ArtillaryGarfunkle (Axis) vs Alsch (Allies) G40 A+2


  • Ok Sz109 clear, lose AC
    Epl taken lose 1inf

    NCM
    1Tank WGer to Hun
    2mech Ger, 7Tank & 6mech Bal to Rom
    4mech Bal to Pol
    1inf Yugo to Trans Sz97
    SS Sz92 to Sz103
    1DD 1BS Sz114 to Sz112
    1Tac & 1Fig Sz109 to Hol
    1Bbr Sz 109 to WGr
    1aa Rom to Epl

    Place
    3art Rom
    6tank 1mech Ger

    47 – 2 +10NO = 55

    as always, let me know if i missed something

    ArtillaryGarfunkle vs Alsch 04aG.AAM


  • One thing -
    You only got 3 hits in 109 your first round, so I would have not lost either fighters.  I’ll roll for its second defense round.

    DiceRolls: 1@4; Total Hits: 11@4: (4)

    And you only got 1 hit on your second round, so one fighter would have gotten a third roll.

    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • So that means you need to lose 2 of your planes.  I assume you’ll want to keep your bomber, so I’ll just remove the Fighter and Tac.  If that’s wrong, feel free to change it.

    Updated.

    ArtillaryGarfunkle vs Alsch 04aG.AAM


  • R4

    30 IPCs

    6 Inf (18)
    3 Art (12)

    0 Remaining


  • Combat

    7 Inf, 2 Art Bes to Epl

    4 Inf, 1 Art Arch to Bel


  • Epl

    Attack (7 Inf, 2 Art)
    DiceRolls: 5@1 4@2; Total Hits: 25@1: (4, 3, 5, 5, 2)4@2: (2, 6, 3, 1)

    Defense (3 Inf, 2 Art , 1 Arm)
    DiceRolls: 5@2 1@3; Total Hits: 45@2: (5, 2, 1, 1, 3)1@3: (2)


  • Ug not this again.

    DiceRolls: 1@1 4@2; Total Hits: 21@1: (5)4@2: (5, 6, 2, 2)
    DiceRolls: 3@2 1@3; Total Hits: 33@2: (4, 1, 1)1@3: (3)


  • wtf!

    Stop doing this.

    Don’t really want to retreat, so I guess…
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)


  • DiceRolls: 1@2; Total Hits: 01@2: (4)
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • Well that was retarded.

    Belorus

    Attack (4 Inf, 1 Art)
    DiceRolls: 3@1 2@2; Total Hits: 23@1: (1, 2, 4)2@2: (3, 1)

    Defense (2 Inf, 1 Art)
    DiceRolls: 3@2; Total Hits: 13@2: (4, 3, 2)


  • DiceRolls: 2@1 2@2; Total Hits: 02@1: (6, 4)2@2: (3, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • DiceRolls: 1@1 2@2; Total Hits: 21@1: (3)2@2: (1, 2)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Well that one went worse then it should have too.  Cool.

    Epl holds with 1 Arm.
    Bel twlo 3 Inf.

    Non-coms on map

    Place
    1 Inf, 2 Art Sukr
    5 Inf, 1 Art Rus

    Collect
    26 IPCs

    ArtillaryGarfunkle vs Alsch 04bR.AAM


  • Forgot France -
    Moved french Inf to Sudan, lwol
    French DD to SZ 79

    ArtillaryGarfunkle vs Alsch 04bR.AAM


  • J4

    Purchase (62)
    2inf (6)
    1Art(4)
    1Mech(4)
    8SS(48)

    Hun (1inf)
    2mech Ksu
    3Tac Anh
    Attk
    DiceRolls: 2@1 3@3; Total Hits: 12@1: (6, 6)3@3: (3, 4, 4)
    Def
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Kwa (1art)
    1Tank Anh
    1art Hon
    1Mech Ksi
    1Tac Anh
    Attk
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 3)1@3: (5)1@4: (2)
    Def
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Fic (1Tank)
    1Trans Sz43 picks up 1inf 1art Bor Drops off in Fic
    2Bbr Anh
    Attk
    DiceRolls: 2@2 2@4; Total Hits: 12@2: (4, 6)2@4: (6, 3)
    Def
    DiceRolls: 1@3; Total Hits: 01@3: (4)

    Cel – Walk in
    1Trans Sz33 picks up 1 inf Pau and drops off in Cel

    Sum – Walk in
    1Trans Sz42 pick up art and drop off in Sum

    Sz56 (1DD)
    1SS & 2Fig Sz42
    Attk
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (4, 4)
    Def
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • all taken lose 1SS 1Mech

    NCM
    9inf 1aa from yak to Bury
    1inf Sib to Amu
    1inf 1arm Hop & 2Mech Ksi to Cha
    2DD Sz43 to Sz20
    1AC & 1BS Sz42 to Sz35
    1Trans Sz20 to Sz35
    2Bbr Fic land in Phi
    3Tac Hun & 1Tac Kwa land in Ksu
    2Fig Sz56 to Mal
    3AC, 1BB, 1CR, 1SS Sz33 to Sz20
    3Tac 1Fig Sz33 to Jap
    2Fig Sz6 to Jap
    1DD Sz6 to Sz33
    1DD Sz6 to Sz16
    1AC Sz6 to Sz20
    1Fig Sz33 to Car

    Place
    1Mech Ksu
    2inf & 1Art Mal
    8SS Sz6

    Collect income
    10NO + 62 = 72

    ArtillaryGarfunkle vs Alsch 04cJ.AAM


  • US 4

    74 IPCs

    1 CV (16)
    1 Fig (10)
    1 Tac (11)
    6 SS (36)

    1 Remaining

    Combat

    1 SS SZ 25 to SZ 16
    2 Fig, 1 Tac SZ 26 to SZ 16

    Fleet SZ 26 to SZ 31, take 3 Inf, 1 Art Haw to Wake
    3 Fig SZ 26 to Wake
    2 CA, 2 BB bombard


  • SZ 16

    Attack (1 SS, 2 Fig, 1 Tac)
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (1)2@3: (5, 3)1@4: (5)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Wake

    Attack (3 Inf, 1 Art, 3 Fig, 2 CA, 2 BB)
    DiceRolls: 2@1 2@2 5@3 2@4; Total Hits: 62@1: (4, 3)2@2: (6, 6)5@3: (2, 1, 3, 1, 6)2@4: (1, 3)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)


  • That makes sense :roll:

    SZ 16 cwlo 1 SS
    Wake lwlo 2 Inf

    Non-combat

    2 Fig, 1 Tac SZ 16 to SZ 31
    3 Fig Wake to SZ 31
    3 CV, 5 SS SZ 26 to SZ 31
    1 SS SZ 30 to SZ 31
    1 CV, 2 Tac, 1 DD, 4 SS SZ 10 to SZ 31
    1 TT SZ 89 to SZ 64

    Place
    1 CV, 1 Fig, 1 Tac, 6 SS SZ 10

    Collect
    72 + 1 leftover = 73 IPCs


  • China 4

    14 IPCs

    2 Inf (6)
    2 Art (8)

    0 Remaining

    Combat

    1 Inf She to Sui (mt)

    1 Inf She to Hop (mt)

    1 Inf Kwe to Hun
    1 Fig Sze to Hun

    DiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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