busy cycle again here.
Japan buys
1 naval base = 15
5 dst = 40Save 1.
SZ 42
Rolls: 1@2 2@4; Total Hits: 31@2: (1)2@4: (3, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
SZ 49
Rolls: 8@4 8@3 1@2; Total Hits: 108@4: (3, 3, 3, 1, 3, 6, 5, 3)8@3: (6, 2, 5, 3, 1, 4, 5, 2)1@2: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
-
Note that I have Mongolian troops now. China is doomed.
Collect 48 + 10 NO - 4 raid = 54.
-
USA10
69 buys
air base 15
minor factory 12
3 transports 21
3 infantry 9
3 artillery 12Combat
S. France
5 fighters, 1 tac, 1 inf, 1 art vs 3 inf
Rolls: 2@2 5@3 1@4; Total Hits: 32@2: (2, 4)5@3: (5, 5, 4, 2, 4)1@4: (4)
vs
Rolls: 3@2; Total Hits: 13@2: (2, 3, 4)
sz 55 1 bmb, 1 dd, 2 fighter vs 1 dd
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (5)2@3: (2, 5)1@4: (1)
vs
Rolls: 1@2; Total Hits: 01@2: (5)
Grabbing Persian factory
-
Collect 74
-
air base and minor factory are placed in Spain
-
if German air is used against fleet, UK fighters Scramble
if you attack land and air consult -
-
UK 10
9 buys
3 inf
Combat
Normandy 1 inf, 4 fighters vs inf and art
Rolls: 1@1 4@3; Total Hits: 21@1: (2)4@3: (1, 4, 1, 5)
vs
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Sum 1 art, 1 inf 1 fighter, 1 cruiser, 1 battleship vs 2 inf, 1 art.
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (2, 1)2@3: (5, 6)1@4: (2)
vs
Rolls: 3@2; Total Hits: 13@2: (4, 5, 2)
-
India collects 18
-
BB from Australia moves to Pacific fleet as well
-
Anzac
10 buys
3 inf
save 1Forgot about US subs by Alaska, joined them up.
Collect 8+1 saved= 9
Notes:
UK and Anzac fighters flew from India to Moscow via Afghanistan. Thank You :)
US transport has the 2 Anzac men on it still.
French fighter will move onto a US carrier.
Multinational force holds West India.
China is calling up reserves to deal with the Mongol scourge.2 more turns will tell us if this game is over.