11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech, Game 2


  • UKR taken with 4 infantry

    Noncombat Moves
    6 infantry from STC to YAK
    infantry from NOV to CHI
    submarine from Z12 to Z6
    3 infantry, AA gun from ARC to KAR
    AA gun from CAU to UKR
    AA gun from RUS to CAU

    Mobilize
    3 infantry, tank in CAU
    4 tanks in RUS

    Income
    28 + 5 NO = 33

    OBG_vs._LL_game2_03bR.AAM


  • @LuckyLindy:

    :-o I have never seen anything like that.  Sorry OBG that was terrible.

    Actually I have seen worse once…in my first game against Boldfresh, I had 10 armor in Bst and he attacked with a lesser force from UK to knock down my forces. First roll = 0 hits, second roll almost as bad…lost it with a significant force left and preventing retaking and cost me the game.

    Jap3-Buy: 2 IC, 2 arm, dd…save 0

    CM
    1. inf Bry => Stc
    2. inf Bry => Far
    3. 2inf Sik/2inf Nin/ftr sz62 => Chi 3 inf
    4. 4inf art arm Ngu => Aus 3inf art from sz40
    5. art Man/inf Jap/cru bb 4ftr sz48/ftr sz62 => Wak inf
    6. 2inf Bur/ftr sz48 => Ind inf

    Chi
    A-4inf ftr
    DiceRolls: 4@1 1@3; Total Hits: 04@1: (4, 6, 4, 3)1@3: (5)
    D-3inf
    DiceRolls: 3@2; Total Hits: 13@2: (5, 1, 3)


  • more bad dice

    Chi
    A-3inf ftr
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (2, 4, 6)1@3: (3)
    D-3inf
    DiceRolls: 3@2; Total Hits: 23@2: (4, 2, 1)


  • :roll: Chi hwlo inf

    inf retreats to Nin

    Aus
    A-4inf art arm
    DiceRolls: 3@1 2@2 1@3; Total Hits: 23@1: (2, 2, 6)2@2: (5, 1)1@3: (3)
    D-3inf art
    DiceRolls: 4@2; Total Hits: 04@2: (3, 3, 6, 5)


  • Aus
    A-4inf art arm
    DiceRolls: 3@1 2@2 1@3; Total Hits: 23@1: (5, 1, 4)2@2: (4, 3)1@3: (1)
    D-inf art
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)


  • Aus twol

    Wak
    A-inf art 5ftr cru bb
    DiceRolls: 2@2 6@3 1@4; Total Hits: 32@2: (1, 5)6@3: (3, 2, 4, 5, 4, 6)1@4: (6)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Wak twlo inf

    Ind
    A-2inf ftr
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (3, 3)1@3: (3)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Ind twol

    I actually want to retreat the inf to Sik instead of Nin

    NCM
    ftr Chi => Nin
    arm FIC => Nin
    ftr Inf => Bur
    arm FIC => Bur
    5ftr Wak => sz52
    2cv sz48 => sz52
    cv 2dd sz62 => sz52
    cv sz48 => sz40
    inf aa gun Jap => FIC
    inf Man => Sui
    inf Fuk => Hup

    Mobilize
    IC in Man
    IC in Bur
    2arm in FIC
    dd in sz62

    Collect: 60

    OBG_vs._LL_game2_03cJ.AAM


  • I think there were 3 infantry and an artillery on AUS.


  • Oh wait, I see.  I was only looking at the second round.  No worries.  That time, my guys were asleep!


  • Britain turn 3

    Purchase
    33 IPC

    submarine
    transport
    ac
    2 infantry

    Combat Moves
    TRJ (infantry) v 3 infantry, tank (PER)
    IND (2 infantry) v 3 infantry, 2 artillery, fighter (PER)
    SUD (tank) v 2 infantry (CNG), bomber (PER)
    FIN (empty) v infantry (NWY)
    NWE (empty) v infantry (GBR) unload in Z6

    dice


  • SUD
    A - 2 infantry, bomber
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (4, 4)1@4: (5)
    D - tank
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • SUD round 2
    A - 2 infantry, bomber
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (5, 3)1@4: (5)
    D - tank
    DiceRolls: 1@3; Total Hits: 11@3: (3)


  • SUD round 3
    A - infantry, bomber
    DiceRolls: 1@1 1@4; Total Hits: 01@1: (5)1@4: (5)
    D - tank
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • SUD to the death!
    A - bomber
    DiceRolls: 10@4; Total Hits: 810@4: (2, 5, 1, 4, 3, 3, 5, 1, 4, 4)
    D - tank
    DiceRolls: 10@3; Total Hits: 710@3: (3, 4, 2, 5, 2, 3, 1, 4, 3, 2)


  • all units from both sides killed in SUD.  There were some of your missing tank hits from BST, right!

    IND
    A - 3 infantry, 2 artillery, fighter
    DiceRolls: 1@1 4@2 1@3; Total Hits: 51@1: (1)4@2: (2, 3, 2, 1)1@3: (3)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)


  • IND taken with 2 infantry, 2 artillery, fighter

    TRJ
    A - 3 infantry, tank
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (3, 6, 3)1@3: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • hot/cold huh

    TRJ round 2
    A - 3 infantry, tank
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (2, 3, 3)1@3: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • TRJ round 3
    A - 2 infantry, tank
    DiceRolls: 2@1 1@3; Total Hits: 32@1: (1, 1)1@3: (2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Crazy dice.

    Noncombat Moves
    destroyer from Z8 to Z6
    infantry from PER to TRJ
    AA gun from PER to IND
    fighter from IND to PER
    tank from WCA and infantry from Z56 to PAN

    Mobilize
    2 infantry in GBR
    submarine, transport, ac in Z6

    Income
    33

    OBG_vs._LL_game2_03dB.AAM

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