11L LuckyLindy (allies +9) vs ExtraBilly (axis) +NO -tech


  • Italy 1

    10 buys 2inf 1art

    Combat
    Fra - 1inf, 1art, 1ftr Ita
    Bul - 1arm Ita,  1arm Blk
    Lib - 2inf Blk via trn sz14, 1cru, 1bb sz14

    Fra
    DiceRolls: 2@2 1@3; Total Hits: 02@2: (4, 5)1@3: (5)
    DiceRolls: 1@3; Total Hits: 01@3: (4)


  • Fra rd2
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (3, 1)1@3: (3)
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • Fra twlo 1inf

    Bul
    DiceRolls: 2@3; Total Hits: 02@3: (6, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Bul rd2
    DiceRolls: 1@3; Total Hits: 01@3: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Bul rd3
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Bul holds lost 2arm

    Lib
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (2)1@3: (1)1@4: (2)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Lib twlo 1inf

    Noncombat
    1ftr Fra - Ita

    build
    2inf, 1art Ita

    collect 10 + 5 = 15

    LL_v_EB_1eIta.AAM


  • Well, it looks like you have severely offended the dice gods.  Perhaps you should offer a sacrifice to appease them.  Then again, it could be argued you have already sacrificed enough already!

    America turn 1

    Purchase
    48 IPC

    ac
    2 fighters
    submarine
    destroyer

    China gets 2 infantry

    Combat Moves
    USA

    None this turn

    China

    HUP (3 infantry) v infantry, fighter (YUN), infantry (FUK)


  • HUP
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 32@1: (1, 1)1@3: (1)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 03@2: (4, 3, 6)


  • Dude.  That is so sick.  Boy am I glad I was not flying over an AA gun that round!

    HUP taken with 2 infantry, fighter

    Noncombat Moves

    China
    fighter from HUP to CHI

    destroyer, ac from Z44 to Z53
    fighter from Z44 and fighter from HAW to AUS
    fighter from WUS and fighter from EUS to Z53
    bomber from EUS to HAW
    bomber from WUS to AUS
    infantry from ALA to WCA
    infantry and AA gun from WUS to WCA
    infantry from CUS to WCA
    infantry and artillery from EUS to PAN
    transport and destroyer from Z10 to Z20

    Mobilize
    submarine, destroyer, ac, 2 fighters in Z56

    China
    infantry in CHI
    infantry in NIN

    Income
    38 + 10 NO = 48

    One thing is for sure, the dice can only get better for you from here.

    LL_v_EB_1fUSA.AAM


  • Hey EB, sorry, I spent 48 that turn when I only had 40.

    So what I would like to do is remove fighter, submarine (-16) and add destroyer (8) to spend a total of 40 instead of 48.

    This map reflects the change.

    LL_v_EB_1fUSA.AAM


  • Not sure the dice can save me now. This is looking like a short war.

    G2

    34 buys 1ftr 8inf

    Combat
    Nor - 3inf Fin
    Bul - 1inf, 1art Ukr, 1inf Pol
    Epl - 1inf Pol, 3inf, 1art, 4arm Bst, 3arm Ukr

    Nor
    DiceRolls: 3@1; Total Hits: 03@1: (3, 2, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Nor rd2
    DiceRolls: 3@1; Total Hits: 03@1: (5, 4, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Nor rd3
    DiceRolls: 3@1; Total Hits: 03@1: (6, 6, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Nice roll for the Germans
    Nor rd4
    DiceRolls: 3@1; Total Hits: 13@1: (2, 1, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Nor twol

    Bul
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (2, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Bul twol

    Epl
    DiceRolls: 3@1 2@2 7@3; Total Hits: 43@1: (1, 5, 2)2@2: (1, 5)7@3: (1, 6, 1, 4, 5, 5, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Epl twol

    Noncombat
    2ftr Alg - Ger
    2inf, 1art, 1arm Alg - Lib
    4inf, 5arm Ger - Pol

    build
    8inf, 1ftr Ger

    collect 35 + 10 = 45

    LL_v_EB_2aGer.AAM


  • Soviet turn 2

    Purchase
    34 IPC

    4 infantry
    3 artillery
    fighter

    Combat Moves
    UKR (infantry) v infantry, artillery (CAU)
    MAN (empty) v infantry (BRY)
    FIN (infantry) v infantry, tank (KAR)
    BST (infantry) v infantry, artillery (KAR)

    dice


  • BST
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)

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