ArtillaryGarfunkle (Axis) vs Alsch (Allies) G40 A+2


  • whoops, this map has the transports placed

    ArtillaryGarfunkle vs Alsch 02hI.AAM


  • No worries on Guam, everybody makes that mistake.  And the units/cash stuff is fine, I know this is still a bit new to you.  Things can get a big confusing if those aren’t straightened out.  :lol:

    F2

    No combat

    Non-combat

    2 Inf SZ 92 to Mor
    1 Inf Syr to Irq
    1 Fig UK to Gib
    1 Inf Fca to Fea
    1 DD SZ 79 to SZ 39

    ArtillaryGarfunkle vs Alsch 02iF.AAM


  • G3

    Purchase
    1Trans (7)
    4inf (12)
    4art (20)
    1dd
    2Mech

    CM

    Sz92 (2Cr 2Fig 2Trans 1AC)
    1ss Sz103 2Fig Sit 2fig Wger 4TacWger 1Bbr Wger

    Scramble?

    Sz114
    1Tac 1Fig 1BS 1dd Sz112

    Epl –Walk in
    1inf Rom

    Bes – Walk in
    1inf Rom

    Bal – Walk in
    17inf 3art Pol
    10mech 5Tank Ger
    3Tanks Hun

    Vyb – Walk in
    1inf Fin

    Kar – Walk in
    5inf Fin


  • Oh, and Declare War on Russia!


  • Scramble 2 British, 1 French Fighter.


  • Here it goes!

    Sz114 (1BS)
    1Tac 1Fig 1BS 1dd Sz112
    Attk
    DiceRolls: 1@2 1@3 2@4; Total Hits: 41@2: (2)1@3: (2)2@4: (4, 1)
    Def
    DiceRolls: 1@4; Total Hits: 01@4: (6)

    Sz92 (2Cr 2Fig 2Trans 1AC) (+3Fig scrambled)
    1ss Sz103 2Fig Sit 2fig Wger 4TacWger 1Bbr Wger
    Attk
    DiceRolls: 1@2 4@3 5@4; Total Hits: 61@2: (4)4@3: (2, 6, 1, 1)5@4: (4, 2, 5, 3, 6)

    Pick your Hits


  • Lose CV, 2 CA, 1 French Fig, 1 British Fig


  • Sz92
    Def
    DiceRolls: 1@2 2@3 5@4; Total Hits: 41@2: (4)2@3: (4, 6)5@4: (6, 2, 4, 2, 4)


  • Lose sub, 2Tac 1Fig
    Sz94 rnd 2

    Attk
    DiceRolls: 3@3 3@4; Total Hits: 13@3: (5, 3, 6)3@4: (6, 6, 6)

    Def 3fig
    DiceRolls: 3@4; Total Hits: 23@4: (3, 5, 1)


  • Lose 1ftr 1tac
    Sz92 Rnd 3
    Attk
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (3, 4)2@4: (5, 2)
    Def
    DiceRolls: 2@4; Total Hits: 22@4: (2, 2)


  • Oof.


  • Oh - I noticed something.  In my first defense rolls, neither my Carrier nor my Cruisers hit.  I have no destroyer, so you couldn’t have taken your sub as a hit.  Your rolls afterwards are fine, but you need to remove yet another plane, as the sub has to survive the battle.


  • ah, what a world
    ok thanks,

    Lose 1Tac 2Fig keep the sub
    NCM
    1ssSz 112 to Sz125
    1inf Sz98 to Egy
    2art Hol & 1Tank WFr to WGr
    1inf Rom to Yugo
    Bbr from Sz92 to Sit
    Planes Sz114 to WGr
    Trans Sz114 to Sz112

    Place
    1Trans Sz
    1Art Wgr
    4inf Wgr
    3Art Rom
    2Mech Ger
    1dd Sz112

    44 + 10NO -2conv = 52

    ArtillaryGarfunkle vs Alsch 03aG.AAM


  • R3

    35 IPCs

    3 Arm (18)
    3 Inf (9)
    2 Art (8)

    0 Remaining


  • Combat

    1 Inf Nukr to Epl
    1 Inf Bel to Epl
    1 Fig, 1 Tac Rus to Epl

    2 Inf Sukr to Bes
    1 Fig Rus to Bes

    1 SS SZ 115 to SZ 114


  • Epl

    Attack (2 Inf, 1 Fig, 1 Tac)
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 3)1@3: (3)1@4: (4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Bes

    Attack (2 Inf, 1 Fig)
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (4, 5)1@3: (1)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    SZ 114

    Attack (1 SS)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Defense (1 DD, 1 BB)
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5)


  • Epl lwol
    Bes lwol

    SZ 114
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (4)


  • SZ 114 holds wol

    9 Inf, 2 Art, 1 AA gun Nukr to Bes
    1 Art Sukr to Bes
    1 Fig, 1 Tac Epl to Sukr
    1 Fig Bes to Sukr
    2 Inf Nov to Arch
    18 Inf, 2 Art, 1 AA gun to Arch
    8 Inf Bry to Smo
    2 Mech, 2 Arm Bel to Nukr
    2 Arm Rus to Nukr
    6 Inf Yen to Tim
    12 Inf, 1 AA gun Yak to Yen
    3 Arm Rus to Nov

    Place
    3 Arm Sukr
    3 Inf, 2 Art Rus

    Collect
    30 IPCs

    ArtillaryGarfunkle vs Alsch 03bR.AAM


  • J3
    Purchase (52) (spend all)
    1MIC (12), 1AC (16), 2dd (16) &2Mech (8)

    Yak – Walk in
    9inf Bury

    She – Walk in
    1inf Sui

    Kwe (2inf)
    1inf Hop
    1inf Hun
    2Tac Kwa
    1Bbr For
    Attk
    DiceRolls: 2@1 2@3 1@4; Total Hits: 02@1: (3, 6)2@3: (6, 5)1@4: (5)
    Def
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)

    Shn (1inf)
    1inf Mal
    1art Fic
    1Bbr Kwa
    1Fig Kwa
    Attk
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 4)1@3: (4)1@4: (2)
    Def
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Ksi (1inf)
    2mech Ksu
    1mech Jeh
    1Tac 1Fig Kwa
    Attk
    DiceRolls: 3@1 1@3 1@4; Total Hits: 23@1: (2, 4, 3)1@3: (2)1@4: (1)
    Def
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Hon (1inf)
    Trns Sz6 load 1art 1inf drop off from Sz20
    1Tac 1Fig Kwa
    Attk
    DiceRolls: 2@2 1@3 1@4; Total Hits: 32@2: (5, 1)1@3: (1)1@4: (3)
    Def
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Java (1inf)
    Trans Sz35 loas inf & art to Sz42 amphib assault
    1Fig Sz 35
    1BS Bombard
    Attk
    DiceRolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 4)1@3: (1)1@4: (2)
    Def
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Borneo – Walk in
    Trans Sz21 load inf & art to Sz43 amphib assault

    Sz25 (1dd)
    1dd Sz6
    2Tac 1Fig Sz33
    Attk
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (5)2@3: (6, 5)1@4: (2)
    Def
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Kwe (2inf) Rnd #2
    1inf 2Tac 1Bbr
    Attk
    DiceRolls: 1@1 2@3 1@4; Total Hits: 01@1: (2)2@3: (5, 4)1@4: (6)
    Def
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)

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