Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs11L EB(axis) vs DM(allies+7) Game 2
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sz35 rd2
Rolls: 1@3; Total Hits: 01@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6) -
sz35 rd3
Rolls: 1@3; Total Hits: 11@3: (3)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz35 cwlo 2ftr
sz53
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (1, 6)
Rolls: 1@4; Total Hits: 11@4: (3) -
sz53 rd2
Rolls: 2@3; Total Hits: 22@3: (2, 3)
Rolls: 1@4; Total Hits: 01@4: (5) -
sz53 cwlo 1dd
Yun
Rolls: 2@1 2@3; Total Hits: 02@1: (3, 5)2@3: (5, 4)
Rolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (6) -
Yun rd2
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (6, 1)
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (4) -
Yun rd3
Rolls: 2@3; Total Hits: 12@3: (6, 2)
Rolls: 1@4; Total Hits: 11@4: (1) -
Yun cleared not taken lost 2inf 1ftr
Sui
Rolls: 3@1; Total Hits: 03@1: (4, 3, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Sui rd2
Rolls: 3@1; Total Hits: 03@1: (5, 4, 4)
Rolls: 1@2; Total Hits: 01@2: (5) -
Sui rd3
Rolls: 3@1; Total Hits: 13@1: (1, 6, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Sui twol
Hup
Rolls: 3@1; Total Hits: 03@1: (3, 4, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Hup rd2
Rolls: 3@1; Total Hits: 03@1: (5, 6, 2)
Rolls: 1@2; Total Hits: 01@2: (3) -
Hup rd3
Rolls: 3@1; Total Hits: 13@1: (3, 4, 1)
Rolls: 1@2; Total Hits: 01@2: (3) -
Hup twol
Bor twol
Sum twol
I made a few mistakes. First of all sz35 was not cleared. A UK trn survives. Secondly I don’t know what I was thinking with the aircraft carrier going to the sz50 battle. It has to go to sz38 in noncombat and can’t be used in that combat. Illegal move = dice karma? :-D Anyway, obviously it did not effect the results of the battle. Sorry
noncombat
2ftr sz53 - sz62
2ftr sz56 - sz62
2ac sz57 - sz62
1ac sz61 - sz38build
1ftr Jap
1trn sz62collect
30 + 5 = 35 -
No prob.
After the dice on G1, you could of used some good rolls, but it looks like J got hit pretty hard too.
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Yeah it has not been a very good start for the axis. Looks like it will be a short war.
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@ExtraBilly:
I made a few mistakes. First of all sz35 was not cleared. A UK trn survives. Secondly I don’t know what I was thinking with the aircraft carrier going to the sz50 battle. It has to go to sz38 in noncombat and can’t be used in that combat. Illegal move = dice karma?  :-D Anyway, obviously it did not effect the results of the battle. Sorry
I forgot, the AC can technically move to Sz 50 during Non-Com. It’s only forced to go to Sz 37 to pick up the ftrs from Sz 35. But since they were killed, I believe you have the freedom to move the AC where you want. Let me know if wanted it moved.
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UK Round 1
Buy 1 ac, 1 ca, 1 trn, 2 inf, 1 rt
Combat Move
1)Â Sz 5 - trn vs. ftr (uk)
2)Â Fra - mt vs. 1 arm (ecan, via trn from sz 9 to sz 7)
3)Â Sz 6 - ca vs. 1 bb (sz 2), 1 ftr, bom (uk)
4)Â Nor - mt vs. 1 inf, 1 arm (uk) (via trn to sz 6 - amphib)
5)Â Sz 16 - trn vs. ftr (egy) -
Sz 6
1 ftr, 1 bom, 1 bb
Rolls: 1@3 2@4; Total Hits: 11@3: (5)2@4: (3, 5)ca
Rolls: 1@3; Total Hits: 11@3: (2) -
Results
sz 5 - autokill
fra - taken, walk-in
sz 6 - cleared, wol
nor - taken, walk-in
sz 16 - autokillNon-Combat Move
2 fts (sz 5, sz 6) to sz 7 (wait for ac)
1 bom to uk
1 ftr to egy (sz 16)
1 dd to sz 7 from sz 9
1 inf to ecan from wcan
2 inf to egy from trj
3 inf, 1 rt, 1 aa to per from ind
1 inf, 1 rt to sz 30 fom aus
1 dd to sz 30 from sz 41
1 trn to sz 33 from sz 35
2 inf to rho from safPlacement
1 ca, 1 trn in Sz 6
1 ac in Sz 7
2 inf, 1 rt on UKCollect 42 + 10 (NO) = 52 total





