@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsAxisplaya(Axis) vs NoMercy (Allies) G40\. A+2
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All right, NoMercy.
No tech. Global 40. Alpha +2 rules.
Since it’s your 1st Global game, i think it’s better if we type all moves. It is really easy to forget something or to make mistakes with all these rules.G1
Buy:
1AC (16)
2tr (14)CM
sz106 (1tr, 1dd)
1ss sz117sz110 (1CA, 1BB) 3 POSSIBLE FGT SCRAMBLE
1ss sz103
1ss sz 108
2fgt, 3tac Wger
1fgt Holsz111 (1dd, 1BB) 1 POSSIBLE FGT SCRAMBLE
1ss sz124
1ss sz118
1bmb, 1tac Ger
1fgt Norsz112 (2CA)
1CA, 1BB sz113
1tac PolFra (7inf, 2art, 2tnk, 1fgt)
3inf, 1art, 4mec Wger
3inf, 2art, 3tnk Hol
2tnk SgeYugo (5inf)
1inf, 1tnk Rom
2inf, 1tnk, 1fgt Hun
1tnk Pol
3inf, 1art SgeNEED SCRAMBLING ORDERS FOR SZ110 AND SZ111.
CM Map
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My first official move is a non scramble, proceed please
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sz106 (1st hit win)
Rolls: 10@2; Total Hits: 610@2: (4, 1, 3, 6, 2, 3, 2, 1, 1, 2)
Rolls: 10@2; Total Hits: 610@2: (5, 1, 2, 5, 1, 1, 1, 1, 6, 6) -
sz 106 holds with 1tr. ss and dd destroyed.
sz 110
Rolls: 2@2 3@3 3@4; Total Hits: 22@2: (1, 6)3@3: (5, 6, 6)3@4: (2, 6, 6)
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4) -
ugh….glad you didn’t scramble lol !
sz110 rd 2
Rolls: 1@1 3@3 3@4; Total Hits: 41@1: (6)3@3: (2, 1, 5)3@4: (2, 6, 1)
Rolls: 1@4; Total Hits: 11@4: (3) -
sz110 cwlo 2ss
sz111
Rolls: 2@2 1@3 2@4; Total Hits: 32@2: (5, 6)1@3: (1)2@4: (3, 1)
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (1) -
sz111 cwlo 2ss
sz112
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 5)1@4: (2)
Rolls: 2@3; Total Hits: 22@3: (2, 1) -
Lol…your Navy is hitting near 100%…
I lose tac
sz112 rd2
Rolls: 2@3; Total Hits: 12@3: (5, 1)
Rolls: 1@3; Total Hits: 01@3: (5) -
sz112 cwlo 1tac, BB dented.
France
Rolls: 7@1 6@2 5@3; Total Hits: 67@1: (2, 1, 5, 5, 1, 2, 4)6@2: (5, 4, 1, 4, 5, 2)5@3: (5, 1, 6, 2, 6)
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (6, 6, 5, 3, 5, 2, 5, 1, 1)2@3: (3, 5)1@4: (2) -
France Rd2
Rolls: 2@1 6@2 5@3; Total Hits: 62@1: (5, 6)6@2: (2, 5, 3, 1, 1, 6)5@3: (5, 4, 3, 1, 2)
Rolls: 3@2 2@3 1@4; Total Hits: 13@2: (6, 6, 5)2@3: (4, 6)1@4: (1) -
At least, France went very well.
