Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs11L LuckyLindy (allies +9) vs ExtraBilly (axis) +NO -tech
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Fra rd2
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 1)1@3: (3)
Rolls: 1@3; Total Hits: 11@3: (1) -
Fra twlo 1inf
Bul
Rolls: 2@3; Total Hits: 02@3: (6, 6)
Rolls: 1@2; Total Hits: 11@2: (2) -
Bul rd2
Rolls: 1@3; Total Hits: 01@3: (5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Bul rd3
Rolls: 1@3; Total Hits: 01@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2) -
Bul holds lost 2arm
Lib
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (2)1@3: (1)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (1) -
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Well, it looks like you have severely offended the dice gods. Perhaps you should offer a sacrifice to appease them. Then again, it could be argued you have already sacrificed enough already!
America turn 1
Purchase
48 IPCac
2 fighters
submarine
destroyerChina gets 2 infantry
Combat Moves
USANone this turn
China
HUP (3 infantry) v infantry, fighter (YUN), infantry (FUK)
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HUP
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 32@1: (1, 1)1@3: (1)
D - 3 infantry
Rolls: 3@2; Total Hits: 03@2: (4, 3, 6) -
Dude. That is so sick. Boy am I glad I was not flying over an AA gun that round!
HUP taken with 2 infantry, fighter
Noncombat Moves
China
fighter from HUP to CHIdestroyer, ac from Z44 to Z53
fighter from Z44 and fighter from HAW to AUS
fighter from WUS and fighter from EUS to Z53
bomber from EUS to HAW
bomber from WUS to AUS
infantry from ALA to WCA
infantry and AA gun from WUS to WCA
infantry from CUS to WCA
infantry and artillery from EUS to PAN
transport and destroyer from Z10 to Z20Mobilize
submarine, destroyer, ac, 2 fighters in Z56China
infantry in CHI
infantry in NINIncome
38 + 10 NO = 48One thing is for sure, the dice can only get better for you from here.
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Hey EB, sorry, I spent 48 that turn when I only had 40.
So what I would like to do is remove fighter, submarine (-16) and add destroyer (8) to spend a total of 40 instead of 48.
This map reflects the change.
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Not sure the dice can save me now. This is looking like a short war.
G2
34 buys 1ftr 8inf
Combat
Nor - 3inf Fin
Bul - 1inf, 1art Ukr, 1inf Pol
Epl - 1inf Pol, 3inf, 1art, 4arm Bst, 3arm UkrNor
Rolls: 3@1; Total Hits: 03@1: (3, 2, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Nor rd2
Rolls: 3@1; Total Hits: 03@1: (5, 4, 2)
Rolls: 1@2; Total Hits: 01@2: (6) -
Nor rd3
Rolls: 3@1; Total Hits: 03@1: (6, 6, 6)
Rolls: 1@2; Total Hits: 01@2: (6) -
Nice roll for the Germans
Nor rd4
Rolls: 3@1; Total Hits: 13@1: (2, 1, 4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Nor twol
Bul
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (2, 4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Bul twol
Epl
Rolls: 3@1 2@2 7@3; Total Hits: 43@1: (1, 5, 2)2@2: (1, 5)7@3: (1, 6, 1, 4, 5, 5, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Epl twol
Noncombat
2ftr Alg - Ger
2inf, 1art, 1arm Alg - Lib
4inf, 5arm Ger - Polbuild
8inf, 1ftr Gercollect 35 + 10 = 45
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Soviet turn 2
Purchase
34 IPC4 infantry
3 artillery
fighterCombat Moves
UKR (infantry) v infantry, artillery (CAU)
MAN (empty) v infantry (BRY)
FIN (infantry) v infantry, tank (KAR)
BST (infantry) v infantry, artillery (KAR)dice
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BST
A - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (3, 6)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
BST to the death
A - artillery
Rolls: 10@2; Total Hits: 210@2: (1, 3, 5, 3, 2, 6, 5, 5, 4, 4)
D - infantry
Rolls: 10@2; Total Hits: 310@2: (2, 3, 2, 5, 6, 4, 4, 3, 3, 2)





