@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
11L LuckyLindy (allies +9) vs ExtraBilly (axis) +NO -tech
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Nice roll for the Germans
Nor rd4
Rolls: 3@1; Total Hits: 13@1: (2, 1, 4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Nor twol
Bul
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (2, 4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Bul twol
Epl
Rolls: 3@1 2@2 7@3; Total Hits: 43@1: (1, 5, 2)2@2: (1, 5)7@3: (1, 6, 1, 4, 5, 5, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Epl twol
Noncombat
2ftr Alg - Ger
2inf, 1art, 1arm Alg - Lib
4inf, 5arm Ger - Polbuild
8inf, 1ftr Gercollect 35 + 10 = 45
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Soviet turn 2
Purchase
34 IPC4 infantry
3 artillery
fighterCombat Moves
UKR (infantry) v infantry, artillery (CAU)
MAN (empty) v infantry (BRY)
FIN (infantry) v infantry, tank (KAR)
BST (infantry) v infantry, artillery (KAR)dice
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BST
A - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (3, 6)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
BST to the death
A - artillery
Rolls: 10@2; Total Hits: 210@2: (1, 3, 5, 3, 2, 6, 5, 5, 4, 4)
D - infantry
Rolls: 10@2; Total Hits: 310@2: (2, 3, 2, 5, 6, 4, 4, 3, 3, 2) -
BST all units killed, not taken
FIN
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
FIN taken with infantry, tank
UKR
A - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (1, 6)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
UKR taken with artillery
Noncombat Moves
infantry from KAR to BEL
infantry from BEL to RUS
2 tanks from CAU to IND
infantry from NOV to RUS
infantry from EVE to NOV
6 infantry from BRY to STC
tank from RUS to CAU
submarine from Z6 to Z12
artillery from CAU to RUS
2 infantry, AA gun from CAU to PERMobilize
2 infantry, fighter in CAU
2 infantry, 3 artillery in RUSIncome
30 + 5 NO = 35 -
I should have 2trn in sz50 and 1trn in sz62. I guess I didnt move one down when i went after the Phi.
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That is fine, no problem just put it in Z50.
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Dont think it is going to matter too much. I am in big trouble.
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@ExtraBilly:
Dont think it is going to matter too much. I am in big trouble.
Yeah, it would take perfect strategy and a near miracle to come back from that start.
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Jap2
34 buys 1ftr, 1ic save 9
Combat
Nin - 3inf Sui
Fuk - 1inf, 1art Phi via trn sz50 to sz61, 1inf, 1arm Jap sz62 to sz61
Kwa - 1arm Phi via trn sz50 to sz61
Man - 1inf, 1art Jap via trn sz61 to sz62, 2ftr sz62
Bur - 2inf Sum via trn sz38 to sz37Nin
Rolls: 3@1; Total Hits: 03@1: (5, 6, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
and it continues
Nin rd2
Rolls: 2@1; Total Hits: 02@1: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Nin rd3
Rolls: 2@1; Total Hits: 02@1: (4, 2)
Rolls: 1@2; Total Hits: 11@2: (2) -
retreat 1inf
Man
Rolls: 2@2 2@3; Total Hits: 12@2: (5, 3)2@3: (6, 1)
Rolls: 1@2; Total Hits: 11@2: (1) -
This could be the worst start ever. Sorry man that’s just cruel and unnecessary - more salt in the wounds.
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Man twlo 1inf
Noncombat
2ftr Man - sz61
2inf Bor via trn sz49 to sz37 - FIC
1ftr FIC - sz37
1ftr FIC - sz61
2ac sz62 - sz61
1bb, 1cru sz50 - sz61build
1ic FIC
1ftr Japcollect 32 + 10 + 9 saved = 51





