if possible I would like to re-do my russian turn including buys. Or as a minimum I would like to have the buy stand and edit many NC moves. How do you feel about this?
11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech, Game 2
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Bst twlo 4inf…not exactly the same results, but I can live with it
NCM
4ftr Bst => sz5
bmr Bst => GerMobilize
2sub dd in sz5
2inf in Fra
2inf 2art in GerCollect: 39
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Soviet turn 4
Purchase
33 IPC6 infantry
3 tanksCombat Moves
UKR (tank) v 4 infantry (EUK), 2 infantry (CAU)
EPL (empty) v infantry (EUK)
BST (artillery) v 5 infantry, 2 artillery (KAR), 4 tanks (RUS)
FAR (infantry) v 3 infantry (YAK)
STC (infantry) v 3 infantry (YAK)dice
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BST
A - 5 infantry, 2 artillery, 4 tanks
Rolls: 3@1 4@2 4@3; Total Hits: 53@1: (3, 3, 3)4@2: (3, 2, 2, 4)4@3: (4, 2, 2, 3)
D - artillery
Rolls: 1@2; Total Hits: 11@2: (2) -
BST taken with 4 infantry, 2 artillery, 4 tanks
UKR
A - 6 infantry
Rolls: 6@1; Total Hits: 26@1: (4, 1, 5, 6, 3, 1)
D - tank
Rolls: 1@3; Total Hits: 11@3: (1) -
UKR taken with 5 infantry
FAR
A - 3 infantry
Rolls: 3@1; Total Hits: 23@1: (1, 1, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
FAR taken with 3 infantry
STC
A - 3 infantry
Rolls: 3@1; Total Hits: 13@1: (1, 2, 2)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
STC taken with 2 infantry
Noncombat Moves
infantry from CHI to KAZ
tank from CAU to IND
AA gun from KAR to BST
infantry from CAU to UKRMobilize
3 infantry, tank in CAU
3 infantry, 2 tanks in RUSIncome
29 + 5 NO = 34 -
You forgot to remove 1 inf from Ukr. I will on my map.
Jap4-Buy: IC, 2 inf, art, 5 arm, ftr…save 0
CM
1. art Wak => Sol
2. inf ftr Sik => Chi infChi
A-inf ftr
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Chi
A-inf ftr
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Chi twol
NCM
3inf art arm aa gun Aus load on 3trn sz40 => sz48
cv sz40 => sz48
ftr Chi => Bur
inf 2arm FIC => Bur
trn sz36 => sz62
cv sz52 => sz62
cv 3ftr dd cru sz52 => sz48
cv 2ftr dd bb sz52 => sz46
inf Sui => Nin
inf Hup => Nin
aa gun FIC => BurMobilize
IC in Sum
3arm in Man
2arm in FIC
inf art in Bur
inf in Jap
ftr in sz62Collect: 56
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Britain turn 4
Purchase
33 IPC1 fighter
2 submarines
3 infantrysave 2 IPC
Combat Moves
SUD (empty) v tank (TRJ)
NWE (infantry, artillery) v 2 infantry, artillery (GBR) unload in Z6, 2 fighters (Z6), *battleship support shotdice
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NWE
A - 2 infantry, artillery, 2 fighters, battleship
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (2)2@2: (6, 6)2@3: (4, 1)1@4: (1)
D - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
NWE taken with 2 infantry, artillery, 2 fighters
Noncombat Moves
infantry, tank from PAN to BRA
fighter from PER to TRJ
2 infantry, 2 artillery, AA gun from IND to PER
infantry from FIN to KAR
2 fighters from NWE to Z6Mobilize
3 infantry in GBR
fighter, 2 submarines in Z6Income
36 + 2 saved = 38 -
Bump, did you forget this one?
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Sorry about the delay…it has been a long week at work and another commitment. I will be able to post daily once again.
You forgot to place 2 subs in sz6. I will update the map.
Ita4- Buy: cv, 2 inf, 2 art…save 0
CM
NoneNCM
inf art Ita => Lib via trn sz16 to sz14
2cru bb sz16 => sz14
2inf 2art Ita => Blk
arm Bul => Cze
2 ftr Fra => sz14Mobilize
2inf 2art in Ita
cv in sz14Collect: 15
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America turn 4
Purchase
49 IPC3 infantry
4 fightersCombat Moves
ALG (empty) v infantry, artillery (GBR)Noncombat Moves
destroyer, ac from Z19 to Z12
2 fighters from WUS to Z12
3 bombers from GBR to EGY
2 fighters from IND to EGY
3 submarines from Z20 to Z18
destroyer from Z6 to Z12
3 submarines from Z39 to Z32
4 fighters from WCA to GBR
2 infantry, fighter from WUS to WCA
infantry from WCA, tank from WUS to ECAMobilize
3 infantry, 4 fighters in WUSIncome
39 + 5 NO = 44 -
Ger5-Buy: sub, 2 dd, 2 arm, inf, art
CM
1. inf Ger => Nwy
2. art Ger => Fin
3. art Ger/3inf Fra/4ftr sz5 => Nwe 2inf art
4. bmr Ger => Kar sbrKar sbr
damage
Rolling 1d6:
(3)Nwe
A-3inf art 4ftr
Rolls: 2@1 2@2 4@3; Total Hits: 22@1: (4, 2)2@2: (1, 2)4@3: (6, 6, 6, 5)
D-2inf art
Rolls: 3@2; Total Hits: 03@2: (6, 5, 3) -
Kar IC damaged 3
worthless fighters
Nwe
A-3inf art 4ftr
Rolls: 2@1 2@2 4@3; Total Hits: 12@1: (6, 6)2@2: (6, 6)4@3: (5, 4, 3, 4)
D-art
Rolls: 1@2; Total Hits: 01@2: (6) -
Nwe lwol
NCM
4ftr Nwe => sz5
bmr Kar => Ger
inf Ger => Pol
4inf aa gun Fra => GerMobilize
sub 2dd in sz5
inf art 2arm in GerCollect: 35
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Soviet turn 5
Purchase
34 IPC6 infantry
artillery
bomberCombat Moves
POL (infantry) v infantry (EPL), artillery (BST)
BUL (empty) v infantry (UKR)
BRY (empty) v infantry (FAR)dice





