Axisplaya(Axis) vs NoMercy (Allies) G40\. A+2

  • 2007 AAR League

    USA Round 1:

    Purchase: 2 CV (32), 2 SS (12), 1 DD (8)
    Combat None

    Non-Combat:

    1 fgt, 1 Tac SZ > hawaii
    1 AC from SZ 10 > SZ 30
    1 Fgt from Philipines > 30 (land on AC)
    Rest of SZ 10 > SZ 26 (trn carries 1 Inf, 1 Art from WUS and drops off on Hawaii)
    1 Fgt from WUS to hawaii
    1 DD, 1 Trn from SZ 35 to SZ 23 (let me know if there allowed to move, I know there was limitations on the Atlantic Side…)
    1 fgt EUS > 10 (land on new AC)
    1 bmb CUS > hawaii
    1 Trn, 1 CA from SZ 101 > 28 (trn loads 1 Inf, 1 Art from EUS)
    1 Inf, 3 Mech, 1 Arm from CUS > EUS

    Placement:
    2 AC, 1 DD in SZ 10
    2 SS in SZ 101

    Collect 52$

  • 2007 AAR League

    China

    Purchases 4 Inf (12)

    Combat:

    6 In (5 Sze, 1 kwe) + 1 fgt (sze) vs 2 Inf, 1 Art (Yun)

    Attack:
    DiceRolls: 6@1 1@3; Total Hits: 26@1: (5, 6, 6, 5, 5, 1)1@3: (1)
    Defense:
    DiceRolls: 3@2; Total Hits: 03@2: (5, 5, 5)

  • 2007 AAR League

    I thought about retreating for a split second and save some inf but realized all the jap air power would land in there and have fun.
    what a waste of extra inf…

    Round2
    Attack:
    DiceInput ErrorThere was an error in your dice throw: “/>Defense” is not correct syntax.
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 2007 AAR League

    Lets try the attack again:

    DiceRolls: 6@1 1@3; Total Hits: 16@1: (2, 1, 2, 3, 6, 6)1@3: (5)

  • 2007 AAR League

    Results
    Yun taking with 5inf, 1 ft

    Non-Combat

    1 fgt Yun > 1 sze
    1 Inf She, 1 Inf kwe > sze
    2 Inf sui > she

    Place 4 Inf on sze

    Collect: $15 minus 1 convoy raid = $14?

  • 2007 AAR League

    UK Europe
    Purchase 6 Inf (18) save 2$

    Combat:

    I see potentially 2 fgt in sountern italy for a scramble (SCRAMBLE Orders?)
    SZ 98 fleet (except Trn) + tac from SZ 98 > SZ 97
    1 Fgt gib, 1 fgt mta > 97

    1 Inf WFR > Hol
    1 fgt Wfr > Hol
    2 fgt London > hol
    1 fgt sct > hol

  • 2007 AAR League

    Might as well roll for Holand

    Attack:
    DiceRolls: 1@1 4@3; Total Hits: 21@1: (4)4@3: (4, 5, 1, 1)
    Defense:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    I thought of a potential mini improvement (maybe move the AA gun from WGE to Hol next time around; this would probably stop any attempt on Hol)

    Also unless otherwise provoked USA enters the war on Turn 3 or only after they collect income on Turn 3 (they get the big income boost but can only attack turn 4 unless attacked in turns 1,2,3 or the Uk/AUs were unprovoked attacked byt he Jap.) I may have small questions like this here and there, the FAQ is big :)

  • 10

    1- I will scramble 2fgt in sz97

    2- China can’t get convoy raided, so they currently have 15 IPC on hand.

    3-USA, if not triggered into war before, can declare war during the collect income phase of their 3rd turn. So impossible to make any CM before turn 4 in that scenario.

  • 2007 AAR League

    I hope this attacks goes ok; a little bad dice for either side can hurt this battle fast; that’s war I guess.

    SZ 97 Attack:
    1 DD (2), 1 CA (3), 1 AC (0), 2 fgts (3) , 1 tac (4)
    DiceRolls: 1@2 3@3 1@4; Total Hits: 11@2: (3)3@3: (5, 1, 6)1@4: (5)

    SZ 97 Defense:
    1 CA (3), 1 BB(4), 2 Fgts(4), 2 trn (0)
    DiceRolls: 1@3 3@4; Total Hits: 21@3: (3)3@4: (5, 3, 6)

  • 10

    I will take a hit on my BB.

  • 2007 AAR League

    retreat a fgt or fight to the death?

