11L LuckyLindy (allies +9) vs ExtraBilly (axis) +NO -tech


  • FIN taken with infantry, tank

    UKR
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • UKR taken with artillery

    Noncombat Moves
    infantry from KAR to BEL
    infantry from BEL to RUS
    2 tanks from CAU to IND
    infantry from NOV to RUS
    infantry from EVE to NOV
    6 infantry from BRY to STC
    tank from RUS to CAU
    submarine from Z6 to Z12
    artillery from CAU to RUS
    2 infantry, AA gun from CAU to PER

    Mobilize

    2 infantry, fighter in CAU
    2 infantry, 3 artillery in RUS

    Income
    30 + 5 NO = 35

    LL_v_EB_2bRUS.AAM


  • I should have 2trn in sz50 and 1trn in sz62. I guess I didnt move one down when i went after the Phi.


  • That is fine, no problem just put it in Z50.


  • Dont think it is going to matter too much. I am in big trouble.


  • @ExtraBilly:

    Dont think it is going to matter too much. I am in big trouble.

    Yeah, it would take perfect strategy and a near miracle to come back from that start.


  • Jap2

    34 buys 1ftr, 1ic save 9

    Combat
    Nin - 3inf Sui
    Fuk - 1inf, 1art  Phi via trn sz50 to sz61, 1inf, 1arm Jap sz62 to sz61
    Kwa - 1arm Phi via trn sz50 to sz61
    Man - 1inf, 1art Jap via trn sz61 to sz62, 2ftr sz62
    Bur - 2inf Sum via trn sz38 to sz37

    Nin
    DiceRolls: 3@1; Total Hits: 03@1: (5, 6, 4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • and it continues
    Nin rd2
    DiceRolls: 2@1; Total Hits: 02@1: (3, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Nin rd3
    DiceRolls: 2@1; Total Hits: 02@1: (4, 2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • retreat 1inf

    Man
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (5, 3)2@3: (6, 1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • This could be the worst start ever.  Sorry man that’s just cruel and unnecessary - more salt in the wounds.


  • Man twlo 1inf

    Noncombat
    2ftr Man - sz61
    2inf Bor via trn sz49 to sz37 - FIC
    1ftr FIC - sz37
    1ftr FIC - sz61
    2ac sz62 - sz61
    1bb, 1cru sz50 - sz61

    build
    1ic FIC
    1ftr Jap

    collect 32 + 10 + 9 saved = 51

    LL_v_EB_2cJ.AAM


  • Britain turn 2

    Purchase
    55 IPC

    battleship
    ac
    3 infantry
    3 artillery

    save 1 IPC

    Combat Moves
    BST (empty) v infantry (GBR)
    NWY (3 infantry) v infantry, tank (GBR) unload in Z5, *support shot with battleship, 2 fighters (Z7)
    FRA (artillery) v infantry, artillery (GBR), bomber (TRJ)
    NWE (empty) v infantry (GBR) unload in Z7
    BUR (2 infantry) v infantry, artillery (IND), fighter (TRJ)
    CAR (empty) v artillery (Z45)

    dice


  • revise that, I had the purchase wrong and I want to change it anyway:

    Britain turn 2

    Purchase
    55 IPC

    battleship
    ac
    fighter
    3 infantry

    save 2 IPC

    Combat Moves
    BST (empty) v infantry (GBR)
    NWY (3 infantry) v infantry, tank (GBR) unload in Z5, *support shot with battleship, 2 fighters (Z7)
    FRA (artillery) v infantry, artillery (GBR), bomber (TRJ) unload in Z7
    NWE (empty) v infantry (GBR) unload in Z7
    BUR (2 infantry) v infantry, artillery (IND), fighter (TRJ)
    CAR (empty) v artillery (Z45)

    dice


  • FRA
    A - 2 infantry, bomber
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (2, 2)1@4: (5)
    D - artillery
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • FRA round 2
    A - 2 infantry, bomber
    DiceRolls: 2@1 1@4; Total Hits: 22@1: (1, 6)1@4: (4)
    D - artillery
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • FRA taken with infantry, bomber

    NWY
    A - infantry, tank, 2 fighters, battleship
    DiceRolls: 1@1 3@3 1@4; Total Hits: 21@1: (4)3@3: (2, 4, 3)1@4: (5)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 13@2: (1, 6, 4)


  • NWY round 2
    A - tank, 2 fighters
    DiceRolls: 3@3; Total Hits: 23@3: (2, 1, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • NWY taken with tank, 2 fighters

    BUR
    A - infantry, artillery, fighter
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (1, 6)1@3: (5)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • BUR round 2
    A - artillery, fighter
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)

Suggested Topics

  • 20
  • 9
  • 84
  • 48
  • 56
  • 56
  • 63
  • 147
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.9k

Users

40.7k

Topics

1.8m

Posts