Forgot to Blitz Alexandria so I did it during NCM.
11L LuckyLindy (allies +9) vs ExtraBilly (axis) +NO -tech
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Fra rd2
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 1)1@3: (3)
Rolls: 1@3; Total Hits: 11@3: (1) -
Fra twlo 1inf
Bul
Rolls: 2@3; Total Hits: 02@3: (6, 6)
Rolls: 1@2; Total Hits: 11@2: (2) -
Bul rd2
Rolls: 1@3; Total Hits: 01@3: (5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Bul rd3
Rolls: 1@3; Total Hits: 01@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2) -
Bul holds lost 2arm
Lib
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (2)1@3: (1)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (1) -
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Well, it looks like you have severely offended the dice gods. Perhaps you should offer a sacrifice to appease them. Then again, it could be argued you have already sacrificed enough already!
America turn 1
Purchase
48 IPCac
2 fighters
submarine
destroyerChina gets 2 infantry
Combat Moves
USANone this turn
China
HUP (3 infantry) v infantry, fighter (YUN), infantry (FUK)
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HUP
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 32@1: (1, 1)1@3: (1)
D - 3 infantry
Rolls: 3@2; Total Hits: 03@2: (4, 3, 6) -
Dude. That is so sick. Boy am I glad I was not flying over an AA gun that round!
HUP taken with 2 infantry, fighter
Noncombat Moves
China
fighter from HUP to CHIdestroyer, ac from Z44 to Z53
fighter from Z44 and fighter from HAW to AUS
fighter from WUS and fighter from EUS to Z53
bomber from EUS to HAW
bomber from WUS to AUS
infantry from ALA to WCA
infantry and AA gun from WUS to WCA
infantry from CUS to WCA
infantry and artillery from EUS to PAN
transport and destroyer from Z10 to Z20Mobilize
submarine, destroyer, ac, 2 fighters in Z56China
infantry in CHI
infantry in NINIncome
38 + 10 NO = 48One thing is for sure, the dice can only get better for you from here.
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Hey EB, sorry, I spent 48 that turn when I only had 40.
So what I would like to do is remove fighter, submarine (-16) and add destroyer (8) to spend a total of 40 instead of 48.
This map reflects the change.
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Not sure the dice can save me now. This is looking like a short war.
G2
34 buys 1ftr 8inf
Combat
Nor - 3inf Fin
Bul - 1inf, 1art Ukr, 1inf Pol
Epl - 1inf Pol, 3inf, 1art, 4arm Bst, 3arm UkrNor
Rolls: 3@1; Total Hits: 03@1: (3, 2, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Nor rd2
Rolls: 3@1; Total Hits: 03@1: (5, 4, 2)
Rolls: 1@2; Total Hits: 01@2: (6) -
Nor rd3
Rolls: 3@1; Total Hits: 03@1: (6, 6, 6)
Rolls: 1@2; Total Hits: 01@2: (6) -
Nice roll for the Germans
Nor rd4
Rolls: 3@1; Total Hits: 13@1: (2, 1, 4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Nor twol
Bul
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (2, 4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Bul twol
Epl
Rolls: 3@1 2@2 7@3; Total Hits: 43@1: (1, 5, 2)2@2: (1, 5)7@3: (1, 6, 1, 4, 5, 5, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Epl twol
Noncombat
2ftr Alg - Ger
2inf, 1art, 1arm Alg - Lib
4inf, 5arm Ger - Polbuild
8inf, 1ftr Gercollect 35 + 10 = 45
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Soviet turn 2
Purchase
34 IPC4 infantry
3 artillery
fighterCombat Moves
UKR (infantry) v infantry, artillery (CAU)
MAN (empty) v infantry (BRY)
FIN (infantry) v infantry, tank (KAR)
BST (infantry) v infantry, artillery (KAR)dice
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BST
A - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (3, 6)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
BST to the death
A - artillery
Rolls: 10@2; Total Hits: 210@2: (1, 3, 5, 3, 2, 6, 5, 5, 4, 4)
D - infantry
Rolls: 10@2; Total Hits: 310@2: (2, 3, 2, 5, 6, 4, 4, 3, 3, 2)





