japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Wheatbeer (Allies) vs The Definitive S (Axis) Global Alpha+2 Tech
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sz 42 rnd 2
A
Rolls: 2@2 1@3; Total Hits: 22@2: (5, 1)1@3: (1)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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sz 42 cwlo 1 ss
MAL
AAGun @ fig
Rolling 5d6:
(3, 5, 5, 6, 6)
AAGun @ tac
Rolling 5d6:
(1, 2, 2, 3, 5) -
MAL lose 1 tac
MAL
A -bombard
Rolls: 1@3 2@4; Total Hits: 11@3: (4)2@4: (3, 6)
A
Rolls: 4@2 5@3 4@4; Total Hits: 54@2: (5, 6, 2, 6)5@3: (4, 5, 6, 1, 4)4@4: (6, 2, 1, 4)
D
Rolls: 6@2; Total Hits: 26@2: (3, 2, 6, 6, 4, 1)
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Just in case you don’t notice, your buy stage is a little wonky.
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MAL twlo 1inf, 1 art
NCM
sz 36
3 DD, 1 CA from sz 19sz 37
1 AC from sz 41
2 AC, 1 DD, 1 ss from sz 39
1 fig from sz 42
1 fig from sz 43
1 fig, 3 tac from MALsz 39
1 fig, 1 tac from MALYUN
3 fig from MAL
1 art, 1 inf from KWASIK
5 inf, 1 AAGun, 3 fig, 2 tac from SHE
2 art from TSI
2 m.inf from KWEKWE
2 m.inf from JEHMobilize Units
Now this is where I stuffed up and pre done my moves before Russia so I could post before work. I was meant to buy 1 BB @ 20 not 40 lol and I had 2 saved so I could remove 6 damage from the IND mIC. So if you add it all up there is 6 missing I just didnt write what I was doing with it. Hopefully this is OK. let me know if its not.
1 BB, 1 AC in sz 39
1 tank in IND
1 tank, 2 minf in KSU
2 m.inf in KORCollect Income
61(territories)+5(NOs)+2(saved) = 68 IPCs -
Yup I explained why hopefully its OK, off to work now. Cheers.
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Lol and NCM my 2 bmb to SZE please. Cheers.
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Not a problem.
I just noticed something that might be a problem though. As the board sits, UK has a high probability of sacking Berlin. US takes Denmark, then UK sails through the strait with 2 destroyers, a carrier, and two fighters and its transport (which would likely survive a German scramble). Unless I understand the limitations on straits incorrectly.
Clearly, Germany has men to spare that could have guarded Berlin and this would really muck up a well-played Axis game, so I don’t mind if you shuffle a few soldiers over.
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Sigh….yes you are right. That is a good description of a can opener through Denmark. Funny thing I was playing Europe 1940 F2F in the weekend with a mate who hasnt played much and I pointed this out to him so it wouldnt put him behind as well. Thank you for being courteous. This would have definately made it a challenge. I am enjoying this game so I will take you up on the offer and move some troops. I also see you are in the G40 tournament. Good luck, and remember every man for himself :-D.
Anyway I made the changes but only placed units I purchased so its still a bit light for a capital. If you think you still have good odds have a go, I will keep playing afterwards. I must learn from my mistakes.
Cheers. -
US5
Buy (79/83)
4 trans
5 inf, 3 art
2 stratCombat:
WFR
1 cru SZ109 >> SZ110 bombard
2 trans SZ108 >> SZ110 unload (2 inf, 2 art) wfr
2 inf, 1 mech, 1 art eir load 2 trans SZ109 >> SZ110 unload wfr
2 fig SZ109 -
WFR
A 4 inf, 1 mech, 3 art, 2 fig
Rolls: 2@1 6@2 2@3; Total Hits: 62@1: (1, 2)6@2: (1, 2, 6, 5, 1, 2)2@3: (4, 3)
D 1 inf, 2 art
Rolls: 3@2; Total Hits: 13@2: (2, 3, 5)
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WFR taken, 1 inf lost
Non-combat:
2 fig wfr >> SZ110
2 sub, 2 dest, 1 carrier SZ109 >> SZ110
2 inf, 2 art eus load 2 trans SZ101 >> SZ123 unload ice
2 tact eus >> ice
2 dest, 2 cru, 1 bsh, 2 carrier, 1 fig, 1 tact SZ35 >> SZ6
1 strat phi >> iwo
2 fig wus >> SZ6
1 fig phi >> iwo
2 fig phi >> SZ6
1 inf ale load trans SZ8 >> SZ6
1 carrier SZ10 >> SZ26
1 trans SZ15 >> SZ26
1 sub, 3 dest, 1 carrier SZ33 >> SZ6Mobilize:
4 trans SZ101
5 inf, 3 art cus
2 strat eusCollect 85 IPC (89 total US6)
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UK5
London Buy (33/33)
1 aa gun
1 naval base
3 inf
1 artNon-combat:
1 fig, 1 tact fwa >> SZ110
2 dest, 1 carrier SZ109 >> SZ110
1 sub SZ109 >> SZ105
1 inf, 1 aa gun load trans SZ109 >> SZ110 unload wfr
1 trans SZ64 >> SZ101
1 trans SZ68 >> SZ86
2 cru, 1 bsh SZ72 >> SZ71
6 inf, 1 art, 1 tank load 4x US trans SZ110
2 fig que >> car
1 inf, 1 art, 1 mech, 1 tank, 1 tact sud >> con
1 fig, 1 tact sud >> fwaMobilize:
3 inf, 1 art, 1 aa gun uk
1 naval base iceCollect 33 IPC
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ANZAC5
Buy (22/25)
2 tank, 1 figCombat:
SZ36
1 sub, 1 cru SZ35
2 fig jav -
SZ36
A 1 sub, 1 cru, 2 fig
Rolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (4, 2, 4)
D 3 dest, 1 cru
Rolls: 3@2 1@3; Total Hits: 13@2: (5, 5, 3)1@3: (1)
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SZ36 r2
A 1 cru, 2 fig
Rolls: 3@3; Total Hits: 13@3: (5, 6, 2)
D 2 dest, 1 cru
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 3)1@3: (2)
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SZ36 r3
A 2 fig
Rolls: 2@3; Total Hits: 12@3: (5, 1)
D 1 dest, 1 cru
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)
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what the heck r4, let’s see if the symmetry holds up
SZ36 r4
A 1 fig
Input ErrorThere was an error in your dice throw: “1” is not correct syntax.
D 1 cru
Rolls: 1@3; Total Hits: 01@3: (4)
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Sorry I must have hit a space or something
A 1 fig
Rolls: 1@3; Total Hits: 01@3: (5)
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lol
SZ36 r5
A 1 fig
Rolls: 1@3; Total Hits: 01@3: (5)
D 1 cru
Rolls: 1@3; Total Hits: 11@3: (3)