@cwglee51 Looks great! I’m going to pull a farmboy and ask for full scramble in both 111 and 110.
11L-LL(allies+9) vs EB(axis) game 2
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BEL
A - 6 infantry, artillery, tank
Rolls: 5@1 2@2 1@3; Total Hits: 25@1: (6, 3, 3, 5, 1)2@2: (6, 5)1@3: (3)
D - tank
Rolls: 1@3; Total Hits: 01@3: (6) -
BEL taken with 6 infantry, artillery, tank
Noncombat Moves
infantry from ARC to KAR
AA gun from RUS to BEL
AA gun from CAU to RUS
infantry, AA gun from UKR to CAU
2 tanks from CAU to IND
2 infantry, 2 artillery from CAU to PER
infantry from NOV to KAZ
6 infantry from STC to YAKMobilize
4 infantry in CAU
2 infantry, tank, fighter in RUSIncome
34You need to go back and look at your German turn. Your buy (1aa 1ftr 5arm 2inf 1art = 51) spends too much and what you typed as a build (1aa 1art 5arm 2inf Ger) is not what you actually placed. Basically, I think it’s ok if you just switch the art to an inf so you spend 50. I switched it on the map, let me know if you want to do something else instead.
Also, the map still shows Germany at 50 IPC bank account, I have adjusted to 46.
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Sorry Lucky, your solution is fine with me.
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I thought aa guns were 5 like the old game. They are a little more expensive.
Jap3
52 buys 3arm 3inf 4ddcombat
Bry - 2inf Mannoncombat
1inf Yun - Bur
2inf Man - Fic via 1trn sz62 to sz36
1art Phi - Fic via 1trn sz50 to sz36
1ftr Fic - Bur
2ftr sz50 - Bur
1trn sz50 - sz62
1cru sz50 - sz62
1bb 2ac sz50 - sz36
1ftr 1dd sz62 - sz36build
2arm Fic
3inf 1arm Jap
4dd sz62collect
35 + 10 = 45 -
Italy should have collected an NO last turn, their current bank account should be 15.
Britain turn 3
Purchase
44 IPCdestroyer
ac
transport
5 infantryCombat Moves
ITA - sbr with bomber (CAU)
BST (3 infantry) v 2 infantry, fighter, bomber (GBR), 2 fighters, battleship support shot (Z5)
NWE (empty) v infantry (GBR) unload Z5dice
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ITA aa fire
Rolls: 1@1; Total Hits: 11@1: (1) -
bomber downed over ITA
BST
A - 2 infantry, 3 fighters, bomber, battleship
Rolls: 2@1 3@3 2@4; Total Hits: 42@1: (4, 4)3@3: (5, 2, 1)2@4: (2, 3)
D - 3 infantry
Rolls: 3@2; Total Hits: 13@2: (3, 5, 2) -
BST taken with infantry, 3 fighters, bomber
Noncombat Moves
transport from Z2 to Z8
3 fighters from BST to Z5
bomber from BST to GBR
3 infantry, fighter from PER to TRJ
tank from IND to TRJ
tank from WCA to SOL
destroyer from Z56 to Z46
AA gun from IND to PERMobilize
5 infantry in GBR
transport, destroyer, ac in Z8Income
32 -
Italy3
15 buys 2inf 1art 1armcombat
Ukr - 2inf Ita via 1trn sz16, 1ftr Bul, 1cru, 1bb
Nwe - 1arm 2inf FraUkr
Rolls: 2@1 2@3 1@4; Total Hits: 02@1: (3, 4)2@3: (6, 5)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1) -
Ukr rd2
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Ukr rd3
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5) -
Ukr twlo 1inf
Nwe
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (4) -
Nwe twol
noncombat
1ftr Ukr -
1arm Ita - Blkbuild
2inf 1art 1arm Itacollect
12 + 5 = 17 -
America turn 3
Purchase
51 IPC2 fighters
5 submarinessave 1 IPC
China gets 1 infantry
Combat Moves
sbr FIC with bomber (IND)dice
FIC bombing
Rolls: 1@6; Total Hits: 11@6: (1) -
1 damage to FIC
Noncombat Moves
bomber from FIC and bomber from AUS to TRJ
2 fighters from Z56 to Z8
5 destroyers, 2 ac from Z56 to Z46
2 fighters from AUS to Z46
infantry, artillery from WCA to Z46
2 fighters from IND to TRJChina
infantry from NIN to CHI
Mobilize
5 submarines, 2 fighters in Z56China infantry in NIN
Income
38 + 10 NO + 1 saved = 49 -
I dont think you can place a Chinese inf in Chi. There is a 3 unit max for the chinese.It wont effect Ger so I will post.
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I moved the infantry from NIN to CHI and placed the new unit in CHI, so the map is right.
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Sorry man should have read through your move first :-)
Ger4
46 buys 1aa, 1ftr, 3arm, 5infcombat
Mos - 1bmb Pol SBR
Euk - 1arm Bul
Bst - 2inf 2ftr Pol, 2ftr Ger
Epl - 2inf 1art 3arm Pol, 3arm Ger , 5inf Bul
Sud - 1arm Egy blitz back to Egyaa gun
Rolls: 1@1; Total Hits: 01@1: (2) -
damage
Rolls: 1@6; Total Hits: 11@6: (3) -
Mos 3 damage
Bst
Rolls: 2@1 4@3; Total Hits: 32@1: (4, 1)4@3: (6, 3, 3, 6)
Rolls: 1@2; Total Hits: 01@2: (5)





