@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs11L '41 Ol' Blood&Guts (Axis) vs. ExtraBilly (Allies+9)
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@ExtraBilly:
1ss sz35 and 1inf Egy. Thanks for the game
Here we go with G1…good luck to you!
Ger1-Buy: dd, cv, 3 inf…save 0
CM
1. inf Nwe & art Ger via trn sz5/cru sz5 support/3inf ftr Pol => Bst 3inf
2. 3inf art 2arm Bul/arm Cze => Ukr 2inf
3. inf art 2arm Pol/arm Cze => Epl
4. ftr Nwy/2sub sz7 => sz2 bb
5. bmr sz7 => sz9 dd
6. sub sz5/ftr Nwe/ftr Ger => sz6 dd
7. inf Fra => GibBST
A-4inf art ftr cru
Input ErrorThere was an error in your dice throw: "/>D-3infaaa 3@2: -
Oops
Bst
A-4inf art ftr cru
Rolls: 3@1 2@2 2@3; Total Hits: 43@1: (1, 1, 3)2@2: (6, 3)2@3: (2, 3)
D-3inf
Rolls: 3@2; Total Hits: 13@2: (1, 5, 4) -
Bst twlo inf
Epl
A-inf art 3arm
Rolls: 2@2 3@3; Total Hits: 52@2: (2, 2)3@3: (2, 2, 2)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
Epl twlo inf
Ukr
A-3inf art 3arm
Rolls: 2@1 2@2 3@3; Total Hits: 42@1: (4, 3)2@2: (5, 2)3@3: (1, 1, 2)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
Ukr twol
sz2
A-2sub ftr
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 2)1@3: (6)
D-bb
Rolls: 1@4; Total Hits: 11@4: (4) -
Both subs hit so bb does not return fire…sz2 cwol
sz9 first hit
A-bmr
Rolls: 10@4; Total Hits: 610@4: (2, 3, 5, 1, 5, 2, 5, 2, 5, 1)
D-dd
Rolls: 10@2; Total Hits: 310@2: (6, 3, 4, 5, 1, 1, 5, 3, 6, 2) -
sz9 cwol
sz5
A-sub 2ftr
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (6, 1)
D-dd
Rolls: 1@2; Total Hits: 01@2: (5) -
sz5 cwol
NCM
ftr sz2 => Nwy
2inf Fin => Nwy
ftr Bst => Blk
2ftr sz6 => sz5
bmr sz9 => Alg
inf art arm Lib => Alg
3inf Ger => Pol
arm Fra => PolMobilize
cv dd in sz5
3inf in GerCollect: 45
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That was a pretty cool opener.
R1
31 IPCs buys 3arm, 4inf, 1art
combat
sz6 -1ss sz4
Bst - 4inf + 1art Kar, 2inf Bel, 1arm Mos
Fin - 1inf KarI am not 100% positive how a sub vs sub battle goes. I am going to roll one time. If no hits would you mind resolving it before J1 and perhaps explaining how it works.
sz6
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 1@2; Total Hits: 01@2: (6) -
OK I want to fight to the death not sure if you can submerge or not so I will leave it. Hope that is OK
Bst
Rolls: 5@1 2@2 1@3; Total Hits: 45@1: (1, 4, 6, 3, 3)2@2: (2, 1)1@3: (3)
Rolls: 4@2; Total Hits: 24@2: (2, 3, 1, 4) -
Bst twlo 2inf
Fin twol
Noncombat
2inf Arc - Bel
3inf, 1art Mos - Bel
2inf Kaz - Cau
2inf Nov - Mos
2inf Stc - Bry
2inf Far - Bry
1inf Eve - Nov
1inf Yak - Evebuild
2arm, 1inf, 1art Kar
3inf, 1arm Caucollect 34 IPCs
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@ExtraBilly:
That was a pretty cool opener.
Something different I guess. I have not seen anyone do it that way and wanted to give it a shot.
@ExtraBilly:
31 IPCs buys 3arm, 4inf, 1art
Russia only has 30 IPCs…so I am not sure how you want to do it, but you could change the art to an inf, or an arm to an art…I will let you resolve that before doing UK
@ExtraBilly:
I am not 100% positive how a sub vs sub battle goes. I am going to roll one time. If no hits would you mind resolving it before J1 and perhaps explaining how it works.
A sub can always submerge and chose not to fight unless a destroyer is present. Also, an attacker can ignore them when passing through a sea zone, as well as during an amphibious assault if there are no other enemy surface ships present (excluding transports)
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@ExtraBilly:
build
2arm, 1inf, 1art Kar
3inf, 1arm CauYou are only allowed to place the amount of troops that the IPC is equal to…i.e. you can only place 2 troops in Karelia, 4 troops in Caucasus, and 6 troops in Russia…so 2 of the troops in Karelia must go to Russia
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Sorry I really messed up that turn.
- the sub battle I assume you will submerge. If not feel free to roll.
- with 30 IPCs I would like to go 3arm and 5inf
- the placement kind of messes me up. I want to kind of change a few things if that is OK. I am obviously still trying to figure this out.
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Noncombat
1aa Kar - BelBuild
3inf, 1arm Cau
2inf, 2arm MosI hope that this is OK with you. If not let me know, and I will fix it if possible.
As for G1 that was different. It definitely made me wish I had a different bid placement. Taking Gib was nice. The trn blocks any attempted sinking of the Italian fleet as well as being a pain for a UK NO. I didn’t even realize the Ger BMB could reach sz9 safely. Very Cool. I hope I can provide a little competition for your plan. Unfortunately as you can tell I am a novice. Anyway thanks again for the game and I apologize for my mistakes. -
Jap1-Buy: IC…save 2
CM
1. 2inf Car via trn sz51 => Sum
2. inf art sz61/2inf FIC => Bur inf
3. 2inf on sz61 trn => Bor
4. cru bb sz61 => sz50 dd
5. inf Car & inf Oki via trn sz51/ftr For => Kwa inf
6. inf FIC/inf arm Jap via trn sz62 => Fuk inf
7. 3inf Man/ftr Jap => Sui inf
8. 3inf Kia/ftr Man => Hup inf
9. 2ftr sz62 => sz35 dd
10. 2ftr sz57 => sz56 dd
11. 2ftr sz57/dd sz51 => sz53 bbBur
A-3inf art
Rolls: 2@1 2@2; Total Hits: 12@1: (4, 4)2@2: (1, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Bur twlo inf
sz50
A-cru bb
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2)
D-dd
Rolls: 1@2; Total Hits: 01@2: (4) -
sz50 cwol
Kwa
A-2inf ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Kwa
A-inf ftr
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Kwa twlo inf
Fuk
A-2inf arm
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 5)1@3: (2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)





