Forgot to Blitz Alexandria so I did it during NCM.
11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech, Game 2
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That was close…Man twol
NCM
2ftr Man => sz62Mobilize
inf in Jap
cv 2dd in sz62
2arm in FICCollect: 48
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Britain turn 2
Purchase
35 IPCsubmarine
battleship
destroyersave 1 IPC
Combat Moves
NWY (empty) v infantry (GBR) unloading in Z6
Z6 (submarine) v destroyer, 2 ac, 2 fighters (Z8)dice
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Z6
A - destroyer, 2 ac, 2 fighters
Rolls: 1@2 2@1 2@3; Total Hits: 21@2: (4)2@1: (4, 5)2@3: (1, 1)
D - submarine
Rolls: 1@1; Total Hits: 11@1: (1) -
Z6 taken with 2 ac, 2 fighters
I also removed the British NO which was taken away when you took GIB and EGY.
Noncombat Moves
2 infantry from RHO to CNG
5 infantry, artillery, tank, fighter, bomber from TRJ to PER
transport from Z45 to Z56
tank from ECA to WCA
infantry from WUS to Z56Mobilization
submarine, battleship in Z6
destroyer in Z8Income
32 + 1 s = 33 -
I also removed the British NO which was taken away when you took GIB and EGY.
Good catch…I always forget to look at Saf
Ita2-Buy: inf, art, arm…save 2
CM
1. inf Egy => Trj
2. inf ftr Ita with bb support from sz15 => Ukr infUkr
A-inf ftr bb
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (2)1@3: (5)1@4: (6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Ukr
A-inf ftr
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Ukr hwlo inf
NCM
ftr Ukr => Epl
2arm Fra => Pol
2cru sz15 => sz16Mobilize
inf art arm in ItaCollect: 23 + 2 saved = 25
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America turn 2
Purchase
48 IPC3 fighters
3 submarinesCombat Moves
sbr GER with bomber (GBR)dice
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GER AA gun
Rolls: 1@1; Total Hits: 01@1: (5) -
GER bombing
Rolls: 1@6; Total Hits: 11@6: (6) -
Noncombat Moves
3 submarines from Z56 to Z46
bomber from GER to GBR
fighter from GBR & destroyer from Z8 to Z6
transport from Z8 to Z10
2 infantry from WCA to ECA
bomber from AUS to ECA
bomber from WUS to ECA
2 fighters from AUS to MAD
destroyer, ac from Z56 to Z55
2 fighters from Z56 to ECAMobilize
3 fighters in WUS
3 submarines in Z56Income
38 + 10 NO = 48China does nothing this turn except dig deeper foxholes in the hills of CHI
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Ger3-Buy: 5 repairs, cv, 2 ftr, trn, inf, art…save 0
CM
1. 2inf Fin/ftr sz5 => Nwy inf
2. inf art Ger with cru support/inf Fin => Kar art
3. inf Epl => Ukr
4. inf 6arm Epl => Bst inf
5. inf art Epl/ftr sz5 => Bel inf
6. 2inf Epl/bmr Ger => Euk inf
7. arm Lib => SudNwy
A-2inf ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 5)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Nwy
A-inf ftr
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
This is getting old…ftr retreats to sz5…Nwy hwol
Kar
A-2inf art cru
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (5, 3)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Kar twol…actually an artiliary in Kar
Bst
A-inf 6arm
Rolls: 1@1 6@3; Total Hits: 51@1: (5)6@3: (2, 2, 3, 4, 3, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Bst twol
Bel
A-inf art ftr
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 6)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Bel
A-art ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
:roll:
Bel hwlo inf
Euk
A-2inf bmr
Rolls: 2@1 1@4; Total Hits: 12@1: (1, 5)1@4: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Euk twol
NCM
bmr Euk => Ger
ftr Nwy/ftr Bel => sz5
3inf Ger => PolMobilize
cv 2ftr trn in sz5
inf art in GerCollect: 51
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Soviet turn 3
Purchase
34 IPC3 infantry, 5 tanks
Combat Moves
BST (infantry, 6 tanks) v 7 tanks (RUS)
KAR (2 infantry, artillery) v 6 infantry, 2 artillery (ARC)
UKR (infantry) v 5 infantry (CAU)
EUK (2 infantry) v 5 infantry (CAU)dice





