@Entek China is up
Stirling/Jim010 (Axis) vs TDS/Alsch91/NoMercy (Allies) G40 A+2 No Tech
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Ger to Pol
5 inf, 1 AAYugo to Hun
5 infBul to Rom
5 infNor to Fin
1 infPlace
sz112
10 TTCollect
$51
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R2
Purchase Units 38 IPCs
6 art @ 24
4 inf @ 12
Save 2CM
NoneNCM
YEN
6 inf from YAKBEL
1 inf, 1 art from SMONUKR
1 AAGun from BRYSUKR
2 inf from ROSCAU
2 inf from VOLMobilize Units
2 art, 1 inf in NOV
2 art, 1 inf in NUKR
2 art, 1 inf in SUKR
1 inf in VOLCollect Income
37(territories)+2(saved)= 39 IPCs -
I will be gone on the 11th, and back sometime the week after. Then I’ll be gone again for a week.
… and then works starts up again …
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Japan 2
40 Ipc
3 mec ab 2 sub = 39 ipc save 1
CBM
all cha sui
inf anh hop
5 inf art anh kwe
2 inf 2 art hun kwe
1 inf hun 2 inf kwa yun
all air sha yun
all air kwa szeSze
ATK
Rolls: 6@3 6@4; Total Hits: 116@3: (1, 5, 1, 3, 2, 3)6@4: (4, 2, 1, 3, 2, 3)
def
Rolls: 8@2; Total Hits: 38@2: (6, 3, 3, 6, 2, 1, 3, 1)
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retreat sze
Yun
ATK
Rolls: 3@1 5@3 4@4; Total Hits: 73@1: (2, 5, 3)5@3: (1, 2, 1, 1, 2)4@4: (2, 6, 2, 6)
def
Rolls: 2@2; Total Hits: 12@2: (1, 6)
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NCM
all air sze kwa
all air yun kwa
2bb 2dd 2 sub 3 ac 2 tt art arm yun 1 cr 2inf sia z41
3 tt 3 inf 2 art jap 1 inf kor z6 z 36
all jeh anh
inf kor manPlace
ab kwa 3 mec ksu 2 sub z6
Collect
43 save 1 = 44ipc -
US 2
52 IPCs
1 Fig (10)
1 CV (16)
2 CA (24)2 Remaining
Non-coms
1 SS SZ 23 to SZ 26
1 DD SZ 49 to SZ 26
1 CV, 2 Fig SZ 30 to SZ 26
1 BB, 2 CV, 4 Fig SZ 10 to SZ 26
1 CA SZ 11 to SZ 26
1 TT SZ 64 to SZ 10, take 1 Arm Pan to Wus
1 Inf Cus to WusPlace
1 CV, 2 CA SZ 10
1 Fig EusCollect 52 + 2 leftover = 54 IPCs
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China 2
15 IPCs
5 Inf, 0 leftover
Combat
2 Inf She to Hop
1 Fig Sik to HopRolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
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Rolls: 2@1 1@3; Total Hits: 22@1: (1, 3)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (1)
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1 Inf Sik to Sze
1 Fig Hop to SikPlace 5 Inf Sik
Collect 6 IPCs
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I wouldn’t even dare but it would be a huge gamble to send the whole British air-force against the SZ 12 fleet, I know it wouldn’t work, just missing a little bit of power…
UK Europe ($34)
Purchase: 8 Inf (24), 1 fgt (10)UK Pacific (18$)
Purchase: 6 Inf (18)Combat for both UKE and UKP (None)
NCM:
2fgts, 1 tac from Gib to London
1 trn in SZ 80 to SZ 81 (load 2 Inf from CPR and unload on Egypt)
1 Inf from Alex to Egypt.
SZ 39 fleet to SZ 72.
1 CA from SZ 37 to SZ 54
1 DD from SZ 83 to SZ 88
1 Inf from CPR to EPR
8 Inf, 1 Art, 1 fgt from Burma to India
3 Inf from shm to BurmaPlacement:
8 Inf, 1 fgt on London
6 Inf on IndiaUK Europe collects $28
UK Pacific collects $16(I generally go by the IPC total on the chart minus any convoy raiding + NO’s) so if I get it wrong anywhere, please double check and I apologize.
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I wouldn’t even dare but it would be a huge gamble to send the whole British air-force against the SZ 12 fleet, I know it wouldn’t work, just missing a little bit of power…
If I keep it all together, UK never has what it takes to hit it on turn 2.
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Anzac Round 2: ($15)
Purchase: 5 Inf (15)
Combat None
NCM:Trn from SZ 42 to SZ 44 (load 1 Inf from Java and unload 1 Inf on Cel)
3 Inf from NSW to QUEPlacement: 5 Inf on NSW
Anzac collects: 17$
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Maybe I should have setup India a bit differently by the looks of the Jap forces around it,
So I apologize in advance if I goofed big time there to my allies…only my 2nd global game, still learning but don’t want to lose it for them in the first few turns.
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Italy
Buys
1 tac, 1 mec
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One thing with Anzac No Mercy -
You only have a minor IC, so you can only build 3 units there.
Hint - (build ships)
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CM
sz93 to sz88
1 sbsz94 to sz92
2 CA, 1 BB, 3 TT (load from Sfr 1 inf, 2 art, from Tun 1 inf, 1 art, from Alg 1 tank to Gib)Alg to Mor
3 inf, 1 tankTob to Alex
1 infKen to Con
1 inf, 1 artKen to Sud
1 infKen to Tan
1 inf -
Battle of sz88
1 sb vs 1 DDatt
Rolls: 10@2; Total Hits: 610@2: (5, 1, 1, 4, 2, 3, 2, 2, 4, 2)
def
Rolls: 10@2; Total Hits: 210@2: (5, 4, 6, 1, 6, 2, 6, 3, 3, 3)
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I loaded too many units to Gib.
Take the tank off and add 1 inf that was going to Mor.
Battle of Gib
3 inf, 3 art 2 CA, 1 BB vs 1 inf, 1 tankatt
Rolls: 6@2 2@3 1@4; Total Hits: 66@2: (4, 1, 2, 1, 3, 5)2@3: (1, 3)1@4: (2)
def
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)