@cwglee51 Looks great! I’m going to pull a farmboy and ask for full scramble in both 111 and 110.
11L EB(axis) vs DM(allies+7) Game 2
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Hup rd3
Rolls: 3@1; Total Hits: 13@1: (3, 4, 1)
Rolls: 1@2; Total Hits: 01@2: (3) -
Hup twol
Bor twol
Sum twol
I made a few mistakes. First of all sz35 was not cleared. A UK trn survives. Secondly I don’t know what I was thinking with the aircraft carrier going to the sz50 battle. It has to go to sz38 in noncombat and can’t be used in that combat. Illegal move = dice karma? :-D Anyway, obviously it did not effect the results of the battle. Sorry
noncombat
2ftr sz53 - sz62
2ftr sz56 - sz62
2ac sz57 - sz62
1ac sz61 - sz38build
1ftr Jap
1trn sz62collect
30 + 5 = 35 -
No prob.
After the dice on G1, you could of used some good rolls, but it looks like J got hit pretty hard too.
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Yeah it has not been a very good start for the axis. Looks like it will be a short war.
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@ExtraBilly:
I made a few mistakes. First of all sz35 was not cleared. A UK trn survives. Secondly I don’t know what I was thinking with the aircraft carrier going to the sz50 battle. It has to go to sz38 in noncombat and can’t be used in that combat. Illegal move = dice karma? :-D Anyway, obviously it did not effect the results of the battle. Sorry
I forgot, the AC can technically move to Sz 50 during Non-Com. It’s only forced to go to Sz 37 to pick up the ftrs from Sz 35. But since they were killed, I believe you have the freedom to move the AC where you want. Let me know if wanted it moved.
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UK Round 1
Buy 1 ac, 1 ca, 1 trn, 2 inf, 1 rt
Combat Move
1) Sz 5 - trn vs. ftr (uk)
2) Fra - mt vs. 1 arm (ecan, via trn from sz 9 to sz 7)
3) Sz 6 - ca vs. 1 bb (sz 2), 1 ftr, bom (uk)
4) Nor - mt vs. 1 inf, 1 arm (uk) (via trn to sz 6 - amphib)
5) Sz 16 - trn vs. ftr (egy) -
Sz 6
1 ftr, 1 bom, 1 bb
Rolls: 1@3 2@4; Total Hits: 11@3: (5)2@4: (3, 5)ca
Rolls: 1@3; Total Hits: 11@3: (2) -
Results
sz 5 - autokill
fra - taken, walk-in
sz 6 - cleared, wol
nor - taken, walk-in
sz 16 - autokillNon-Combat Move
2 fts (sz 5, sz 6) to sz 7 (wait for ac)
1 bom to uk
1 ftr to egy (sz 16)
1 dd to sz 7 from sz 9
1 inf to ecan from wcan
2 inf to egy from trj
3 inf, 1 rt, 1 aa to per from ind
1 inf, 1 rt to sz 30 fom aus
1 dd to sz 30 from sz 41
1 trn to sz 33 from sz 35
2 inf to rho from safPlacement
1 ca, 1 trn in Sz 6
1 ac in Sz 7
2 inf, 1 rt on UKCollect 42 + 10 (NO) = 52 total
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Italy1
10 buys 2inf 1artcombat
Fra - 1inf 1art 1ftr ItaFra
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 3)1@3: (4)
Rolls: 1@3; Total Hits: 11@3: (2) -
Fra rd2
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
Rolls: 1@3; Total Hits: 01@3: (5) -
Fra twlo 1inf
noncombat
1ftr Fra - Ita
2inf 1arm Blk - Bul
1arm Ita - Bulbuild
1art 2inf Itacollect
10 + 5 = 15 -
China places 2 inf on Chi
US Round 1
Buy 1 ac, 1 trn, 1 ftr, 3 inf
Combat Move
None
Non-Combat Move
1 inf, 1 rt, 1 ftr, 1 bom to ecan from eus
1 ftr, 1 bom to ecan from wus
1 inf to wcan from ala
1 inf to wcan from cus
1 inf to wcan from wus
1 dd, 1 ac, 1 ftr to sz 56 from sz 44
1 ftr to sz 56 from hi
1 aa to ecan from eus
1 trn, 1 dd to sz 9 from sz 10Placement
1 ac, 1 trn, 1 ftr in Sz 10
2 inf on Eus
1 inf on WusCollect 40 + 15 (NO) = 15 total
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Well I am going to make a few stupid moves. Hopefully I will have a bunch of dice go my way. If not we will be wrapping up this one rather quicky.
Ger2
46 buys 2ftr 6inf 2artcombat
Kar - 3inf Fin 1ftr Ger
Bst - 3inf Pol, 2arm Epl, 3arm Ukr
Bel - 1art Epl
Euk - 1art UkrKar
aa gun
Rolls: 1@1; Total Hits: 01@1: (6) -
Kar
Rolls: 3@1 1@3; Total Hits: 03@1: (4, 2, 6)1@3: (4)
Rolls: 4@2; Total Hits: 14@2: (4, 6, 2, 6) -
Kar rd2
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (3)
Rolls: 4@2; Total Hits: 04@2: (3, 5, 4, 5) -
Kar rd3
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 4)1@3: (6)
Rolls: 3@2; Total Hits: 13@2: (3, 3, 2) -
Kar rd4
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
Rolls: 3@2; Total Hits: 13@2: (6, 1, 6) -
Not the result I wanted. Retreat 1ftr
Bst
Rolls: 3@1 5@3; Total Hits: 33@1: (1, 5, 2)5@3: (3, 4, 1, 6, 4)
Rolls: 4@2 1@3; Total Hits: 24@2: (2, 1, 4, 6)1@3: (4) -
Bst rd2
Rolls: 1@1 5@3; Total Hits: 21@1: (3)5@3: (6, 3, 3, 6, 4)
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (1) -
Bst twlo 3inf
Bel 1st to hit
Rolls: 10@2; Total Hits: 410@2: (4, 4, 4, 1, 6, 1, 2, 3, 2, 4)
Rolls: 10@2; Total Hits: 510@2: (6, 1, 1, 3, 2, 1, 6, 4, 2, 4)





