Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs11L '41 Ol' Blood&Guts (Axis) vs. ExtraBilly (Allies+9)
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Fuk twol
Sui
A-3inf ftr
Rolls: 3@1 1@3; Total Hits: 23@1: (5, 5, 1)1@3: (2)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Sui twlo inf
Hup
A-3inf ftr
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 4, 2)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Hup twol
sz35
A-2ftr
Rolls: 2@3; Total Hits: 12@3: (4, 3)
D-dd
Rolls: 1@2; Total Hits: 01@2: (4) -
sz35 cwol of dd trn…sub remains
sz56
A-2ftr
Rolls: 2@3; Total Hits: 22@3: (1, 3)
D-dd
Rolls: 1@2; Total Hits: 11@2: (2) -
sz56 cwlo ftr
sz53
A-dd 2ftr
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (5, 3)
D-bb
Rolls: 1@4; Total Hits: 11@4: (3) -
sz53
A-2ftr
Rolls: 2@3; Total Hits: 12@3: (5, 1)
D-damaged bb
Rolls: 1@4; Total Hits: 01@4: (6) -
sz53 cwlo dd
NCM
2cv sz57 => sz60
2ftr sz53/ftrsz56 => sz60
cv sz61 => sz37
2ftr sz35 => sz37
ftr Hup/ftr Kwa => FIC
ftr Sui => KiaMobilize
IC in FICCollect: 36
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@ExtraBilly:
Sorry I really messed up that turn.
- the sub battle I assume you will submerge. If not feel free to roll.
- with 30 IPCs I would like to go 3arm and 5inf
- the placement kind of messes me up. I want to kind of change a few things if that is OK. I am obviously still trying to figure this out.
Don’t worry about it. We are all beginner’s at one time :-)
@ExtraBilly:
I hope that this is OK with you. If not let me know, and I will fix it if possible.
As for G1 that was different. It definitely made me wish I had a different bid placement. Taking Gib was nice. The trn blocks any attempted sinking of the Italian fleet as well as being a pain for a UK NO. I didn’t even realize the Ger BMB could reach sz9 safely. Very Cool. I hope I can provide a little competition for your plan. Unfortunately as you can tell I am a novice. Anyway thanks again for the game and I apologize for my mistakes.If you look on page 16 in the rulebook, transports can be ignore when passing through a seazone. So you can move warships through sz13. If you chose to sink the transport with one, it must stay in that zone.
You can find the rulebook at this website if you do not have one…
http://www.wizards.com/default.asp?x=ah/prod/axisanniv -
Uk
buys 3bmb save 5
Combat
sz14 - 1ftr Egy, 1bmb Gbr, 1dd, 1cru sz12
sz38 - 1ss sz35sz14
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (4, 2)1@4: (4)
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 6)1@4: (3) -
sz14 rd2
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 4)1@4: (4)
Rolls: 1@4; Total Hits: 01@4: (5) -
sz14 cwlo 1dd
sz38 cwolNoncombat
1ftr, 1bmb sz14 - Egy
2inf Trj - Egy
3inf 1art 1aa Ind - Per
2inf Saf - Rho
1dd sz41 - sz48
1inf 1art Aus via trn sz41 - sz43
1inf Wca - Ecabuild 3bmb Gbr
collect 32 + 5 + saved 5 = 42
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Stupid Italians!!! :x
You miscalculated on the UK income. The frigal Queen saved 7 instead of 5. I will update the chart. Also, she does not have 5 from a NO because the Germans took Gibralter…so 32 + 7 = 39. I forgot to remove the flag from the NO box in Saf when Germany took Gib.
Ita1-Buy: 2 inf, art…save 0
CM
1. ftr Ita => sz14 cru…Mussolini is looking for revengesz14 first to hit
A-ftr
Rolls: 10@3; Total Hits: 510@3: (6, 4, 4, 3, 2, 1, 3, 2, 6, 6)
D-cru
Rolls: 10@3; Total Hits: 510@3: (3, 5, 2, 5, 4, 3, 5, 4, 2, 3) -
So much for revenge…sz14 hwol
NCM
2inf arm Blk => Bul
arm Ita => Bul
inf art Ita => FraMobilize
2inf art in ItaCollect: 10 + 5 NO = 15
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Italy doesn’t get the NO with the Gbr cruiser in sz14.
US1
40 2ac, 1dd, 1arm
Combat
China
noneUS
Gib - 1inf, 1art Eus via trn sz10 to sz12
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Rolls: 1@2; Total Hits: 11@2: (2) -
Gib twlo 1inf
Noncombat
1ftr WUS - sz10
1ftr Haw - sz56
1bmb EUS - Gbr
1bmb WUS - Gbr
1inf CUS - EUS
1ac, 1ftr, 1dd - sz56
1inf Ala - Wcabuild
2ac, 1dd sz10
1arm EUScollect
38 + 15 = 53 -
Did not put my new units on the map. This should be good.
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@ExtraBilly:
Italy doesn’t get the NO with the Gbr cruiser in sz14.
US1
40 2ac, 1dd, 1arm
Combat
China
noneSorry about the mix up on the Italian NO…brainfart…the troops you bought with the US add up to 41 and you only have 40. You could change the armor to an artillery and it would be 40…also, you forgot to do China. She gets 2 inf because of having 4 territories. So, if you want, you can do the noncoms and placement before Russia. I will go ahead with Germany since that will not effect my moves with them.
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You forgot to put the armor in Eus anyhow…so dont forget to change that and place it
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Ger2-Buy: cv, 2 dd, 2 inf, art, arm…save 0
CM
1. inf Fra/art Alg => Gib art
2. sub sz2 => sz12 autokill trn
3. bmr Alg/ftr Blk => sz14 cru
4. inf Ger => Kar
5. 4inf ftr Nwy => Fin inf
6. 2inf art Ukr => Euk inf
7. 3inf arm Pol/3arm Ukr/art 3arm Epl/2ftr sz5 => Bst 4inf art armGib
A-inf art
Rolls: 2@2; Total Hits: 02@2: (5, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Gib first to hit
A-art
Rolls: 10@2; Total Hits: 310@2: (6, 1, 4, 3, 6, 5, 4, 1, 2, 5)
D-art
Rolls: 10@2; Total Hits: 610@2: (1, 5, 2, 2, 2, 4, 4, 1, 2, 5)