Fra twlo 6inf
Yugo
Rolls: 5@1 2@2 4@3; Total Hits: 35@1: (3, 1, 6, 6, 4)2@2: (3, 5)4@3: (2, 6, 5, 2)
Rolls: 5@2; Total Hits: 25@2: (5, 2, 4, 6, 2) -
Yugo rd2
Rolls: 3@1 2@2 4@3; Total Hits: 33@1: (6, 5, 6)2@2: (3, 5)4@3: (2, 2, 5, 1)
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
I would almost trade the navy hits for more France hits, if your doing sealion I guess I need the fgts…otherwise yeah potentially killing 3-4 air units on bad dice in sz110 is cool but i’m not risking it…lol
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Yugo twlo 2inf
NCM
1inf Nor » Fin Activate
1inf Rom » Bul Activate
1fgt Yugo » SIta
1fgt, 1tac sz111 » sz112
1bmb sz111 » Wger
3fgt, 3tac sz110 » Wger
3inf, 1art Sge » Wger
2inf Den » Wger
1tr sz113 » sz112
1art Ger » WgerPlace units: 1AC, 2tr sz112
Collect : 68 IPC
Map
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I would almost trade the navy hits for more France hits, if your doing sealion I guess I need the fgts…otherwise yeah potentially killing 3-4 air units on bad dice in sz110 is cool but i’m not risking it…lol
Yeah, it’s generally admited that scrambling is bad in sz110 when Germany send 6 planes. It’s another matter with only 5 german planes though…
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I guess Russia is pretty limited for the first few turns in this new game.
I think these will be reasonable purchases and non-combat movesR1
Buy:
7 Inf (21), 4 Art (16)Combat None
Non-Combat:6 Inf, 1 Art from Nod > Bel
1 Inf from Arc > Bel
3 Inf vib > Nod
2 inf Kar > Nod
2 Inf Bal > Bel
1 Inf Epl > Bel
1 Mech, 1 Arm Vad > Bsk
1 Inf, 1 Art Mos > Smo
1 Mech, 1 Arm Mos > Bsk
3 Inf suk > nuk
1 Inf Bes > nuk
2 Inf Cau > ros
1 ftr, 1 tac Mos > Nod
6 Inf Bry > Yak
6 Inf Amu > Bry
6 Inf + 1 AA Sak > BryPlace:
3 Art on Nod
1 Art, 2 Inf on Suk
5 Inf on MosCollect $37
I may learn the hard way on some moves but that’s the only way to learn
I figure some extra artillery will help multiple types of units for a bit. -
From my experience of G40, I can tell you that with the size of this map, mecs and tanks are very useful to russia. Mec are as cheap as art, but can protect more territories well used with planes (even just the 3 planes you start with).
Buy:
1Mic (12)
2tr (14)DOW RUSSIA (Russia gains 12 IPC from NO)
CM
Cha
2inf, 1art Jeh walk inAnh
3inf, 1art Sha walk in
3inf, 1art KsuHun (2inf)
3inf, 1art Ksi
2fgt, 2tac Man
1fgt ForYun (4inf)
3inf, 1art Kwa
2bmb Jap
1fgt, 1tac KsuAmu
6inf, 1art, 1mec Man walk in
4inf KorSib
1inf Oki » tr sz 19 » sz6 pick up 1tnk Jap » sz5 » Sib walk inHun
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (4, 1)2@2: (2, 5)3@3: (4, 5, 2)2@4: (5, 3)
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Hun twlo 1inf
Yun
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (1, 6)2@2: (2, 6)1@3: (5)3@4: (6, 6, 1)
Rolls: 4@2; Total Hits: 14@2: (6, 6, 2, 6) -
Yun Rd2
Rolls: 1@1 2@2 1@3 3@4; Total Hits: 41@1: (1)2@2: (4, 5)1@3: (1)3@4: (4, 2, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Yun twlo 1inf
NCM
All air Yun + Hun » Kwa
AAgun Man » Amu
1fgt Kor » Jeh
1fgt Oki » Jeh
2fgt, 2tac Jap » Jeh
2tac sz6 » Jeh
All fleet sz6 excepted 1dd + 1inf, art Jap » sz36 » Kwa
2fgt sz6 » sz36
ss, dd, BB sz19 » sz36
tr sz20 » sz6
CA sz20 » sz36
all units sz33 » sz36Place units
Mic » Man
2tr sz6Collect : 42 IPC





