Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsAxisplaya(Axis) vs NoMercy (Allies) G40\. A+2
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It’s always great to play against nice people like you.
I bought 3 additional Inf (1$ saved for UK) so this changes there total to $39.
My units will stay in Egypt, the fgt will land in Algeria.New map attached, yes I read some of the common guidelines before playing at least once, I didn’t read too much into people’s games, just checked a few quickly to get the just of it.
Anything from here on is just me playing it by previous experience from Revised…New map attached.
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Italy 1
Buy : 1tr (7) save 3
CM
Sud
1inf Eth walk inKen
1inf, 1art Eth walk in
1inf Isosz93 (1dd, 1CA)
1ss, 1dd sz95
1fgt, 1tac NItaSfr (1inf, 1art)
2inf, 1art, 1tnk NItaGre (4inf)
2inf, 1tnk Alb
1inf SIta, 1art NIta » tr sz95 » sz97 » Gre
1Ca sz95 » sz97 BombardTun (1inf)
1inf, 1art Lib
1mec, 1tnk TobGre
Bombard
Rolls: 1@3; Total Hits: 01@3: (4)Attack
Rolls: 2@1 2@2 1@3; Total Hits: 32@1: (1, 1)2@2: (3, 3)1@3: (1)Defense
Rolls: 4@2; Total Hits: 24@2: (1, 6, 2, 3) -
Gre rd 2
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 1)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Gre twlo 2inf
sz93
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (3, 2)1@3: (5)1@4: (3)
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3) -
Arg…
sz93 cwlo 1ss, 1dd
Sfr
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (5)2@2: (4, 2)1@3: (3)
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
Sfr twlo 1inf
Tun
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (2, 2)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2) -
Tun twlo 1inf.
NCM
fgt, tac sz93 » SIta
dd sz95 » sz97Place units: 1tr sz97
Collect : 18 - 1 conv + 3saved = 20 IPC
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Do you know where Italy was convoyed?
I don’t see any allied subs around Italy controlled zones with convoy routes
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Italy is convoyed in sz 72 by the french dd for 1 IPC. every warship can convoy raid (in fact, don’t remember if AC can convoy raid but all the others warships can that’s for sure).
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I do recall reading that, thank you for clarifying, little things to remember like you said; might be almost worth it to take $1 away a turn, haven’t played enough games yet.
I do know losing a lot of the Italian navy has to hurt, I guess too bad I didn’t move more air power into the region maybe.France
Purchase nothing
Combat NoneNon-Combat
1 Inf FWA > FCA
1 DD from SZ 72 to SZ 58
1 Inf syr > trjCollect 0$
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Germany 2
Buy:
1dd (8 )
8tr (56)
1art (4)BB repaired
CM
Sco
4inf, 1art, 1AAgun Wger » 2tr sz112 » sz111 » Sco walk insz94 (1CA)
3tac Wgersz92 (1tr, 1dd)
1bmb WgerWfr (1inf, 1tnk)
4mec Fra
3fgt Wger
1tac sz112sz94
Rolls: 3@3; Total Hits: 23@3: (2, 6, 2)
Rolls: 1@3; Total Hits: 11@3: (2) -
sz94 cwlo 1tac
sz92 (1st hit win)
Rolls: 10@4; Total Hits: 710@4: (2, 6, 1, 2, 2, 2, 6, 2, 6, 3)
Rolls: 10@2; Total Hits: 410@2: (4, 6, 3, 4, 1, 2, 1, 3, 4, 2) -
sz94 cwol
Wfr
Rolls: 4@1 3@3 1@4; Total Hits: 54@1: (1, 3, 3, 5)3@3: (1, 2, 2)1@4: (4)
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3) -
I think SZ 92 could have been bad if the trn survived, that’s 1 less bomber and 2 extra ground units.
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Wfr cwlo 1 mec
NCM
2tac sz94 » Sfr
1bmb sz92 » Fra
2fgt, 1tac Wfr » Wger
1fgt Wfr » sz111
1inf, 1AAgun Wger » tr sz112 » sz111 » Sco
5inf Fin » Nor
1AC, 1BB, 1fgt sz112 » sz111
1CA sz112 » sz113
4inf Ger » Wger
3art, 5tnk Fra » Wger
3tnk Yugo » Wger
5inf Bul » Rom
1inf Yugo » tr sz97
3inf, 1art Yugo » Sger
3inf Pol » GerPlace units:
8tr, 1dd sz113
1art GerCollect : 51 IPC
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I think SZ 92 could have been bad if the trn survived, that’s 1 less bomber and 2 extra ground units.
Yup. I gambled and i’m glad it worked.
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Russia Round 2
Purchase:7 Inf (21)
4 Mech (16)
2 Arm (12)Combat None:
NCM:6 Inf Yak > Yen
12 Inf, 1 AA Bry > Yak
11 Inf, 1 Art from Bel > EPL
5 Inf, 1 Art from Nuk > EPL
5 Inf, 3 Art from Nod > Bel
1 Inf, 1 Arl from Smo > Bel
5 Inf Rus > Smo
2 Inf Ros > Suk
1 Inf Bes > EPL
2 Mech, 2 Arm BSK > BelPlacement:
3 Inf Nod
3 Inf Suk
1 Inf, 2 Arm Vad
4 Mech MosRussia collects $35
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Japan 2
Buy:
1AB (15)
1NB (15)
1inf (3)
1art (4)
1mec (4)
save 1CM
Sfe
1tnk Sib blitz and backSak
1inf Sib walk inBury
10inf, mec, art Amu walk inSui
1inf, 1art Cha walk inHop
1inf Cha walk inKwe
6inf, 2art Cha walk inYun (5inf)
2inf, 1art Hun
1inf, all air Kwa
3fgt, 1tac sz36Yun
Rolls: 2@1 2@2 7@3 6@4; Total Hits: 82@1: (1, 2)2@2: (6, 3)7@3: (2, 4, 4, 4, 3, 4, 5)6@4: (4, 2, 1, 5, 1, 1)
Rolls: 5@2; Total Hits: 25@2: (3, 6, 6, 1, 1) -
Yun twlo 2inf
NCM
All air Yun » Kwa
5inf, 1art Jap » 3tr sz6 » sz36 » Kwa
1tr sz5 » sz6
AAgun Amu » Bury
4fgt, 4tac Jeh » Man
tr sz36 » sz37 pick up 2inf Sia » sz36 » KwaPlace units:
1NB Hai
1AB Kwa
1mec Man
1inf, 1art JapCollect: 48 + 1 saved = 49 IPC
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I noticed there is a naval base on “Mal” is that a typo with the setup you know?
USA Round 2:
1 BB (20), 3 SS (18), 2 trns (14)
Combat None
NCM:1 DD, 1 SS from SZ 23 > SZ 26
1 CA, 1 trn from SZ 28 > SZ 26 (unload 1 Inf, 1 Art on Hawaii from trn)
2 SS from SZ 101 > SZ 28
1 DD, 2 AC from SZ 10 > SZ 26 (fgt goes back on AC)
1 AC SZ 30 > SZ 26 (fgt goes back on AC)
3 fgts, 1 tac from Hawaii join the ACs in SZ 26Placement:
1 BB, 2 SS in SZ 10
1 SS, 2 trns in SZ 101