  • 2007 AAR League

    n/m I looked at the wrong number I will continue round 2

  • 10

    This is not my decision anymore. I’m on defense, and when i order scramble, i cannot retreat the planes when i want. They have to stay as long as combat is going on in the sz they defend.
    So you can chose to retreat anytime you like because you’re the attacker, but i have no choice but to figth with all the units declared until the resolution of the combat.

  • 2007 AAR League

    I lose the AC, DD (you would think at least 2-3 avg hits…)
    SZ 97 Round 2

    Attack
    DiceRolls: 3@3 1@4; Total Hits: 43@3: (1, 2, 3)1@4: (1)
    Defense:
    DiceRolls: 1@3 3@4; Total Hits: 41@3: (2)3@4: (2, 3, 3)

  • 2007 AAR League

    Is the SZ97 battle pretty standard and usually a UK win with heavy losses?
    I can’t think of 3 trns being a good thing for turn 1, lol

    2 trns left in SZ 97

    1 trn from SZ 98 grabs 1 Inf from Egypt + 1 inf from Malt > gib
    1 DD from SZ 109 > sz 92
    1 CA SZ 91 > SZ 94
    1 Inf from Scot to London
    1 Inf, 1 arm from Quebec to London via trn in SZ 106 > SZ 109
    1 trn SZ 109 > SZ 106
    1 Inf, 1 Art from Ont > quebec
    1 Inf Sud > egypt
    2 Inf, 1 Art, 1 Arm from Alex > Egypt
    1 DD SZ 73 > SZ 79
    4 fgts Hol > London

    Placement
    6 Inf on London

    Collect $20 + 10$ = $30

    I’m assuming the french ships still defend, I noticed you changed their color?
    Otherwise I guess that would change some of my med plans if it was different

  • 10

    Ok, i reviewed the combat, and it appears there is a mistake.

    The AC is a 2 hit warship. So since i did 6 total hits on your units, you technically have one unit left, and my transports are dead.

    You have one unit remaining ( i would strongly suggest to you a fgt  :-) ) and you have to declare where it is. If you want to keep the CA or the damaged AC, it has to be in sz97, if you want to keep a plane, then it has to land in Mal.

    So, what do you chose ?

  • 2007 AAR League

    UK Pacific

    5 Inf (save 2$)

    Combat None
    Non-Combat:

    1 trn SZ 39 > 80 (carry 1 Inf from West India) and drop off on CPR (if this is a combat move let me know as thats what I will do then)
    3 Inf Mal > Shm
    6 Inf, 1 Art from India to Bur
    1 fgt from Bur to India
    1 BB SZ 37 > SZ 39

    Place 5 Inf on India
    collect 17$ + 2 = 19$

    Australia:
    Purchase 3 Inf ($9) save 1$

    Combat None:
    non-Combat:
    1 Inf NSW > Java (trn in SZ 62 > SZ 42)
    1 DD SZ 62 > SZ 54
    1 Bb SZ 63 > SZ 54
    2 Inf, 1 art Que > NSW
    2 fgts NZ > que

    Place 3 Inf on NSW

    Collect 14$ + 1 saved = 15$

    Please add a fgt to Malta on the attached map, sorry about that

    Axisp_vs_NoMercy_G40_1Aus.AAM

  • 2007 AAR League

    Thanks for being a little patient with me for this being my first game.

    I hope to give you a little challenge anyway; I know I will be learning a lot just through this first game.

    Man if the navy keeps hitting like this, future pacific and other battles will be tough…

  • 10

    Also, for future rounds, UK europe and UK pacific have to be played simultaneously. You don’t get to separate the CM and NCM  of UK and India. You buy for UK and Ind (with their respective income) at the beginning of the round, then you do all your CM, then conduct all combats, then all NCM, place units and Income phase.

  • 10

    @NoMercy:

    Thanks for being a little patient with me for this being my first game.

    I hope to give you a little challenge anyway; I know I will be learning a lot just through this first game.

    Man if the navy keeps hitting like this, future pacific and other battles will be tough…

    Don’t worry, you’re doing good here. You have read some tips and strats on the forum before playing, because all your moves and purchases are fine from what i have seen so far.

    And there is so many rules in this game, than i can’t recall having ever played a complete game without any mistake from my part…

Suggested Topics

  • 49
  • 59
  • 25
  • 31
  • 142
  • 70
  • 211
  • 159
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.9k

Users

40.7k

Topics

1.8m

Posts