Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs11L LuckyLindy (allies +9) vs ExtraBilly (axis) +NO -tech
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Nice roll for the Germans
Nor rd4
Rolls: 3@1; Total Hits: 13@1: (2, 1, 4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Nor twol
Bul
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (2, 4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Bul twol
Epl
Rolls: 3@1 2@2 7@3; Total Hits: 43@1: (1, 5, 2)2@2: (1, 5)7@3: (1, 6, 1, 4, 5, 5, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Epl twol
Noncombat
2ftr Alg - Ger
2inf, 1art, 1arm Alg - Lib
4inf, 5arm Ger - Polbuild
8inf, 1ftr Gercollect 35 + 10 = 45
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Soviet turn 2
Purchase
34 IPC4 infantry
3 artillery
fighterCombat Moves
UKR (infantry) v infantry, artillery (CAU)
MAN (empty) v infantry (BRY)
FIN (infantry) v infantry, tank (KAR)
BST (infantry) v infantry, artillery (KAR)dice
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BST
A - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (3, 6)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
BST to the death
A - artillery
Rolls: 10@2; Total Hits: 210@2: (1, 3, 5, 3, 2, 6, 5, 5, 4, 4)
D - infantry
Rolls: 10@2; Total Hits: 310@2: (2, 3, 2, 5, 6, 4, 4, 3, 3, 2) -
BST all units killed, not taken
FIN
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
FIN taken with infantry, tank
UKR
A - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (1, 6)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
UKR taken with artillery
Noncombat Moves
infantry from KAR to BEL
infantry from BEL to RUS
2 tanks from CAU to IND
infantry from NOV to RUS
infantry from EVE to NOV
6 infantry from BRY to STC
tank from RUS to CAU
submarine from Z6 to Z12
artillery from CAU to RUS
2 infantry, AA gun from CAU to PERMobilize
2 infantry, fighter in CAU
2 infantry, 3 artillery in RUSIncome
30 + 5 NO = 35 -
I should have 2trn in sz50 and 1trn in sz62. I guess I didnt move one down when i went after the Phi.
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That is fine, no problem just put it in Z50.
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Dont think it is going to matter too much. I am in big trouble.
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@ExtraBilly:
Dont think it is going to matter too much. I am in big trouble.
Yeah, it would take perfect strategy and a near miracle to come back from that start.
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Jap2
34 buys 1ftr, 1ic save 9
Combat
Nin - 3inf Sui
Fuk - 1inf, 1art Phi via trn sz50 to sz61, 1inf, 1arm Jap sz62 to sz61
Kwa - 1arm Phi via trn sz50 to sz61
Man - 1inf, 1art Jap via trn sz61 to sz62, 2ftr sz62
Bur - 2inf Sum via trn sz38 to sz37Nin
Rolls: 3@1; Total Hits: 03@1: (5, 6, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
and it continues
Nin rd2
Rolls: 2@1; Total Hits: 02@1: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Nin rd3
Rolls: 2@1; Total Hits: 02@1: (4, 2)
Rolls: 1@2; Total Hits: 11@2: (2) -
retreat 1inf
Man
Rolls: 2@2 2@3; Total Hits: 12@2: (5, 3)2@3: (6, 1)
Rolls: 1@2; Total Hits: 11@2: (1) -
This could be the worst start ever. Sorry man that’s just cruel and unnecessary - more salt in the wounds.
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Man twlo 1inf
Noncombat
2ftr Man - sz61
2inf Bor via trn sz49 to sz37 - FIC
1ftr FIC - sz37
1ftr FIC - sz61
2ac sz62 - sz61
1bb, 1cru sz50 - sz61build
1ic FIC
1ftr Japcollect 32 + 10 + 9 saved = 51





