@gamerman01 Please forgive my delay in taking J4! However, I would like a rule clarification. Are units permitted to move during the combat phase if they do not actually enter an enemy-occupied territory or sea zone, or in fact engage in any combat at all? Or is that movement REQUIRED to take place during the non-combat movement phase? Specifically: after a fighter has launched from a carrier and attacked an enemy-occupied sea zone during the combat phase, can the carrier also combat move to a different, neutral sea zone where the fighter intends to go during non-combat movement? Or is that carrier movement REQUIRED to take place during the non-combat movement phase? I apologize for getting into these technicalities, but they are actually extremely important for how I want to play J4, and the rulebook is not entirely clear to me. Thank you for your patience and understanding!
11L LuckyLindy (allies +9) vs ExtraBilly (axis) +NO -tech
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Z6
A - submarine (no destroyer is defending so the submarine gets a surprise strike - if it hits, the cruiser is sunk without being able to return fire)
Rolls: 1@2; Total Hits: 11@2: (1) -
Z6 taken with submarine
Well, that was a tough start for your first game, certainly the worst I have seen in the games I’m playing so far (I am new here as well). No beginner’s luck for you, YET!
Noncombat Moves
2 infantry from BEL to KAR
2 infantry from ARC to KAR
tank from RUS to KAR
infantry from EUK to EPL
infantry from RUS to EUK
infantry from RUS to BEL
infantry, artillery from RUS to CAU
2 infantry from KAZ to CAU
2 infntry from NOV to RUS
infntry from EVE to NOV
infantry from YAK to EVE
2 infntary from FAR to BRY
2 infantry from STC to BRYPlacement
2 infantry in KAR
artillery, 3 tanks in CAU
tank in RUSIncome
29 + 5 NO = 34 -
Thanks Lucky I did move that guy to Ger. Sorry about that I was rushing trying to post and was still recovering from the beating I took.
J1
17 IPCs buy 1trn, 1inf 1armCombat
sz50 - bb, cru sz61
Phi - 1inf, 1arm Jap (via 1trn sz to sz50), 1inf 1art (via trn sz61 to sz50)
Kwa - 1inf Oki 1inf Car (via 1trn sz51 to sz61) 1ftr Jap
sz56 - 2ftr sz57
sz35 - 2ftr sz61
sz53 - 1dd sz51 2ftr sz57
Yun - 3inf FIC, 1ftr For, 1ftr Man
Sui - 3inf Man
Hup - 3inf Kia
Bor - 2nf Car (via trn sz51 to sz49)
Sum - 2inf sz61 (via trn to sz38)sz50
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Phi
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (5)2@2: (4, 2)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1) -
Sorry you have another inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Phi twlo 1inf
Kwa
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Kwa rd2
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 6)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Kwa rd3
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 2)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (2) -
Kwa rd4
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (2) -
Kwa cwlo 2inf
sz56
Rolls: 2@3; Total Hits: 12@3: (1, 6)
Rolls: 1@2; Total Hits: 01@2: (4) -
sz56 cwol
sz53
Rolls: 1@2 2@3; Total Hits: 11@2: (1)2@3: (5, 4)
Rolls: 1@4; Total Hits: 11@4: (4) -
sz53 rd2
Rolls: 2@3; Total Hits: 02@3: (5, 5)
Rolls: 1@4; Total Hits: 11@4: (2) -
sz53 rd3
Rolls: 1@3; Total Hits: 01@3: (5)
Rolls: 1@4; Total Hits: 11@4: (3) -
sz53 holds lost 2ftr 1dd
Yun
Rolls: 3@1 2@3; Total Hits: 03@1: (6, 5, 3)2@3: (4, 5)
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1) -
Yun rd2
Rolls: 2@1 2@3; Total Hits: 02@1: (5, 5)2@3: (5, 5)
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1) -
Yun rd3
Rolls: 1@1 2@3; Total Hits: 01@1: (2)2@3: (4, 4)
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2) -
Yun - retreat 1ftr holds with 1inf 1ftr
Sui
Rolls: 3@1; Total Hits: 13@1: (2, 1, 4)
Rolls: 1@2; Total Hits: 01@2: (5) -
Sui twol
Hup
Rolls: 3@1; Total Hits: 03@1: (5, 4, 3)
Rolls: 1@2; Total Hits: 01@2: (5) -
Hup rd2
Rolls: 3@1; Total Hits: 03@1: (2, 2, 5)
Rolls: 1@2; Total Hits: 01@2: (3) -
Hup rd 3
Rolls: 3@1; Total Hits: 23@1: (1, 1, 6)
Rolls: 1@2; Total Hits: 01@2: (4)





