japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Wheatbeer (Allies) vs The Definitive S (Axis) Global Alpha+2 Tech
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- 1 inf, 2 art kaz not 2 inf, 1 art kaz
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CAU
A 6 inf, 4 art, 10 fig
Rolls: 2@1 8@2 10@3; Total Hits: 52@1: (2, 6)8@2: (3, 6, 3, 6, 3, 5, 6, 6)10@3: (3, 3, 5, 5, 4, 2, 2, 3, 4, 4)
D 4 inf, 6 mech, 1 art, 1 tank
Rolls: 11@2 1@3; Total Hits: 411@2: (2, 1, 2, 4, 6, 2, 3, 6, 5, 4, 3)1@3: (6)
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CAU r2
A 2 inf, 4 art, 10 fig
Rolls: 6@2 10@3; Total Hits: 96@2: (1, 1, 2, 1, 6, 4)10@3: (3, 3, 4, 4, 5, 3, 5, 6, 2, 1)
D 5 mech, 1 art, 1 tank
Rolls: 6@2 1@3; Total Hits: 16@2: (3, 5, 3, 2, 4, 5)1@3: (4)
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cau taken 5 inf lost
HUN
A 2 art
Rolls: 2@2; Total Hits: 02@2: (5, 4)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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HUN r2
A 2 art
Rolls: 2@2; Total Hits: 12@2: (2, 3)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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hun taken no loss
bes + yak walk in -
Non-combat:
2 fig cau >> sukr
5 fig cau vol
3 fig cau >> ros
5 art, 1 aa gun pol >> ger
2 mech rus >> sukr
2 mech rus >> vol
5 inf, 1 art, 1 aa gun sam >> kaz
1 aa gun tim >> novoMobilize:
3 tank sukr
3 tank vol
2 inf, 1 fig ger
5 mech, 3 tact rusCollect 55 IPC
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This is one of the odder games I’ve played. Have you seen a scenario like this before?
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Yeah its quite cool, I spose this is what its mean to look like as most people would have just given up in Europe as soon as Germanys capital was taken.
Europes a mess. :cry:J10
Purchase Units 78 IPCs
1 mICs @ 12
4 m.inf @ 16
2 tanks @ 12
2 inf @ 6
4 art @ 16
Save 16CM
Sz 41 (1 trns)
1 bmb from YUNSUM (1 art)
1 m.inf from IND via 1 trns in sz 37
2 fig, 2 tac from sz 37JAV – walk in
2 inf from CEL via 1 trns in sz 37Sz 55 (1 DD)
1 fig, 1 tac from sz 37Sz 45(1 trns)
1 fig from sz 37 -
CC
SUM (1 inf not art)
A
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (3)2@3: (5, 1)2@4: (3, 6)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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SUM twol
sz 41 cwol
sz 45 cwol
sz 55
A
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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I think both sides are about equally matched. I think the Allies have more material in total, but they’re hampered by the need to coordinate to survive.
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lose fig Retreat tac in NCM
NCM
BOR
1 bmb from sz 41sz 41
1 CA, 1 DD from sz 37sz 42
4 AC, 1 tac, 3 BB, 1 CA, 1 DD from sz 37
1 fig from sz 45
1 tac from 55
2 fig, 2 tac from SUM
1 fig from YUNPHI
1 bmb, 3 fig from YUN
3 inf, 1 art, 1 m.inf from JAP via 3 trns in sz 6sz 35
3 AC, 5 fig, 1 tac, 4 DD, 1 BB, 2 ss from sz 6sz 39
2 trns from sz 80SZE
3 inf, 1 art, 3 m.inf from KWE
2 tac from YUNKWE
3 m.inf from KSU
1 m.inf from JEHBURY
3 m.inf from KOREPR
2 m.inf from INDsz 7
1 ss from sz 1Mobilize Units
1 mIC in WIND
2 m.inf, 1 tank in KOR
2 m.inf, 1 tank in KSU
2 inf, 1 art in IND
3 art in JAPCollect Income
76(territories)+10(NOs)+16(saved)= 102 IPCs -
US 10
Buy (88/92)
2 carrier
2 fig
2 tact
2 inf
2 artCombat:
SBR Nita
1 strat polSZ7
2 sub, 2 dest SZ10 -
bomber nita
Rolling 1d6:
(5) -
7 damage to nita major ic
SZ7
A 2 sub, 2 dest
Rolls: 4@2; Total Hits: 24@2: (4, 2, 6, 2)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (5)
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NITA MIC has a built in AAGun.
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whoops
facility aa nita
Rolls: 1@1; Total Hits: 01@1: (2)
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SZ7 cleared no loss
Non-combat:
1 strat nita >> ger
1 dest SZ54 >> SZ21
4 sub, 3 carrier SZ26 >> SZ17
6 fig SZ26 >> iwo
6 tact haw >> iwo
4 fig SZ54 >> SZ17
1 fig que >> SZ17
1 strat nte >> iwo
1 sub, 2 dest, 2 cru, 1 bsh, 3 carrier SZ54 >> SZ26
1 dest SZ54 >> SZ46
2 fig, 2 tact wus >> mid
1 trans SZ54 >> SZ26
2 trans SZ64 >> SZ10
3 inf den load 2 trans SZ113 unload ger
1 inf nor load trans SZ113 unload ger
5 trans SZ101 >> SZ64Mobilize:
2 carrier, 2 fig, 2 tact SZ10
2 inf, 2 art wusCollect 81 IPC (85 total)
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Im away for the rest of the night so wont be able to post anymore until the morning, which is like in 12 hours.
Cheers